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Zombies!!! 8: Jailbreak Rulebook

pdf https://cdn.1j1ju.com/medias/19/0d/a6-zombies-8-jailbreak-rulebook.pdf

Thank you for purchasing ZOMBIES!!! 8: Jailbreak. You might be asking yourself: “How did they think of this one?” Well, that is a fair question and if you think about it, the answer becomes clear. Ask yourself, “where is the safest place to be when the zombies come to town?” We asked ourselves and came up with what we thought was the obvious answer, “Prison!” On the surface it makes all kinds of sense....

114.14 Ko - In English

Zombies!!! 9: Ashes to Ashes Rulebook

pdf https://cdn.1j1ju.com/medias/4a/a3/83-zombies-9-ashes-to-ashes-rulebook.pdf

Thank you for purchasing ZOMBIES!!! 9: Ashes to Ashes. This is a landmark expansion for our little game. First, the setting is the most logical one possible. When someone asks, “Where do they keep all the dead bodies?” The answer is obvious, “the graveyard.” With that in mind (and a couple of movies...), we created this little expansion.

88.99 Ko - In English

Zombies!!! X: Feeding the Addiction Rulebook

pdf https://cdn.1j1ju.com/medias/6d/c4/02-zombies-x-feeding-the-addiction-rulebook.pdf

Thank you for purchasing Zombies!!! X: Feeding the Addiction. This expansion represents a couple of important milestones for the Zombies!!! line. First, as you can tell by the title, this is the tenth “real” expansion for the game. (We know, Zombies!!! 3.5...Shhhhhh!) Next, and perhaps more importantly, this expansion is being released for the tenth anniversary of the Zombies!!! game itself!

53.21 Ko - In English

Zombies!!! 11: Death Inc. Rulebook

pdf https://cdn.1j1ju.com/medias/52/67/63-zombies-11-death-inc-rulebook.pdf

Remember when you just THOUGHT everyone you work with was a...ZOMBIE! Well, as it turns out, you were right. The CEO is now the ZEO. Your coworkers now moan in addition to the aimless shambling. Suddenly, the receptionist is very interested in you. And the lunch room... Let’s just say, you don’t want what everyone else is having!

164.99 Ko - In English

Zombies!!! Jr. Rulebook

pdf https://cdn.1j1ju.com/medias/d8/e0/e4-zombies-jr-rulebook.pdf

Your family, friends, and neighbors are trying to bite you and now you’ve had enough. All you wanted was some playtime and what you got was zombies. Now you’re ready to put them in Time Out and get outta here while you still can. You’ve got a baseball bat, a Narf gun, and a plan. It’s go time!

643.73 Ko - In English

Bloodborne: The Card Game Rulebook

pdf https://cdn.1j1ju.com/medias/66/14/bb-bloodborne-the-card-game-rulebook.pdf

Welcome to Bloodborne: The Card Game! In this game, 3 to 5 Hunters enter a Chalice Dungeon together, working as a team to battle the Monsters within and to collect their Blood Echoes! But you cannot trust your allies, for in the end only one Hunter will be able to escape the nightmare of the Chalice Dungeon and win the game!

1.86 Mo - In English

3 Secrets Rulebook

pdf https://cdn.1j1ju.com/medias/d4/e0/c9-3-secrets-rulebook.pdf

If the time runs out before the detectives have correctly guessed one secret, the undercover agent reads one secret of their choice out loud to the players, and time starts over for the next secret.

1.08 Mo - In English

Five Cucumbers Rulebook

pdf https://cdn.1j1ju.com/medias/4b/b0/7e-five-cucumbers-rulebook.pdf

Five Cucumbers is a trick taking game with the goal of NOT winning the last trick! It‘s not easy. You have two choices on your turn: Take over a trick by playing a high card or discard your lowest card. It is not enough to keep a low card in your hand for the last trick. You will also need some high cards for taking over key tricks.

322.75 Ko - In English

Arkham Noir: Case #1 – The Witch Cult Murders Rulebook

pdf https://cdn.1j1ju.com/medias/18/73/ba-arkham-noir-case-1-the-witch-cult-murders-rulebook.pdf

Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter.

1.35 Mo - In English 795.80 Ko - In French

Crossfire Rulebook

pdf https://cdn.1j1ju.com/medias/73/10/7a-crossfire-rulebook.pdf

Crossfire is a social-deduction, hidden-role game for 5 to 10 players. In each of the two different game types (Crossfire Mode and Sniper Mode), some players will try to shoot the VIP, some will try to protect the VIP, and others have their own agendas for victory.

736.63 Ko - In English

Crystal Clans Rulebook

pdf https://cdn.1j1ju.com/medias/c2/bb/db-crystal-clans-rulebook.pdf

Crystal Clans is a 2-player battle card game in which players use time as a resource to summon troops from a clan deck and do battle to control the crystal zones. The first player to score at least 4 crystals by controlling the crystals zones wins.

7.26 Mo - In English

Cthulhu Realms Rulebook

pdf https://cdn.1j1ju.com/medias/a1/c5/50-cthulhu-realms-rulebook.pdf

Cthulhu is awakening! Summon his unspeakable companions in a delirious battle to destroy the Mental Health of the human race! In this deckbuilding game, the combinations of card effects can be more than destructive, so make wise choices to unleash the full potential of your cards!

685.65 Ko - In English 99.13 Ko - In French

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