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pdf https://cdn.1j1ju.com/medias/f1/52/4f-pandemic-the-cure-experimental-meds-rulebook.pdf
This expansion adds 8 roles, 11 events, and 2 challenges to Pandemic: The Cure. To get started, play the base game with the new roles and events. You may also add a challenge to vary the game some more. We suggest you try the two challenges in this order.
767.88 Ko - In English 1.61 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/92/89/61-expedition-luxor-rulebook.pdf
On their expedition, players explore magnificent temples and pyramids in Luxor. The players deploy their adventurers to claim the locations they discover. However, they must be careful, because the adventurer that is placed last will be the one that claims the discovery and earns vital points at the game's climax.
574.12 Ko - In English 575.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/90/dc/08-monster-expedition-rulebook.pdf
As the newest members of the Royal Monstrological Society, you go on expeditions to hunt for legendary monsters. This time, they have been spotted in the Aerie, the Depths, and the Enchanted Forest. Set up your camps in these regions and go hunting. Improve your camps and use your monsters’ abilities to return from your Monster Expedition with some awesome creatures in tow!
1.51 Mo - In English 4.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/eb/1e/0e-terraforming-mars-ares-expedition-rulebook.pdf
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). A new, stand-alone game inspired by Terraforming Mars featuring faster gameplay and over 200 beautifully illustrated cards!
6.52 Mo - In English 2.12 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/59/a9/76-lost-ruins-of-arnak-expedition-leaders-rulebook.pdf
The components shown here should be added to your base game immediately. In addition to expanding your base game, they are needed to support the other parts of this expansion. Simply mix them in with the existing components.
8.27 Mo - In Englishpdf https://cdn.1j1ju.com/medias/21/35/1b-unexpected-treasures-rulebook.pdf
Players set out on a mission to collect old furniture from a bulky waste collection site and to turn a profit by selling their recovered goods to paying customers. It's first come, first served, but players are only able to take a few items home at a time. And they have to be wary of thieves, who are out on the prowl just waiting to steal the collected goods from the players' homes.
466.13 Ko - In Englishpdf https://cdn.1j1ju.com/medias/90/7d/1f-clank-expeditions-temple-of-the-ape-lords-rulebook.pdf
If you have an insatiable thirst for plunder, CLANK! EXPEDITIONS is for you: a series of boards to continue your deck-building adventures. This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside. Valuable relics of their lost civilization await you… as does an undying mechanical guardian the Ape Lords left behind. Even when you fi nd the temple, navigating...
1.50 Mo - In Englishpdf https://cdn.1j1ju.com/medias/8f/01/82-expedition-to-newdale-rulebook.pdf
The “Oh my Goods!” saga continues—this time, as a board game. Immerse yourselves over the course of several scenarios in an overarching story full of adventure. Each game represents one chapter. You can play the chapters in sequence—as a campaign or on their own. Various maps with different events, game elements, objectives, and actions challenge you to adapt your strategy to the given conditions...
2.27 Mo - In English 5.08 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/11/96/68-time-stories-revolution-experience-rulebook.pdf
It has been weeks since I wrote anything in here. I must mention that everything has broken down since we arrived on the island, including the databases and terminals. Things are getting better, but we are far from the luxuriant space station. I am exhausted, but I think that I would feel better if I dedicate some time to writing. The Αgency is no longer the same. For that matter, I am not sure that...
6.67 Mo - In English 7.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b0/b8/e4-trek-12-expedition-rulebook.pdf
Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.
4.07 Mo - In Englishpdf https://cdn.1j1ju.com/medias/bb/90/dc-eleven-unexpected-events-rulebook.pdf
Proper planning and hard work lead to prosperity, but sometimes it’s simply not enough—surprises are unstoppable. Like everyone, players and staff have their own personalities, and many times these personalities lead to conflict. No matter how well you’ve prepared, the stress and anxiety of gameday is unpredictable.
1.17 Mo - In English 4.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fb/bd/f5-carcassonne-expansion-1-inns-cathedrals-rulebook.pdf
A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions.
2.46 Mo - In English 2.34 Mo - In French