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pdf https://cdn.1j1ju.com/medias/1a/68/84-eldritch-horror-forsaken-lore-rulebook.pdf
Long before humanity presumed to call itself the earth’s dominant life form, there were many others. Over a billion years ago, the elder things descended from space and built enormous cities. Hundreds of millions of years after that, the Great Race of Yith projected their minds into strange conical beings and used their advanced technology to catalog knowledge throughout time.
172.03 Ko - In Englishpdf https://cdn.1j1ju.com/medias/b7/1c/15-eldritch-horror-strange-remnants-rulebook.pdf
At the dawn of civilization, priests and prophets called for great blocks of stone to be brought over vast distances and then inscribed with prayers and parables. The very sight of these towers, ziggurats, and monuments brought all who saw them to their knees. Now moss covers these incredible feats of engineering and unspeakable horrors have taken root within.
487.36 Ko - In Englishpdf https://cdn.1j1ju.com/medias/d7/1d/c7-eldritch-horror-signs-of-carcosa-rulebook.pdf
The padlock and chain struck loudly against the floor, and the door to the theater swung open. Dexter returned his lock picks to their hidden pocket and stepped forward cautiously. The great magician had just spent the last hour watching more than a hundred welldressed audience members arrive and claim their tickets to the local premiere of the notorious play.
330.03 Ko - In Englishpdf https://cdn.1j1ju.com/medias/69/3c/54-eldritch-horror-the-dreamlands-rulebook.pdf
Stepping off the lightly rocking ship, Luke Robinson took a deep breath of the salt-filled air, relishing in the gentle breeze rolling off the Cerenarian Sea over the port city of Celephaïs. The shining city sprawled eastward, climbing the gingko-covered slopes of Mount Aran. The mountain, whose snow-capped peak loomed silently in the distance, conferred upon Luke a sense of safety, though he knew...
1.95 Mo - In Englishpdf https://cdn.1j1ju.com/medias/94/74/d1-eldritch-horror-cities-in-ruin-rulebook.pdf
Roland Banks buried his hands deep into his coat pockets. His breath turned to frozen mist before him as he surveyed the heaps of stone and rubble that was once a shining cathedral. The destruction was absolute. The quake that shook Rome the previous night was strong, but this was different. This was something else entirely. Shards of glass sparkled on the city streets.
299.92 Ko - In Englishpdf https://cdn.1j1ju.com/medias/96/8b/f8-arkham-horror-dead-of-night-rulebook.pdf
Kate Winthrop pulled the collar of her long coat tight against her neck to ward off the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.
706.36 Ko - In Englishpdf https://cdn.1j1ju.com/medias/bc/92/1d-arkham-horror-2019-rulebook.pdf
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at...
5.03 Mo - In Englishpdf https://cdn.1j1ju.com/medias/92/7f/dc-coatl-rulebook.pdf
The appointment of a new Aztec High Priest is imminent. To prove their merit, contenders for the position engage in a prestigious tournament to impress the gods. Carve the most intricate and elegant Coatl sculptures (a Coatl is a feathered snake) to emerge victorious and gain the coveted title of Aztec High Priest.
2.02 Mo - In English 2.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/70/fe/eb-paris-rulebook.pdf
In Paris, you take on the role of wealthy real estate investors in the Paris of the 1900s. Paris is at the height of its transformation into one of the most beautiful cities in the world. After having successfully organized the World Fair in 1889, topped by the construction of the Eiffel Tower and celebrating the centennial of the Storming of the Bastille, Paris goes through a period known as “la...
1.11 Mo - In English 1.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f9/b4/d6-parks-rulebook.pdf
Players take on the roles of two Hikers as they trek across different Trails during the four Seasons of a Year. Each Trail represents a different Season, and as each Season passes, the Trails change and grow steadily longer. Each turn, players send one of their Hikers down the Trail. While on the Trail, Hikers will see beautiful Sites and perform an action when they arrive.
5.53 Mo - In English 1.46 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/13/de/79-maracas-rulebook.pdf
When all the players have guessed, the Maraca Player opens the maraca and reveals how many seeds were inside: Each player who guessed the exact number of seeds wins 2 points. If no one guessed the exact number then the player(s) who guessed the closest number below the exact number wins 1 point.
315.18 Ko - In English 315.23 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/f8/19/9e-spy-club-rulebook.pdf
In Spy Club, you’ll find clues and catch the culprit like your favorite neighborhood detectives. Work together in this cooperative game to confirm clues and uncover the mystery. You can play a single game or a series of games in a campaign.
3.83 Mo - In English