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pdf https://cdn.1j1ju.com/medias/42/50/64-han-rulebook.pdf
It is approximately 2200 years ago. China is in the middle of a period of political Instability and on the brink of a change of power. The imperial government has been severely weakened by the peasant uprisings – its demise is sealed. Who will manage to reunite the provinces and initiate the beginning of a new dynasty?
1.20 Mo - In English 535.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/dc/89/ca-china-rulebook.pdf
200 B.C. - China is in the middle of a time of unrest and political instability and stands on the brink of a change in power. The Emperor’s power has been weakened by the increasing influence wielded by power-hungry regional rulers. The constant battles boil down to one fact: to become the new Emperor. By playing out cards, players erect governing houses and send emissaries to the regional courts....
619.88 Ko - In English 2.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/77/e0/3b-alma-mater-rulebook.pdf
In the early Renaissance, players will serve as chancellors of an emerging university. Your obvious goal is to become the most successful and prestigious institution for higher learning. To achieve these goals, you must attract exceptional students, the best teaching staff in various disciplines, and exchange knowledge with other competing schools. Enjoy the upcoming semester!
5.77 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f6/41/cd-glow-rulebook.pdf
I’m Pocana and I am one of the seven adventurers, trained by the previous seven adventurers to master the power of the elements, themselves trained before that ... for hundreds and hundreds of years, in an unchanging cycle. I am writing this journal in the hope of helping future generations when the time comes. For me, it’s now, and even though I’ve been prepared for it all my life, I feel helpless.
3.01 Mo - In English 2.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/48/d8/78-sock-monsters-rulebook.pdf
You can’t find a pair of socks in this house! Sock monsters must have been stealing them. But industrious house elves won’t sit still. They will find the missing socks! Every elf, however small, can carry three pairs – on their hands, feet and ears. Let’s help the little guys do their hard work!
924.08 Ko - In English 2.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f4/a6/24-chaudron-party-rulebook.pdf
Sorcerer's apprentices, to your grimoires, because a party is getting ready! Scour the forest of Pacherlebois in search of ingredients to concoct your magic potions and score as many points as possible! The sorcerer who scores the most points will win the game and become the Grand Sorcerer of the evening! But beware, not only are the ingredients difficult to catch, but you also have to be careful...
825.97 Ko - In English 819.92 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/20/6a/14-big-monster-rulebook.pdf
Big Monster is an innovative drafting game played over two rounds representing two days of exploring an unknown planet. The total number of exploration points obtained by the players will be calculated at the end of the game to determine the winner(s). What is the innovative drafting mechanic? After picking a tile from his/her hand, each player quickly assigns the remaining cards to another player...
1.36 Mo - In English 2.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8c/5d/1e-the-specialists-rulebook.pdf
Seven Heists to become a legendary gang… The challenge of a lifetime! Prepare your plan and your equipment, watch the location that you want to rob, recruit skilled specialists and be ready for anything! Use your specialists to make a fortune while staying one step ahead of the rival gangs, perform Heists all around the world, but don’t forget the golden rule: never rob twice in the same city! Now,...
8.20 Mo - In English 8.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/03/cf/be-the-city-rulebook.pdf
Each round, players build developments, score victory points, and receive income. Once any player has 50 or more victory points, the game ends. The player with the most victory points wins! The Deck 110 cards, representing developments that can be built. Developments' costs, attributes, incomes, and victory points vary.
63.91 Ko - In English 298.55 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8b/23/3c-happy-city-rulebook.pdf
All the players simultaneously receive money from the bank: they take the sum of the income symbols shown at the bottom of the cards in their city (e.g. for the 1st round - 1 coin each, thanks to the Happy Market).
2.79 Mo - In English 2.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/19/6c-codenames-disney-family-edition-rulebook.pdf
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team.
2.54 Mo - In English 1.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6f/e9/0c-lost-ruins-of-arnak-rulebook.pdf
Day 3 – After two fruitless days of searching empty ocean, a smudge on the horizon, barely discernible among the sparkling waves, gave me a glimmer of hope. As we drew nearer, a flock of brilliant scarlet birds flew toward our vessel, chirping and whistling as though in welcome. Consulting her charts, our navigator assured us that the island was indeed as yet uncharted. Her words supported a hypothesis...
4.99 Mo - In English 6.47 Mo - In French