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pdf https://cdn.1j1ju.com/medias/af/a4/63-stellar-rulebook.pdf
Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what’s happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us.
752.64 Ko - In English 817.83 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7e/40/53-istanbul-big-box-rulebook.pdf
Hustle and bustle in the bazaar district of Istanbul! Merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: wheelbarrows have to be filled with goods at the warehouses and then swiftly transported to the various destinations by the assistants. The goal of the merchants is to be the first to collect a...
6.89 Mo - In Englishpdf https://cdn.1j1ju.com/medias/39/60/19-the-artemis-project-rulebook.pdf
Europa: the frozen moon of Jupiter. It took decades to bio-form this ball of ice into a place that can just barely support human life… but the effort was worth it to get to the great living oceans below. With the “reshold” energy shield holding in the warming atmosphere, and the “Doorstep” spaceport fully active, teams of Stabilizers descend to compete for leadership of this hostile moon.
1.88 Mo - In English 5.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/02/5e/0f-memoir-44-new-flight-plan-rulebook.pdf
Congratulations on your purchase of this New Flight Plan - Air Rules for Memoir ’44. This expansion features new aircraft figures, new air rules and the required set of counters and markers. Although achieving air superiority was historically a key factor in WWII, to keep this aspect from overshadowing other game elements, we took a hard look at the Air Pack expansion of 2007.
3.43 Mo - In English 3.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/18/c2/2e-robin-of-locksley-rulebook.pdf
Troubled times have cursed England since the good and just King Richard the Lionheart was captured in the Crusades. He must trust in his faithful servants at home to raise the huge ransom that has been demanded by his captors. Meanwhile, Richard‘s corrupt brother John has seized the throne and replaced the loyal AngloSaxons with his Norman vassals.
1.52 Mo - In English 1.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cc/1f/66-bears-in-barrels-rulebook.pdf
These 2 bears stuck inside their honey barrels love to play by wrestling and tumbling and racing! Roll them over so they can continue chasing one another and their fun never ends! This party game is all about dexterity and fun: with one finger, players rush to flip the bear so that it lands right-side up then pass it quick to their neighbor, to avoid losing a honey token. The goal is to not get caught...
4.48 Mo - In English 4.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/23/91/f5-rome-roll-rulebook.pdf
Ancient Rome: A great city that was almost completely destroyed by a great fire in 64 AD. Each player takes on the role of an influential figure in the recovering city, attempting to rebuild the city, reinforce the empire’s presence in the surrounding regions, and increase their own influence.
1.67 Mo - In English 3.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e3/65/0e-coloma-rulebook.pdf
Coloma is the town where an unexpected event happened that shaped the history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word quickly spread, triggering the California Gold Rush of ‘49.
4.88 Mo - In English 8.44 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/aa/c9/22-megacity-oceania-rulebook.pdf
Advances in technology enable the building of towering superstructures on immense floating Platforms. You are the next generation of architects, called upon to build these marvels of structural engineering. To become the most renowned architect in the new MegaCity by physically constructing buildings, completing Contracts, and scoring the most prestige points.
916.56 Ko - In English 1.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/13/2d/87-flick-of-faith-rulebook.pdf
Flick of Faith is a flicking area control game in which players take the roles of various gods. Their goal is to set Laws of the land, flick Prophets (discs) onto Islands, and to convert the most locals (represented by Victory Points). The god with the most Victory Points is declared the winner.
1.07 Mo - In Englishpdf https://cdn.1j1ju.com/medias/89/88/9b-ecos-first-continent-rulebook.pdf
What if the formation of Earth had gone differently? In Ecos™ players are forces of nature, creating the planet together but with competing visions of its grandeur. You will have the chance to mold and create a part of the world similar, but different, to the one we know. Which landscapes, habitats, and species thrive will be up to you.
2.34 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a4/b5/4b-the-loop-rulebook.pdf
Welcome to this group reading of the Rules and procedures for new Time Agents. My name is Mario Von Time, a.k.a Mr Time, and I will be your D.I (Designated Instructor). You will find more details on the Agency and Dr Foo in your Operational Booklet, but here’s the long and short of it: The evil Dr Foo has built a terrrrible time machine to become master of the universe.
9.15 Mo - In English 10.07 Mo - In French