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pdf https://cdn.1j1ju.com/medias/d8/91/64-rune-stones-enchanted-forest-rulebook.pdf
Players can advance their familiar through the enchanted forest gaining cards, wild gems and toadstool tokens when landing on or crossing over a respective space. The toadstool tokens are kept hidden from the other players and can be used when the player sees an opportunity to capitalize on them. At the end of the game extra power points are awarded depending on how far the familiar advanced into...
2.64 Mo - In English 2.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/eb/6f/24-escape-tales-low-memory-rulebook.pdf
Escape Tale: Low Memory is an escape room in a card game form for 1 to 4 players. Apart from challenging puzzles, the game mainly focuses on engaging storyline, which you will influence as you play. Many puzzles await – and each of them requires no more than your heads and maybe some paper and pencils – and along with them, many tough decisions that will determine the course of your adventure.
2.19 Mo - In Englishpdf https://cdn.1j1ju.com/medias/bc/6d/f8-dany-rulebook.pdf
In this card and communication game, play as Dany or one of his personalities. To exist, they must communicate with each other by playing with Dany's memories. Dany must do everything possible to ensure that they fail and disappear forever. Compose with Dany's Memories, communicate to exist in his head, but beware, DANY will do everything to make you fail.
3.21 Mo - In English 3.52 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/11/7d/c9-loser-rulebook.pdf
During the 1st phase, starting from the first player and proceeding clockwise, each player plays one card from his hand and applies effects accordingly. When each player has only 1 card left in hand, the 2nd phase starts.
1.27 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3f/64/f0-dominion-menagerie-rulebook.pdf
Dominion, that's what you're trying to achieve. This time with animals! They each have a lesson to teach, whether it's how to spit really far, or what kind of grass tastes the best. It's a lot to keep track of, but you're like an elephant: you remember everything. And you're afraid of mice. You've taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven't managed...
28.95 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ec/14/c8-seals-rulebook.pdf
In Seals, you take turns collecting cards of Asian royal seals to make a precious set. Be faster, smarter or luckier than your opponents to have the most valuable collection of the seals!
760.40 Ko - In Englishpdf https://cdn.1j1ju.com/medias/b0/ce/2c-the-isle-of-cats-rulebook.pdf
City legends have always told of a fabulous island where a race of ancient, wise, fierce and playful cats made their home. Recent scouts from Squall’s End have revealed that it is real! But it is threatened by the approaching armies of Vesh Darkhand, who will stop at nothing to destroy the island and the rest of the world. Trees will burn, and the ancient rocks will be broken – but there’s a chance...
3.90 Mo - In English 17.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e3/fd/e2-dale-of-merchants-2-rulebook.pdf
The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities, Yengzuh, is now looking for a new ruler – a new Trade Master. The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s...
1.99 Mo - In English 1.95 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7c/b2/7b-magic-the-gathering-basic-rulebook.pdf
In the Magic™ game, you are counted among the elite spellcasters of the Multiverse—the Planeswalkers. Some are friends and others are foes. All wield terrifying magic and command armies of creatures torn from the endless planes of reality. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you. Customize your...
2.87 Mo - In English 2.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1c/6c/82-ticket-to-ride-amsterdam-rulebook.pdf
Cart on each of those spaces. Most Routes require a specific set of cards. For example, a pink Route must be claimed by discarding pink Transportation cards. The grey Routes, on the other hand, can be claimed with a set of cards of any one color.
1.21 Mo - In English 1.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/13/09-the-crew-the-quest-for-planet-nine-rulebook.pdf
Astronauts wanted! Scientists say there is a mysterious ninth planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine.
1.85 Mo - In English 2.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/39/90/eb-foodies-rulebook.pdf
Place the Market Board in the center of the table. The board has two sides, so use the side matching how many players you have. (Either 2/3 players or 4/5 players.) Each player takes: 1 Food Court Dashboard and the 3 Player Markers of the same color. Place 1 Player Marker on the initial space of the Popularity Track on the Market board.
8.56 Mo - In English