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The Prodigals Club Rulebook

pdf https://cdn.1j1ju.com/medias/82/8a/ef-the-prodigals-club-rulebook.pdf

This is the role of a proper gentleman: to carefully husband his wealth, to serve in public office, and to speak politely at formal dinners. In other words, the proper gentleman is intolerably dull. Maybe it's time to have a little fun.

6.42 Mo - In English 7.18 Mo - In French

Make-a-Snake Rulebook

pdf https://cdn.1j1ju.com/medias/21/cc/aa-make-a-snake-rulebook.pdf

The snakes need the sun to hunt and play. As they crawl from their hiding spaces early in the morning, they try to coil themselves so that their tail and their head are as close as possible. This way they are all snuggly and warm until they can soak up the sunshine.

1.73 Mo - In English 819.86 Ko - In French

Rainbow 7 Rulebook

pdf https://cdn.1j1ju.com/medias/82/63/c7-rainbow-7-rulebook.pdf

The goal of the game is to have as few Rain tokens as possible at the end of the game. The game ends when someone has 7 Rain tokens or more.

374.58 Ko - In English 374.22 Ko - In French

Habitats Rulebook

pdf https://cdn.1j1ju.com/medias/74/56/8e-habitats-rulebook.pdf

Zebras need grassland, chimps need forest, crocs water, ants dryland and hogs need something of everything. Your task as park manager is to provide the habitats for the animals in your African ‘’wildlife’’ park, to build watchtowers and access roads and to meet tourists' special demands. Combine everything the best!

2.78 Mo - In English 2.80 Mo - In French

Maracaibo Rulebook

pdf https://cdn.1j1ju.com/medias/d7/d7/d9-maracaibo-rulebook.pdf

Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special...

9.39 Mo - In English 11.27 Mo - In French

Secret Identity Rulebook

pdf https://cdn.1j1ju.com/medias/10/1c/a8-secret-identity-rulebook.pdf

At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face...

2.40 Mo - In English 1.36 Mo - In French

DC Comics: Deck-Building Game - Dark Nights - Metal Rulebook

pdf https://cdn.1j1ju.com/medias/7a/52/a7-dc-deck-building-game-dark-nights-metal-rulebook.pdf

Play cards from your hand. Remember: You must play Weakness cards in your hand before proceeding with your turn. Total up your Power and purchase cards with combined cost less than or equal to that total. As soon as you buy or gain a card, place it into your discard pile unless instructed otherwise. You may play additional cards even after making purchases.

7.72 Mo - In English 4.31 Mo - In French

Abandon All Artichokes Rulebook

pdf https://cdn.1j1ju.com/medias/96/81/7f-abandon-all-artichokes-rulebook.pdf

Welcome to Abandon All Artichokes, a fast-paced, “deck-wrecking” card game. Harvest vegetables to build your deck and gain new powers, while abandoning Artichokes by any means necessary. If you’re able to draw a hand free of Artichokes at the end of your turn, you win the game!

2.61 Mo - In English 1.80 Mo - In French

Maharaja Rulebook

pdf https://cdn.1j1ju.com/medias/ac/39/ba-maharaja-rulebook.pdf

Maharaja is a new edition of the classic game by the authors Wolfgang Kramer and Michael Kiesling. In this new version of the game which supports 1 to 4 players and is enriched with new graphics and components, you build statues of your God of reference to please the Maharaja during their visit and score victory points at the end of the game depending on the majority you reach.

6.59 Mo - In English 6.66 Mo - In French

Maharaja: The Game of Palace Building in India Rulebook

pdf https://cdn.1j1ju.com/medias/f6/ea/9f-maharaja-the-game-of-palace-building-in-india-rulebook.pdf

Each player chooses a color and takes an action disc, an action summary card, their architect (placed on its starting position), 7 palaces and 4 houses in their color, and 15 gold pieces (1 coin of 10 value and 1 coin of 5 value). Money may be kept hidden from other players. Other houses are put in a quarry (bank) next to the board. Place the Maharaja on his starting position. Place the character...

127.09 Ko - In English 172.88 Ko - In French

Boonlake Rulebook

pdf https://cdn.1j1ju.com/medias/2e/7f/07-boonlake-rulebook.pdf

Finally, you have arrived at Boonlake. The abandoned region along the shore of the lake of the same name almost seems uninhabited; there is only a small group of people, watching over nature and trying to develop life according to their own ideas. The land has hardly been explored, but the gorgeous surroundings will provide valuable opportunities to improve the lives of Boonlake‘s inhabitants. On...

7.56 Mo - In English 9.80 Mo - In French

DC Comics: Deck-Building Game - Batman Ninja Rulebook

pdf https://cdn.1j1ju.com/medias/3a/e8/bf-dc-comics-deck-building-game-batman-ninja-rulebook.pdf

When you are ready to play, each player should grab a BATMAN NINJA™ Super Hero. Choose any DC set main deck, shuffle it, and then split it in half. Shuffle the 21 new BATMAN NINJA™ main deck cards into one of the two piles, and then put that pile on top of the other. Set aside The Joker Super-Villain, shuffle the remaining four Super-Villains, and place them in a stack with the text side up. Place...

200.15 Ko - In English

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