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pdf https://cdn.1j1ju.com/medias/d2/d0/a8-escape-the-curse-of-the-temple-expansion-3-traps-rulebook.pdf
Escape: Traps is the third expansion for Escape: The Curse of the Temple, and like the previous Illusions and Quests expansions, Traps contains two modules that can be used individually or in combination with other expansions for the game. Trap Chambers andTime Chambers.
1.72 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fd/36/00-fresco-expansion-modules-4-5-and-6-rulebook.pdf
In this rulebook, you will find the rules for the expansion modules 4, 5, and 6. Only rules changes and amendments are explained here. The players should be familiar with the rules of the basic game, which remain unchanged by and large. These modules can be played only in combination with the basic game.
1.08 Mo - In English 2.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/91/14/3d-fresco-expansion-module-7-the-scrolls-rulebook.pdf
The bishop presents the painters with some extraordinary scrolls. With the help of these chronicles of the elder masters, the players now can restore the fresco according to his fancies and earn extra victory points.
241.18 Ko - In English 273.58 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/60/34/10-fresco-expansion-modules-8-9-and-10-rulebook.pdf
The bishop plans to acquire a new bell for the cathedral and is therefore looking for donors with deep pockets. The fresco painters want to contribute as well by investing their money in so-called “bell certificates”. By doing so, they gain prestige (victory points) immediately, and at game’s end players gain additional victory points depending on how much they contributed relative to everyone else.
1.08 Mo - In English 873.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6b/7b/5b-edo-expansion-1-rulebook.pdf
You can play with this expansion only in combination with the basic EDO game. This expansion contains 3 modules, which offer new ways to play the basic EDO game. You may add each module to the basic game on its own or combine them in any way you like. Additionally, this expansion includes all components needed to play the basic game and the 3 modules in this box with 5 players.
847.35 Ko - In English 849.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/0c/93/d6-stone-age-the-expansion-rulebook.pdf
It took many moons of labor to establish our village. There was also a new generation to feed and train in our ways. During these days, we built only practical huts as there was no time for decoration. We spent our time gathering the resources needed to build the our village and supply ourselves with food and other necessities.
2.81 Mo - In English 3.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8d/93/4c-smash-up-that-70s-expansion-rulebook.pdf
Your goal is nothing short of total global domination! Use your minions to crush enemy bases. The first player to score 15 victory points (VP) wins!
11.45 Mo - In Englishpdf https://cdn.1j1ju.com/medias/fb/f9/fd-tanto-cuore-expanding-the-house-rulebook.pdf
Tanto Cuore Expanding the house is a sequel to Tanto Cuore, and is a deck building card game for 2–4 players. It can be played separately or used together with the Tanto Cuore base set. The players take the roles of ”masters of house”, employ a lot of cute maids, are served by them while slowly filling out their house (card deck).
324.97 Ko - In English 1.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/33/18-wingspan-oceania-expansion-rulebook.pdf
In this second expansion to Wingspan, we feature the colorful and awe-inspiring birds of Oceania. The Oceania bird cards are designed to be shuffled into the bird cards from the base game, with or without other expansions. This expansion includes new player mats and a new food type, allowing players to explore different strategies in this new environment. It also includes new bonus cards and more...
5.98 Mo - In English 4.46 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bd/cd/f0-wingspan-european-expansion-rulebook.pdf
In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new powers, including “round end” powers, powers that increase interaction between players, birds that can cover multiple spaces to make future actions more profitable, and birds that benefit from excess cards/food. The European birds...
3.86 Mo - In English 4.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4a/04/40-wingspan-oceania-expansion-automa-rulebook.pdf
Automa treats this new type of card as any other bird card. If she takes a card with a Game End power, she doesn’t gain anything extra from it at the end of the game.
2.14 Mo - In Englishpdf https://cdn.1j1ju.com/medias/fe/7f/ef-endeavor-age-of-expansion-rulebook.pdf
In Endeavor: Age of Expansion, players will take the mechanisms they know and love and use them with a new set of buildings and cards for all-new game play and interaction. The new building market creates a totally different strategic experience within the same rule set. Most of the actions on the buildings are familiar, but new concepts include trade, fortify, and conscription & mobilization.
6.33 Mo - In English 3.54 Mo - In French