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StoryLine: Fairy Tales Rulebook

pdf https://cdn.1j1ju.com/medias/60/02/1d-storyline-fairy-tales-rulebook.pdf

StoryLine: Fairy Tales is a game where 3–8 players can craft a tale of magic and adventure. Will your hero be a Crafty Witch or a Wise Piglet? Will the quest take her to a Mountain or a Bakery? Prepare for an adventure unlike any other. This story is yours for the telling!

436.11 Ko - In English

Lost in R'lyeh Rulebook

pdf https://cdn.1j1ju.com/medias/13/c5/f8-lost-in-rlyeh-rulebook.pdf

R’lyeh is a horrible, ancient city, risen from the Pacific by a great curse. There, the Elder God Cthulhu lies both dead and dreaming, waiting to consume any who venture near. In Lost in R’lyeh, you are trapped in “The Call of Cthulhu,” H.P. Lovecraft’s canonical tale of this accursed place.

502.71 Ko - In English

Thunderstone Rulebook

pdf https://cdn.1j1ju.com/medias/11/d0/00-thunderstone-rulebook.pdf

When the world was forged, Doom stretched out its hand to all mortals and offered the gift of the Thunderstones — each represented the pinnacle of power. Over the ages, men have fought and died to control them, but most stones were lost to the eons. Centuries ago, eight arch-wizards sealed the First Thunderstone inside Grimhold Dungeon. Terrible monsters and evil minions have since collected there...

1.95 Mo - In English 6.14 Mo - In French

Thunderstone: Dragonspire Rulebook

pdf https://cdn.1j1ju.com/medias/26/e3/f3-thunderstone-dragonspire-rulebook.pdf

Seeking to forever cast Doom out of the lands, the heroes defeated the Doomgate Legion and entered their lair. They succeeded in recovering the lost Thunderstone, but at a cost: The Doomgate is open, and the heart of Doom has been released into the world!

1.23 Mo - In English

Thunderstone: Thornwood Siege Rulebook

pdf https://cdn.1j1ju.com/medias/5b/d5/ce-thunderstone-thornwood-siege-rulebook.pdf

Deep in the heart of Thornwood Forest lies the Stone of Blight, one of the Thunderstones desperately needed for the salvation of the world. With the forces of Doom ravaging the lands, time is growing short. When brought together, the Stones have enough power to cast him out of the world— but every stone must be captured if the heroes hope to succeed!

1.15 Mo - In English

Thunderstone: Doomgate Legion Rulebook

pdf https://cdn.1j1ju.com/medias/6c/7c/2b-thunderstone-doomgate-legion-rulebook.pdf

Hiding away in secret for centuries, the order of the Doomgate Legion guards the Stone of Avarice from friend and foe alike. Their cult-like existence known only to a few, the Legionnaires dedicate themselves to the secrecy, protection, and worship of the stone. They are its champions. Its sentinels. Its vanguards.

699.37 Ko - In English

Thunderstone: Wrath of the Elements Rulebook

pdf https://cdn.1j1ju.com/medias/59/3f/33-thunderstone-wrath-of-the-elements-rulebook.pdf

Upon a dark and towering crag, the ancient stronghold of Dreadwatch Keep broods with quiet menace. For centuries, the second Thunderstone has reposed at its lightless heart. With the shattering of Grimhold Dungeon and the capture of its Thunderstone, the scattered minions of Doom seek a new sanctuary.

1.54 Mo - In English

Tides of Time Rulebook

pdf https://cdn.1j1ju.com/medias/3f/d3/33-tides-of-time-rulebook.pdf

Players will be playing ancient civilizations as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them.

537.43 Ko - In English

Unexpected Treasures Rulebook

pdf https://cdn.1j1ju.com/medias/21/35/1b-unexpected-treasures-rulebook.pdf

Players set out on a mission to collect old furniture from a bulky waste collection site and to turn a profit by selling their recovered goods to paying customers. It's first come, first served, but players are only able to take a few items home at a time. And they have to be wary of thieves, who are out on the prowl just waiting to steal the collected goods from the players' homes.

466.13 Ko - In English

Three Cheers for Master Rulebook

pdf https://cdn.1j1ju.com/medias/b8/81/1a-three-cheers-for-master-rulebook.pdf

It’s just not the same now that all lands known to evil have been conquered. When Master’s blue, it’s the minions who suffer. As a lieutenant in Master’s army — a foreminion — it falls to you to cheer him up. Not the easiest task, even in the best of times.

4.10 Mo - In English

Warhammer Quest: The Adventure Card Game Rules Reference

pdf https://cdn.1j1ju.com/medias/2b/02/79-warhammer-quest-the-adventure-card-game-rules-reference.pdf

This document is the definitive source for all Warhammer Quest: The Adventure Card Game rules. The majority of this Rules Reference is the glossary, which provides players with detailed rules and claridications listed in alphabetical order by topic. Unlike the Learn to Play booklet, this Rules Reference addresses complex and unusual gameplay situations.

1.49 Mo - In English

Warhammer Quest: The Adventure Card Game Learn to Play

pdf https://cdn.1j1ju.com/medias/fc/2d/47-warhammer-quest-the-adventure-card-game-learn-to-play.pdf

This Learn to Play Booklet is written with the sole purpose of teaching new players how to play Warhammer Quest: The Adventure Card Game. For this reason, this booklet omits many rules exceptions and card interactions. In addition to this booklet, this game includes a Rules Reference that handles questions and special exceptions that are not answered in this booklet.

5.99 Mo - In English

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