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pdf https://cdn.1j1ju.com/medias/db/c2/3a-zock-n-roll-rulebook.pdf
Players attempt to get the most points by getting the best “hand” of dice by combining their secret dice with the common (white) dice. Players can push their luck to try to get extra points in the final round, but, risk earning no points if they’re beat by an opponent!
498.37 Ko - In English 3.65 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/88/11/3d-graal-rulebook.pdf
Graal is a discard game that is played in four rounds. To win a round, be the first to get rid of all your cards. To win the game, be the winner of the Tournament. The Grail also allows you to win the game if it is played as the last card...
3.27 Mo - In English 3.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c6/a0/6f-pharaon-conflits-rulebook.pdf
This expansion introduces a brand new mechanism of conflicts, and a special resource: Sword tokens. Each round some Conflict tiles appear on spots on the Wheel, raising their Access Cost. But thanks to the Sword tokens earned through resolving conflicts, players can benefit from new Bonus actions. Conflicts also adds new Nobles, Artisans and Offering tokens, plus 2 alternative Pharaoh tokens, enhancing...
1.58 Mo - In Englishpdf https://cdn.1j1ju.com/medias/5a/77/fb-loading-rulebook.pdf
The game starts when the player without a deck places their hand at the center of the table and shouts,"3-2-1-LOAD". The other players then simultaneously take their decks in their hands and the game starts immediately! IMPORTANT: There are no turns in the game. All the players with a deck in their hands play at the same time! The player without a deck waits, their hand outstretched, for another player...
2.37 Mo - In English 2.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/84/26/06-great-plains-rulebook.pdf
Our ancient ancestors created images on the walls of caves to tell stories about the world around them and the animals they shared it with. And perhaps they, like you, played games to make those stories come to life… A mysterious game about a not so mysterious behavior of our kind: two tribes compete for the dominance over the Great Plains! With the help of the spiritual animal world they overcome...
1.23 Mo - In English 1.51 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/74/94/b1-llama-land-rulebook.pdf
Fitting your fields in giddy heights, you collect crops to obtain the coveted llama cards. These let you place a llama in your tableau and score victory points at the end. Keep an eye out for the objectives to score additional victory points before your opponents do. And do not be shy to ask the locals for help! In the end, the most successful farmer who scores the most victory points wins.
1.87 Mo - In English 3.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0d/17/5b-excavation-earth-second-waves-rulebook.pdf
Wild cards are flexible because they match every colour (with one exception). They can be used like any other card. However, once a wild card has been used, it is set aside. When you take the Command action, you may retrieve an envoy to take your spent wild card back into your hand, instead of using a command ability. Wild cards cannot be played to take the Survey action.
2.84 Mo - In Englishpdf https://cdn.1j1ju.com/medias/be/d5/e8-the-gallerist-rulebook.pdf
The age of Art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international Influence. As a result, you will achieve the respect needed to draw visitors to your Gallery...
2.14 Mo - In English 2.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b3/e5/45-stolen-paintings-rulebook.pdf
Each Round a player takes the role of the Thief, and steals 1-3 paintings from the Museum Exhibit. The other players, as Detectives, will then try to spot the stolen painting(s) at the Art Auction.
393.57 Ko - In English 352.73 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9a/a7/c2-rococo-deluxe-rulebook.pdf
Louis XV reigns in France and it’s the height of fashion to attend his lavish balls where important luminaries dress up in extravagant gowns and fancy frock coats, all eager to surpass one another in elegance and grace. In just a few weeks, Louis XV is hosting the final Grand Ball of the season and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there,...
3.45 Mo - In English 5.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/17/72/60-mercado-de-lisboa-rulebook.pdf
Modern day markets offer their visitors various stands, eateries, and services. In Mercado de Lisboa, players open stands in the market, open new eateries, influence the price of goods sold at the stands, and bring customers to them. Mercado de Lisboa is a tile placement game based on the city building system in Lisboa. Mercado de Lisboa is a fast-paced game, with easy-to-learn rules yet deep, tactical...
620.49 Ko - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6b/47/71-fleet-the-dice-game-rulebook.pdf
One moment, the sky over scenic Ridback Bay is an innocent blue, with a few otter-shaped clouds somersaulting high above. But all of a sudden, the weather turns dicey and the sky darkens to a bruised and foreboding purple. Timid trawlers turn back and seek the shelter of the harbor to ride out the approaching storm from inside the walls of the pub . . . but not you. As the others come in, you and...
1.99 Mo - In English 1.10 Mo - In French