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pdf https://cdn.1j1ju.com/medias/c5/40/cd-zombie-fluxx-rulebook.pdf
Investigate supernatural mysteries that no mortal is supposed to know ... The Necronomicon has been stolen, a Farm is undergoing a horrifying Metamorphosis, and abominations are moving under the ice in Tombs invaded by Penguins. Will your curiosity make you succumb to an Inescapable Curse, or are you currently a Secret Cultist?
1.58 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d2/25/19-cthulhu-fluxx-rulebook.pdf
Investigate supernatural mysteries that no mortal is supposed to know ... The Necronomicon has been stolen, a Farm is undergoing a horrifying Metamorphosis, and abominations are moving under the ice in Tombs invaded by Penguins. Will your curiosity make you succumb to an Inescapable Curse, or are you currently a Secret Cultist?
1.01 Mo - In Englishpdf https://cdn.1j1ju.com/medias/06/ba/cc-fuji-flush-rulebook.pdf
Be the first player to get rid of all of your cards. Join forces with fellow players to beat cards played by other players... or independently play the highest card to annoy all your opponents, flushing their cards down the drain!
383.41 Ko - In Englishpdf https://cdn.1j1ju.com/medias/fa/89/33-gateway-uprising-solo-challenge.pdf
Magic has made Gateway a place envied by everyone in the World of Knowledge; it must now help to rebuild this once grandiose city, but today subject and enslaved. An authoritarian regime, led by Chancellor Gideon, rules Gateway while Hordes of Monsters threaten to destroy everything. Everywhere, Rebel Factions are fighting to save the city from its evil destiny.
1.09 Mo - In English 886.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c0/ea/82-gloom-rulebook.pdf
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesheating mice — just when it seems like things can’t get any worse, they do.
115.17 Ko - In English 79.83 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/00/90/28-gloom-2-0-rulebook.pdf
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice — just when it seems things can’t get any worse, they do.
392.73 Ko - In Englishpdf https://cdn.1j1ju.com/medias/24/6f/43-munchkin-gloom-rulebook.pdf
In addition to the typical card-play actions (playing a Modifier, playing an Event, or playing an Untimely Death), two special actions are available to players on their turns. Discarding Your Hand: If you don’t like your cards, you can discard your entire hand. But keep in mind that you don’t get new cards until the end of your turn, so if you discard your hand as your first action, you won’t have...
1.24 Mo - In Englishpdf https://cdn.1j1ju.com/medias/b3/93/8b-cthulhu-gloom-rulebook.pdf
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Sanitarium, trouble is in the air. The stars are almost right, and terrors from beyond space and time are struggling to break through. When Cthulhu rises we’re all doomed … but whose downfall will be the most entertaining?
353.45 Ko - In Englishpdf https://cdn.1j1ju.com/medias/0a/6d/b7-harbour-rulebook.pdf
The busy port of Cul-de-Mouette is perfect for ambitious entrepreneurs like you. During the game, you have to collect and exchange goods, manipulate the market and acquire buildings from the port. The player with the most prestigious buildings at the end of the game wins!
381.25 Ko - In English 973.48 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/42/55/25-heroes-rulebook.pdf
Trust your instinct and join the duel. Prepare for a battle in which only quick decisions and the strength of your own will allow you to defeat your opponents, masters of the elements. The din of fighting will burst like a thunderclap, and the air itself will shudder with omnipresent magic. Take the challenge and win the final victory!
3.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3b/bd/a2-illuminati-rulebook.pdf
Illuminati is best for four to six players. You can play with three or even two, but this limits the possibilities for diplomacy and negotiation. With seven or eight, some rule changes will be needed to keep the game moving quickly (see p. 9).
1.52 Mo - In Englishpdf https://cdn.1j1ju.com/medias/07/30/88-stay-away-rulebook.pdf
07:21:06 - Dr. Campbell: Hello ... Bzzz ... Hello ... Archaeological Research Center of Providence, Rhode Island. Is anyone listening? We haven’t heard from you for days. Can you hear us? Over.
3.43 Mo - In English