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pdf https://cdn.1j1ju.com/medias/f7/56/5b-custom-heroes-rulebook.pdf
AEG's Big In Japan line brings the best of Japanese game design and innovation to the world. Games including Unicornus Knights, Sakura Arms, Love Letter, Sail to India, and more have all come out in the line. However, now there is a twist!
745.26 Ko - In Englishpdf https://cdn.1j1ju.com/medias/6b/1d/6f-dark-tales-rulebook.pdf
Once upon a time, there was a happy ending: “… and so, the valiant prince slew the evil dragon and saved the beautiful princess!” But in the Land of Dark Tales, it’s not always that way, and not everyone lives happily ever after. In the deep woods you can meet disturbing creatures that reject the light, ready to deceive with enchanted items and powerful curses.
945.22 Ko - In Englishpdf https://cdn.1j1ju.com/medias/89/a7/55-dark-tales-the-little-mermaid-rulebook.pdf
When the young mermaid turned fifteen, she was given permission to leave. She swam toward the sky that she could see over her head. With a spray of thousands of droplets, she raised above the sea’s surface, and saw on the deck of a magnificent caravel a young and handsome prince...
1.21 Mo - In Englishpdf https://cdn.1j1ju.com/medias/e9/ef/ae-dark-tales-cinderella-rulebook.pdf
She had to work hard, from morning until night: get up before daybreak, carry the water, make the fires, cook, and clean. Meanwhile, the sisters did everything imaginable to hurt her. And in the evening, when she had worked herself weary, there was no bed for her. Instead, she had to sleep by the hearth in the ashes. Since she always looked dusty and dirty, they called her… Cinderella.
1.56 Mo - In Englishpdf https://cdn.1j1ju.com/medias/59/f5/0a-dark-tales-snow-white-rulebook.pdf
Carefully remove the tiles from their frames. The preparation and game play proceed as the normal Dark Tales, with the following changes: Replace the Setting card “B1 – The Iron Army” from the basic game with the new B1 card when playing with this expansion.
323.56 Ko - In Englishpdf https://cdn.1j1ju.com/medias/d9/d3/f3-dark-tales-little-red-riding-hood-rulebook.pdf
Before your first game, carefully remove the tiles from their frames. The preparation and game play proceed as the normal Dark Tales, with the following changes: Choose one Little Red Riding Hood Setting card at random (discard the other) and add it to the two Setting cards (A and B) that you chose for the game. Play the game with 3 Setting cards: A, B, and B–Little Red Riding Hood.
775.15 Ko - In Englishpdf https://cdn.1j1ju.com/medias/dd/46/d2-just-desserts-rulebook.pdf
Shuffle the Dessert deck and deal three Dessert cards to each player. Then shuffle the Guest deck and deal out three Guest cards, placing them face up in the center of the table. Place the two decks side by side on the table where all can reach, and prepare a space next to each deck for a discard pile.
486.92 Ko - In Englishpdf https://cdn.1j1ju.com/medias/d6/f8/ae-dogfight-ww1-rulebook.pdf
Game Contents: 20 Entente planes cards, 20 Central Powers planes cards, 15 (blue) Victory cards. Goal of the Game: to get more Victory cards than your opponent at the end of the game. One Player takes the role of the Entente Flight Commander, the other one becomes the Central Powers FC. Each of them gets the appropriate deck of plane cards.
43.79 Ko - In Englishpdf https://cdn.1j1ju.com/medias/7b/dd/75-eminent-domain-microcosm-rulebook.pdf
The galaxy is suddenly much smaller.... Two powerful empires are about to collide. Build a space empire in 15 to 20 minutes. Each turn, pick and play a card applying its effect, or recover from the discard to fill your hand. The cards played yield points that you can maximize by building favourable conditions. You can also reveal cards with the same symbol as the played card to increase its effect.
777.99 Ko - In Englishpdf https://cdn.1j1ju.com/medias/aa/72/85-famiglia-rulebook.pdf
The players control two rival gangs and try to recruit additional gang members from the four families (La Famiglia, The Accountants, The Brutes, The Mercenaries) on the Street. The player, who uses the special abilities of the different families better than his opponent, will get the most influential gang and win the game.
810.73 Ko - In English 716.59 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6b/e1/5c-finished-rulebook.pdf
It is a typical day at work. Your working schedule is chaotic as always and it‘s time to focus on the task at hand. Start sorting files and do not fall asleep. If you require a jolt of caffeine or rush of sugar there is a limited supply of Coffee and a small stash of Sweets to help complete your tasks and get Finished!
309.66 Ko - In Englishpdf https://cdn.1j1ju.com/medias/7b/bb/93-fluxx-rulebook.pdf
Fluxx is an easy game to learn because it starts out simple—Draw 1, Play 1—and becomes more complicated little by little. Many folks find that the best way to learn is by jumping right into a game, but that usually works best if at least one player in the group has played a Fluxx game before.
168.84 Ko - In English