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Tatamokatsu Rulebook

pdf https://cdn.1j1ju.com/medias/1f/2d/a5-tatamokatsu-rulebook.pdf

Roll the dice, count quickly and be agile with your fingers in order to keep at least one of them and win. Tatamokatsu is inspired by Samurai training. Full engagement is mandatory, while donning martial art outfits is a nice plus. One last thing: Remember that the actual goal of Samurai is peace.

75.96 Ko - In English 76.69 Ko - In French

Infinity Defiance Rulebook

pdf https://cdn.1j1ju.com/medias/95/2d/24-infinity-defiance-rulebook.pdf

We haven’t heard from teams Orpheus or Silencer, so we must consider them missing in action. Even though you’re the only survivors of the triple-pronged attack, so the mission is still on. The words of “Cuervo” Goldstein, O-12 liaison officer, thundered over the background sound of the holographic images of the security footage.

3.09 Mo - In English

Trails of Tucana Rulebook

pdf https://cdn.1j1ju.com/medias/d2/2a/db-trails-of-tucana-rulebook.pdf

Tucana, a group of little known islands fi lled with peculiar creatures and signs of ancient cultures. The players will be planning a network of trails across the islands to help villagers travel between villages, and let them visit as many sights as possible. May the best planner win!

7.25 Mo - In English 1.31 Mo - In French

No Thanks! Rulebook

pdf https://cdn.1j1ju.com/medias/17/c3/3c-no-thanks-rulebook.pdf

In this game you want to get the fewest points possible. Each card is worth its face value. You start with a hand of Pass tokens. These Pass tokens subtract from your total score, but you need them to avoid taking high scoring cards that you don’t want.

140.83 Ko - In English 657.57 Ko - In French

Krass Kariert Rulebook

pdf https://cdn.1j1ju.com/medias/62/1a/c3-krass-kariert-rulebook.pdf

All of you are trying to play your cards as quickly as possible by outbidding the other player’s combinations. You may play one, two, or three cards each turn—but only if they are next to each other in your hand! Once you get rid of all your cards you’re safe, because the last player who has cards must give up a chip, and the first player who has to give up a chip but can’t will lose this checkered...

3.10 Mo - In English 3.12 Mo - In French

Top Secret Rulebook

pdf https://cdn.1j1ju.com/medias/d4/ee/ab-top-secret-rulebook.pdf

Are you ready to reveal these and other secrets to the other players? Or at least three? Answering various questions and learning the answers of other players you are to guess your teammate – a person who responds to the same questions as you do.

615.43 Ko - In English 4.02 Mo - In French

OK Play Rulebook

pdf https://cdn.1j1ju.com/medias/ba/e0/af-ok-play-rulebook.pdf

With nothing but four stacks of colored tiles, it's no wonder why Cinco Linko — a.k.a. OK Play — is regarded as the world's easiest to understand game. Don't let that fool you though - whilst this game takes minutes to learn, it takes ages to master. The rules are simple: using your stack of tiles, you try to make a line of five before any of your opponents can.

468.33 Ko - In English

DinoGenics Rulebook

pdf https://cdn.1j1ju.com/medias/e7/40/81-dinogenics-rulebook.pdf

In 2056, a breakthrough in genetic reconstitution allowed a research institute in a small South American country to recreate once extinct lifeforms from preserved genetic material. In hopes of attracting new benefactors through name recognition, the institute rebranded itself as DinoGenics IOM. A new venue for greed was born as industry leaders from around the world flocked to the nation in hopes...

4.71 Mo - In English 4.73 Mo - In French

DinoGenics: Controlled Chaos Rulebook

pdf https://cdn.1j1ju.com/medias/bb/db/c8-dinogenics-controlled-chaos-rulebook.pdf

IntelliGen Designs has partnered with DinoGenics to bring prehistoric aquatic life forms back from extinction. The partnership makes use of IntelliGen’s proprietary technology, as well as exotic DNA specimens from the newly acquired “Site D” dig site. IntelliGen Designs promises that the species made available from this partnership will be extremely profitable for local industries....

4.26 Mo - In English 4.19 Mo - In French

Catacombs Conquest Rulebook

pdf https://cdn.1j1ju.com/medias/54/ab/99-catacombs-conquest-rulebook.pdf

In the far future, the world of Cimathue has been transformed by the sweeping changes of the Event Horizon. One of the survivors, the Witch Lenore, dreams of the legendary champions from ages past. In the alternate reality of the Event Horizon, their spirits are given a final chance to conquer their darkest fears, to reconcile with each other, and to find lasting peace.

3.92 Mo - In English 1.75 Mo - In French

Tea For 2 Rulebook

pdf https://cdn.1j1ju.com/medias/c4/8f/81-tea-for-2-rulebook.pdf

Once they have performed their action, the winning player can spend any number of Hourglasses to move the Pocket Watch hand that many spaces clockwise. If the player spends at least 1 Hourglass, they apply the effect of the space on which the Pocket Watch hand finishes its movement.

2.16 Mo - In English 2.09 Mo - In French

Imperial Settlers: Empires of the North - Japanese Islands Rulebook

pdf https://cdn.1j1ju.com/medias/28/ad/20-imperial-settlers-empires-of-the-north-japanese-islands-rulebook.pdf

Welcome to the world of brave and resourceful sailors that came from the distant islands where the sun is rising! They’re here to trade high quality goods and enrich their own ports with exotic merchandise. Most of all, they’re here to gain glory and honor by discovering new islands. You might have passed their ships on the open seas before, as they have reached even the furthest and most chilling...

707.25 Ko - In English

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