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Similo: Monstres Règle

pdf https://cdn.1j1ju.com/medias/e4/52/85-similo-monstres-regle.pdf

Choisissez un joueur (ou déterminez-le au hasard) qui sera le narrateur. Lui seul connaîtra la carte que les autres joueurs s’efforceront de deviner. Le narrateur mélange les cartes pour former une pioche, face cachée.

472.77 Ko - In French

Sagani Rulebook

pdf https://cdn.1j1ju.com/medias/bf/c2/46-sagani-rulebook.pdf

Welcome to SAGANI where achieving harmony between the natural elements of Earth, Water, Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance, the spirits emerge from their vessels and show themselves in their full form.

2.58 Mo - In English 3.54 Mo - In French

En un Mot Règle

pdf https://cdn.1j1ju.com/medias/3b/fd/7a-en-un-mot-regle.pdf

En un Mot est un jeu d’association de mots dont le principe est simple, faire deviner 2 ou 3 mots imposés, en 1 mot ! Le jeu peut se jouer en mode compétitif, ou en mode coopératif. Sur chaque carte, les mots sont écrits en français et en anglais. Vous pouvez jouer avec une seule langue, ou avec les deux langues. Dans ce cas, donnez le mot-indice dans une langue, et les joueurs doivent trouver les...

465.14 Ko - In French

Bioviva ! Le Jeu Naturellement Drôle Règle

pdf https://cdn.1j1ju.com/medias/70/1a/6b-bioviva-le-jeu-naturellement-drole-regle.pdf

Le joueur guide tire une carte « épreuve » dans la boîte. Il lit la question et les propositions de réponses figurant sur la face bleue, dans l'encadré du haut. Tous les joueurs, y compris le joueur guide, choisissent secrètement le jeton ou correspondant à leur réponse et le mettent distinctement en avant face cachée sur la table.

262.77 Ko - In French

Bioviva ! Junior - Le Jeu Naturellement Drôle Règle

pdf https://cdn.1j1ju.com/medias/8c/ab/e1-bioviva-junior-le-jeu-naturellement-drole-regle.pdf

La partie « Continents » : elle permet de choisir si l’espèce ou le lieu figurant sur la carte se trouve en Asie, en Océanie, en Europe, en Amérique du Sud, en Amérique du Nord, en Afrique, ou si l’espèce est présente dans le monde entier.

2.22 Mo - In French

Merchants Cove Rulebook

pdf https://cdn.1j1ju.com/medias/02/86/1b-merchants-cove-rulebook.pdf

Welcome ashore! Merchants Cove is a highly asymmetrical Eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase...

8.26 Mo - In English 11.77 Mo - In French

Merchants Cove The Blacksmith

pdf https://cdn.1j1ju.com/medias/01/c4/70-merchants-cove-the-blacksmith.pdf

A Blacksmith’s job is straightforward. As Olaf Thundercrack, you work with fire and metal. You have four hot furnaces. And you forge weapons and armor to equip adventurers for battle. Honest, efficient, and hardworking, you can easily avoid corruption—as long as you can handle the heat!

1.07 Mo - In English 1.42 Mo - In French

Merchants Cove The Captain

pdf https://cdn.1j1ju.com/medias/e7/3c/2d-merchants-cove-the-captain.pdf

As the swarthy Captain Greentail, you sail your fleet on the high seas in search of valuable treasures to bring back and sell at the piers. You won’t know what kinds of treasures are buried on the outlying islands until you go searching, but surely, many riches await you. During these journeys you may also discover mysterious temptations— and dark curses—hidden in the waves. Yet it’s not all so glamorous...

1.08 Mo - In English 1.57 Mo - In French

Merchants Cove The Chronomancer

pdf https://cdn.1j1ju.com/medias/6c/f2/13-merchants-cove-the-chronomancer.pdf

As Wiz Grey, the Chronomancer, you and your assistant, Humpty McHalf, are entrepreneurial time travelers. You’ve made a business out of revisiting history to bring back valuable relics and artifacts. But the machines are rickety! Oftentimes throughout the day—or was it yesterday?—you and Humpty just end up running around your workshop trying to configure the unstable time portals. If you let them...

1.29 Mo - In English 1.72 Mo - In French

Merchants Cove The Peddler

pdf https://cdn.1j1ju.com/medias/5c/fa/da-merchants-cove-the-peddler.pdf

As a brick-and-mortar merchant trying to make a living in Merchants Cove, there’s nothing more frustrating than a shady peddler rolling into town trying to steal your business. Here, you’ll be dealing with: Nozama, a traveling mercantile nuisance, whose counterfeit wares can easily fool most eyes.

853.24 Ko - In English 1.12 Mo - In French

Merchants Cove The Dragon Rancher

pdf https://cdn.1j1ju.com/medias/37/2c/81-merchants-cove-the-dragon-rancher.pdf

Dragons are the hottest steeds in demand— and you, Dwelma Draketooth, have the market cornered. As a seventh-generation dragon rancher, your last name is associated with the most sought-after serpents in the 5-Realms. Yet it’s not all glamorous! Young dragons are a handful to raise: they are fussy eaters, require lots of room to grow, and leave behind huge, steaming piles...

640.72 Ko - In English 901.59 Ko - In French

Merchants Cove The Innkeeper

pdf https://cdn.1j1ju.com/medias/f2/53/da-merchants-cove-the-innkeeper.pdf

As Mr. Nasty, the infamous innkeeper, you give customers a simple promise: a stiff drink, soft bed, and swift kick in the pants for those who start trouble. You won’t sell large goods at the piers like other merchants in town. Instead, you’ll offer room and board to tired adventurers after the markets close for the day.

1.11 Mo - In English 1.58 Mo - In French

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