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Last Heroes Rulebook

pdf https://cdn.1j1ju.com/medias/91/33/0b-last-heroes-rulebook.pdf

Use as many Weapon decks as the number of players. Shuffle and deal 12 Weapon cards to each player. In turn order, each player chooses 2 Weapon cards from their hand, and places them in their Magazine.

18.58 Mo - In English 18.35 Mo - In French

Munchkin: Waiting For Santa Rulebook

pdf https://cdn.1j1ju.com/medias/75/6f/c2-munchkin-waiting-for-santa-rulebook.pdf

This expansion can be used with just the Munchkin core set, or with as many expansions as you like. However, the more cards you use, the more you dilute the special interactions in this set (especially the Santa monsters).

64.68 Ko - In English

Munchkin 7: Cheat With Both Hands Rulebook

pdf https://cdn.1j1ju.com/medias/21/00/8e-munchkin-7-cheat-with-both-hands-rulebook.pdf

This set of cards is intended to be added when you combine two or more Munchkin sets, to make your sci-fi kung fu space pirate dungeondelving adventures run more smoothie . . . err, smoothly. It is not a stand-alone game.

696.66 Ko - In English

Munchkin 6: Demented Dungeons Rulebook

pdf https://cdn.1j1ju.com/medias/3c/52/98-munchkin-6-demented-dungeons-rulebook.pdf

Dungeon cards are double-sized, both to give lots of room for both art and text and to make SURE you don’t mix them into other decks.

784.42 Ko - In English

Munchkin 8: Half Horse, Will Travel Rulebook

pdf https://cdn.1j1ju.com/medias/fc/8f/57-munchkin-8-half-horse-will-travel-rulebook.pdf

This set introduces two new Races: Centaurs and Lizard Guys. It also has more Hirelings and Steeds (and Steed Enhancers!), and since you already own Munchkin 4 – The Need for Steed and Munchkin 5 – De-Ranged, you know how they work.

459.93 Ko - In English

Munchkin 3: Clerical Errors Rulebook

pdf https://cdn.1j1ju.com/medias/0f/23/f0-munchkin-3-clerical-errors-rulebook.pdf

Some cards are Item Enhancers. These must be played on an Item you already have in play; they cannot be played by themselves. They add to the combat bonus of the Item or give the Item new abilities. You cannot move an Item Enhancer to a new Item once you have played it.

2.07 Mo - In English

Munchkin 5: De-Ranged Rulebook

pdf https://cdn.1j1ju.com/medias/56/48/9f-munchkin-5-de-ranged-rulebook.pdf

This set contains two special types of cards. If you have Munchkin 4 (The Need For Steed), you already know how to use them. If you do NOT have Munchkin 4, you should go out and get it right now, or the undead clowns will get you, but because we love you and you gave us money, here are the rules anyway, for ...

67.95 Ko - In English

Munchkinomicon Rulebook

pdf https://cdn.1j1ju.com/medias/4f/40/fc-munchkinomicon-rulebook.pdf

This deck contains one Item card – the Munchkinomicon itself – and 14 cards which represent the spells of the Munchkinomicon. Spell cards have a special back, and make up their own deck. Keep their discards separate. If they are used up, shuffle again.

149.92 Ko - In English

Munchkin 4: The Need for Steed Rulebook

pdf https://cdn.1j1ju.com/medias/f0/b2/c2-munchkin-4-the-need-for-steed-rulebook.pdf

It is intended to be used with the original Munchkin and (probably) one or more of the previous expansions. If you don’t use any other expansions, you’ll see an awful lot of Hirelings and Steeds. But that’s not a bad thing, for they are all very, very munchkiny.

95.67 Ko - In English

Munchkin 2: Unnatural Axe Rulebook

pdf https://cdn.1j1ju.com/medias/2e/38/fe-munchkin-2-unnatural-axe-rulebook.pdf

Some cards are Item Enhancers. These must be played on an Item you already have in play; they cannot be played by themselves. They add to the combat bonus of the Item or give the Item new abilities. You cannot move an Item Enhancer to a new Item once you have played it.

322.56 Ko - In English

Munchkin Cthulhu 4: Crazed Caverns Rulebook

pdf https://cdn.1j1ju.com/medias/84/cc/c6-munchkin-cthulhu-4-crazed-caverns-rulebook.pdf

Dungeon cards are double-sized, both to give lots of room for both art and text and to make SURE you don’t mix them into other decks.

140.65 Ko - In English

Munchkin Cthulhu 3: The Unspeakable Vault Rulebook

pdf https://cdn.1j1ju.com/medias/53/d7/70-munchkin-cthulhu-3-the-unspeakable-vault-rulebook.pdf

This set contains five cards of a type first introduced in Call of Cowthulhu . . . Madness! A Madness card is played like a Curse – if you draw it face up, you acquire it. If you draw it face down, you can give it to another player at any time.

524.29 Ko - In English

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