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pdf https://cdn.1j1ju.com/medias/37/e0/3a-imagicien-rulebook.pdf
The great grimoire of imagination contains mysterious imagic spells. If you succeed in deciphering them, you can conjure amazing shapes in the sky, on the water or in the midst of tree leaves. Old imagicians even claim these spells can make dreams more beautiful. But first, you need to decipher them, because you are only an Apprentice imagician. Will you be able to understand what takes shape in front...
919.80 Ko - In English 1,006.42 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/dd/ba/df-the-grimm-masquerade-rulebook.pdf
In The Grimm Masquerade, you take on the role of a fairy-tale character at the Beast’s Masquerade Ball. Earn the most of the Beast’s magic roses by gathering and distributing artifacts, taking actions to unmask other players, searching for your favorite artifact, and bluffing to keep your character’s identity secret.
3.90 Mo - In Englishpdf https://cdn.1j1ju.com/medias/99/3d/d7-rrr-rulebook.pdf
In all ages, power enchants. Neither wise princes, aiming for justice and fairness, nor holy men spreading the word of God, can resist its temptations. In this land where peace had reigned for a long time, a little bird whispered in the ears of both the sovereign King and the religious Hierophant. Only one person should govern this country, it said, and you are the chosen one.
1.60 Mo - In English 475.31 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/92/e0/44-drakata-rulebook.pdf
Not a collaborative game at all! Druids of the Heart of the Forest, tribes of the Burning Sun, craftsmen of the Black Rock and paladins of the Krak suffer the incessant offensives of a red dragon. Long divided, these peoples have joined together to announce a new threat: an undead dragon has been spotted on the fire-ravaged battlefields. Their union, however, did not stifle the egos of the warlords....
751.20 Ko - In English 767.71 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2b/fa/31-ettin-rulebook.pdf
From the mists of war, a pair of great nations rise together like a two-headed giant. They march across the land crushing their foes. As one, they combine their strengths, thwart their enemies, and achieve a triumphant destiny.
8.04 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f2/d6/a8-alone-intro-rulebook.pdf
Year 2417. After the discovery of the ORCS space-contraction technology, that enables ad-hoc space stations to compress the vast emptiness of space, acting as a sort of “star gate” that allows ships to travel over the span of light years in mere instants, humanity has been colonizing new planets for the last couple of centuries.
7.66 Mo - In Englishpdf https://cdn.1j1ju.com/medias/cf/ac/3f-one-small-step-rulebook.pdf
Play as either the USA or USSR space agencies on a Team of one or two players. Compete against the opposing nation’s Team to develop your space program, launch missions, and be the first to land a man on the Moon. Each Team has four Workers of two different types: Administrators and Engineers.
8.33 Mo - In Englishpdf https://cdn.1j1ju.com/medias/27/1c/5c-the-magnificent-rulebook.pdf
The game is played over 3 rounds. In each round, the players take 4 turns each. The players try to gain the most tickets (points) for their shows, which are mainly gained by setting up shows and by scoring their master cards. The players must expand their CAMPS (to recruit performers), travel (gaining special effects, raising tents and marketing their shows with posters) and set up shows (gaining...
2.71 Mo - In English 2.46 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/b2/aa-12-gangsters-rulebook.pdf
Your 12 gangsters must participate in 12 heists in order to prove themselves to the Boss. The Boss will be in charge of one team of gangsters in each heist. The rules are clear: your gangster cannot steal more money than the Boss’! It is up to you to send out the right gangster at the right time. The more money your gangsters collect, the happier the Boss will be.
3.44 Mo - In English 3.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fd/b6/58-aquatica-rulebook.pdf
Aquatica is a deep engine building game, but easy to learn about underwater realms. In the game, you will become one of the powerful kings of the ocean, fighting to bring glory to his kingdom. To win the game, you must capture and purchase locations, recruit new characters and achieve objectives; each of these actions earns you victory points at the end of the game. To do this, you must play cards...
8.99 Mo - In English 1.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/40/2e/6a-monster-slaughter-rulebook.pdf
Each player controls a family of monsters that breaks into the cabin to slaughter the party guests and earn points while doing so. The family that wreaks the most terror and bloodshed by the end of the night wins!
7.38 Mo - In English 7.74 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3f/b1/42-rune-stones-rulebook.pdf
The time has come to find the most powerful druid, that they may claim the throne! Players will take on the role of druids who must prove their skills handling the powerful rune stones. Summon creatures by magic and benefit from their abilities, all in a search to gain precious gems. These gems must go to the talented dwarfs, who know how to use them to make artifacts.
4.71 Mo - In English 4.72 Mo - In French