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Savana Rulebook

pdf https://cdn.1j1ju.com/medias/1b/58/8b-savana-rulebook.pdf

How to play: The youngest player leads by choosing a card from her hand and laying it in the centre of the table. Then, taking turns in a clockwise direction, the other players each lay down one of their cards.

79.30 Ko - In English 77.82 Ko - In French

Crazy Ducks Rulebook

pdf https://cdn.1j1ju.com/medias/1e/ef/b9-crazy-ducks-rulebook.pdf

Setup: Shuffle the cards. Players take it in turns to take the top card from the draw pile. If the card is not a duck, return it to the bottom of the draw pile and take another card. As soon as you draw a duck card, look at it secretly and keep it face down in front of you.

140.20 Ko - In English 147.05 Ko - In French

Chop! Chop! Rulebook

pdf https://cdn.1j1ju.com/medias/db/b3/53-chop-chop-rulebook.pdf

Choose which player will be the cat and which player(s) will be the mice. The mice play together against the cat. Each mouse player can move any mouse on his turn.

58.35 Ko - In English 57.40 Ko - In French

Niwa Rulebook

pdf https://cdn.1j1ju.com/medias/89/78/91-niwa-rulebook.pdf

Create a circuit using the 12 tiles, placing one base at each end. The board thus created represents a Japanese garden composed of spaces bounded by lines of different colours. (Be careful to connect the illustrations on the tiles properly.) The players each choose a colour and take the three fi gurines of the corresponding colour. Place two beads of the same colour on top of each fi gurine.

779.99 Ko - In English 778.12 Ko - In French

Labyrintix Rulebook

pdf https://cdn.1j1ju.com/medias/20/35/db-labyrintix-rulebook.pdf

The youngest player turns over the top card from the deck and lays it maze side up in the middle of the four totems. The players all play at the same time. As quickly as possible, all of the players visually follow the path indicated by the arrows, starting with the one outlined in red, and as far as the arrow indicating the exit. The first player to spot the exit grabs the corresponding totem.

1.85 Mo - In English 1.85 Mo - In French

Eduludo: Additions Rulebook

pdf https://cdn.1j1ju.com/medias/1b/6f/34-eduludo-additions-rulebook.pdf

Help the child find which tokens to use and select the right number of them: 2 dragonflies + 2 goldfish. The child places the tokens on the board and then counts how many tokens are present on the board. He or she then looks for the answer card which matches the total number of tokens on the board and places it next to the board.

327.69 Ko - In English 325.18 Ko - In French

Polyssimo Rulebook

pdf https://cdn.1j1ju.com/medias/81/64/11-polyssimo-rulebook.pdf

How to play: Place the 11 pieces and the base on the table with the challenge cards to one side. Draw a challenge card and position the imposed pieces on the base as shown on the card. Then try to arrange the remaining pieces, grooved side up, in order to fill the base without any part of a piece sticking out beyond the edge of the square. For each challenge, there is only one possible combination.

248.02 Ko - In English 247.34 Ko - In French

Polyssimo: Challenge Rulebook

pdf https://cdn.1j1ju.com/medias/ce/7a/eb-polyssimo-challenge-rulebook.pdf

Preparing to play: Place the wooden pieces in the centre of the table so that everyone can see them. You can separate the coloured pieces from the black and white ones to make choosing the pieces easier.

353.90 Ko - In English 353.22 Ko - In French

Jungle Logic Rulebook

pdf https://cdn.1j1ju.com/medias/c6/3b/ab-jungle-logic-rulebook.pdf

Playing the game: Place the 9 tokens on the table and lay the challenge cards to one side. Take one challenge card and try to fill the grid with the 9 tokens, respecting the indications given: If an animal is already drawn on the grid, place one of the 3 tokens of that animal on the square. The indication (number + animal) on the margin of the grid indicates the exact number of tokens of that animal...

1.11 Mo - In English 1.11 Mo - In French

Trézors Rulebook

pdf https://cdn.1j1ju.com/medias/2d/13/a2-trezors-rulebook.pdf

Preparing to play: Separate the "treasure chest", "pirate" and "hook” cards. Shuffle the "chest” cards and place them face down in a pile at the center of the players. Place the pile of "hook” cards next to them. Each player chooses a pirate and takes the 7 corresponding cards which they keep in their hands.

428.78 Ko - In English 427.81 Ko - In French

Familou Rulebook

pdf https://cdn.1j1ju.com/medias/f4/6a/c9-familou-rulebook.pdf

Shuffle the "animal" cards and distribute three to each player. The rest of the cards constitute a draw pile that is placed with the cards face down, next to the players. Players take turns playing in a clockwise direction. The players decide who is to play first.

92.30 Ko - In English 90.65 Ko - In French

Little Action Rulebook

pdf https://cdn.1j1ju.com/medias/fd/e5/71-little-action-rulebook.pdf

It's party time in the jungle! Build a pyramid, play skittles, throw and catch, ... .. take up these and many more little challenges to win medals. A first action game to get young children handling objects and developing their fine motor skills.

383.64 Ko - In English 389.66 Ko - In French

190 / 395 - 4,737 results