All the rules of the game

Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.

Sort -
215 / 395 - 4,737 results

Talisman: Revised 4th Edition - The Cataclysm Rulebook

pdf https://cdn.1j1ju.com/medias/4d/29/9e-talisman-revised-4th-edition-the-cataclysm-rulebook.pdf

It has been a generation since the earth cracked open and the sky fell. The seas rose up to swallow the land, and the land crumbled down to cover the seas. It was the end of the world, yet the world did not end.

1,021.68 Ko - In English

Talisman: Revised 4th Edition - The Harbinger Rulebook

pdf https://cdn.1j1ju.com/medias/ee/a3/67-talisman-revised-4th-edition-the-harbinger-rulebook.pdf

The Harbinger is the bearer of an ancient prophecy who has arrived to foretell the end of the world. At the start of the game, place the Harbinger figure on the Harbinger sheet. After a character (not in the Inner Region) draws an Event, move the Harbinger to that character’s space.

1.29 Mo - In English

Talisman: Revised 4th Edition - The Nether Realm Rulebook

pdf https://cdn.1j1ju.com/medias/de/26/34-talisman-revised-4th-edition-the-nether-realm-rulebook.pdf

Battle, magic, glory, and death! Welcome to the magical realm of Talisman. The Nether Realm expansion for Talisman: The Magical Quest Game features a new deck of Adventure cards to explore called the Nether Deck as well as three new alternative endings. This rulesheet explains how to use the new components provided by The Nether Realm to enhance your Talisman experience.

253.41 Ko - In English

Talisman: The Woodland Rulebook

pdf https://cdn.1j1ju.com/medias/90/db/fc-talisman-revised-4th-edition-the-woodland-rulebook.pdf

Long before the wizard of legend crafted the Crown of Command and used it to rule the world, there was a time in which all of existence was watched over by the Norns, immortal and inscrutable beings who manipulated the very threads of destiny.

1.23 Mo - In English

Talisman: The Blood Moon Rulebook

pdf https://cdn.1j1ju.com/medias/67/98/f0-talisman-revised-4th-edition-the-blood-moon-rulebook.pdf

The Blood Moon expansion for Talisman: The Magical Quest Game features new character, Adventure, and Spell Cards. These cards work like those in the base game and should be shuffled into their respective decks.

1.18 Mo - In English

Talisman: Revised 4th Edition - The Dragon Rulebook

pdf https://cdn.1j1ju.com/medias/37/48/a6-talisman-revised-4th-edition-the-dragon-rulebook.pdf

Hundreds of years ago, a mighty wizard dared to assail the Dragon Tower in the Firelands. Once there, he used powerful spells to banish the Dragon King into a horrible black void and then drove the remaining Draconic Lords into hiding far away.

2.66 Mo - In English

Talisman: The Sacred Pool Rulebook

pdf https://cdn.1j1ju.com/medias/78/fe/04-talisman-revised-4th-edition-the-sacred-pool-rulebook.pdf

Quests, combat, glory, and gold! Welcome back to the magical realm of Talisman®. The Sacred Pool expansion for Talisman: The Magical Quest Game features new character, Adventure, and Spell Cards. These cards work exactly like those in the base game, and should simply be shuffled into their respective decks.

518.33 Ko - In English

Talisman: The Highland Rulebook

pdf https://cdn.1j1ju.com/medias/ea/8a/8d-talisman-revised-4th-edition-the-highland-rulebook.pdf

Legends say that magic pours into the world from high atop the tallest mountain in the land. The mystical energies emanating from this source are infused into the snow, and then carried to the lands below by way of an enchanted stream that flows down through the Highland.

7.27 Mo - In English

Enchanted Paths Rulebook

pdf https://cdn.1j1ju.com/medias/db/24/fd-enchanted-paths-rulebook.pdf

In a faraway land, magical beings roam the Speed Maps: a fire-breathing dragon, a unicorn, an old wizard, a brave knight, a witch with a face and a beautiful princess... Help the fairy tale characters find their way to each other. Fold or unfold your Speed Map in different ways and be the first to complete the magical challenges to help the characters in the tale meet!

590.03 Ko - In English

Amul Rulebook

pdf https://cdn.1j1ju.com/medias/34/c8/7d-amul-rulebook.pdf

In the game of Āmul, players are merchants competing for wealth and prestige. Each round, players simultaneously choose one card in their hand and place it in the market. Then, everyone gets to pick one card from the market to place in their hand. Once everyone has picked a card, each player must play a card in their personal play area. But only certain cards score when played on the table and others...

6.30 Mo - In English 1.77 Mo - In French

Fireball Island: The Curse of Vul-Kar Cooperative Rulebook

pdf https://cdn.1j1ju.com/medias/86/02/cb-fireball-island-the-curse-of-vul-kar-cooperative-rulebook.pdf

Each player must have 6 tokens of a color AND a snapshot of that color before anyone can grab the Heart of Vul-Kar. (If a player walks past the slab with the Heart of Vul-Kar before all players have completed this goal, they do not pick up the Heart.)

987.43 Ko - In English 1.08 Mo - In French

Fireball Island: The Curse of Vul-Kar Rulebook

pdf https://cdn.1j1ju.com/medias/bd/c3/7b-fireball-island-the-curse-of-vul-kar-rulebook.pdf

Do these in the order: If you are knocked over, stand your figure back up on its space. If you are on more than one space, choose one of them. If you are not on any spaces, see Odd Starting Spaces below. Play an action card from your hand. You must move the full amount shown. You may.

1.21 Mo - In English 1.36 Mo - In French

215 / 395 - 4,737 results