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Clinic: Deluxe Edition - The Extension Rulebook

pdf https://cdn.1j1ju.com/medias/67/59/1b-clinic-deluxe-edition-the-extension-rulebook.pdf

Your Clinic is really taking off, but competition is fierce. You need every edge, every amenity to stand out from the other healthcare options. Provide specialty care for certain types of patients, build your buildings higher, whatever it takes! This box contains numerous expansions, which are generally compatible with one another; however, you will get much more enjoyment out of them if you add them...

2.84 Mo - In English 2.78 Mo - In French

Clinic: Deluxe Edition - 4th Extension Rulebook

pdf https://cdn.1j1ju.com/medias/b0/29/1b-clinic-deluxe-edition-4th-extension-rulebook.pdf

The 4th Extension is a special expansion for Clinic Deluxe Edition, following The Extension, released with the base game in 2019, and 2nd Extension and 3rd Extension, neither of which has been released yet due to the pandemic, which has disrupted organized playtesting…. Don’t worry! Those two boxes will still be released eventually. In the meantime, here is an unexpected treat, which adds another...

1.03 Mo - In English 1.04 Mo - In French

Terraforming Mars: Venus Next Rulebook

pdf https://cdn.1j1ju.com/medias/6f/8f/c8-terraforming-mars-venus-next-rulebook.pdf

With the terraforming of Mars initiated, and several projects already being implemented, the World Government on Earth sees an opportunity to start working on terraforming Venus as well. It is a much more difficult task, probably requiring a thousand years.

2.39 Mo - In English

Betwixt and Between Règle Multilingue

pdf https://cdn.1j1ju.com/medias/d0/30/af-betwixt-and-between-regle.pdf

Dans Betwixt and Between, les joueurs incarnent des Mystiques qui se sont frayé un chemin jusque dans un monde inconnu, afin de l’explorer et d’en exploiter l’essence magique. Tout au long de la partie, les joueurs vont révéler l’histoire de leur Mystique en jouant des cartes Exploration qui détermineront à la fois leurs découvertes, mais aussi les rencontres qu’ils vont faire.

2.08 Mo - In German 2.08 Mo - In English 2.08 Mo - In French

Subtext Rulebook

pdf https://cdn.1j1ju.com/medias/c8/12/74-subtext-rulebook.pdf

Each round you draw a hint for a secret word. Fortunately you don’t need to draw well, just be clever to win. The Dealer and a random, unknown other player draw hints for the same word. Can you read between the lines and figure out who has the same word as the Dealer? Guess correctly to receive points. The player with the most points in the end wins the game.

622.63 Ko - In English 796.02 Ko - In French

Next Station: London Rulebook

pdf https://cdn.1j1ju.com/medias/4c/f1/d0-next-station-london-rulebook.pdf

The city of London has hired you to redesign their Underground lines! Optimize your interchanges, stop at as many tourist sites as you can and take advantage of the tunnels passing under the Thames, all while following the requirements put in place by the city. Which one of you will be the best metro planner?

2.40 Mo - In English 2.40 Mo - In French

Mutants: Next Level Rulebook

pdf https://cdn.1j1ju.com/medias/71/f0/e9-mutants-next-level-rulebook.pdf

Next Level adds an additional Solo Boss, a new set of Basic Mutants, and two modules that you can incorporate into the game. Heroic Mutants are super powerful mutants that replace some of the Advanced Mutants you would normally have in your Gene Pool. Orbs can be used to give an extra power boost to players that land in the Dread Zone, so they can fight their way back to the top of the Arena. Second...

798.82 Ko - In English 868.31 Ko - In French

Colt Express: Marshal & Prisonniers Rulebook

pdf https://cdn.1j1ju.com/medias/9b/6c/e8-colt-express-marshal-prisonniers-rulebook.pdf

Once again, the infamous outlaws are schemin' to rob the Union Pacific Express. Marshal Samuel Ford is armed and ready for them, but faces a new opponent: the elusive Mei! The Marshal will have to exercise caution with this one: she's as dangerous as a viper!

1.76 Mo - In English 1.80 Mo - In French

Colt Express: Horses & Stagecoach Rulebook

pdf https://cdn.1j1ju.com/medias/e9/cd/68-colt-express-horses-stagecoach-rulebook.pdf

Crossing the plains, the railroad runs along the track that links Des Moines to Bismarck. Stagecoaches are running alongside the Iron Horse in great clouds of dust that you can see for miles.

1.95 Mo - In English 1.94 Mo - In French

Colt Express Rulebook

pdf https://cdn.1j1ju.com/medias/f6/e9/06-colt-express-rulebook.pdf

11th of July, 1899: 10 A.M. The Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, the sound of rapid footsteps is heard, coming from overhead; and then, gunshots. Heavily armed bandits are mercilessly robbing honest citizens of their wallets and jewellery! Will the bandits be able to keep a cool head and dodge bullets?

9.42 Mo - In English 2.23 Mo - In French

Patchwork: Express Rulebook

pdf https://cdn.1j1ju.com/medias/42/f9/ba-patchwork-express-rulebook.pdf

In this game, players do not necessarily alternate taking turns. The player whose time token is the furthest behind on the time board takes their turn. This may result in a player taking multiple turns in a row before their opponent can take one. If both time tokens are on the same space, the player whose token is on top goes first.

1.08 Mo - In English

Colt Express: Bandits Rulebook

pdf https://cdn.1j1ju.com/medias/c1/29/11-colt-express-bandits-rulebook.pdf

This mini-expansion can be used with the base game Colt Express only (not with another expansion). Belle is played by the game, not by a player. Thus Belle may win the game.

301.30 Ko - In English 320.90 Ko - In French

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