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pdf https://cdn.1j1ju.com/medias/11/f1/b3-xenoshyft-onslaught-rulebook.pdf
XenoShyft is played over a series of nine rounds, in which you and your allies must protect the Base from harm by defending it against the non-stop attacks of the alien “Hive”. Successfully defend the base for the entirety of the nine rounds and the mission will have been a success: NorTec will have completed its goals and you will have survived to fight another day.
5.37 Mo - In Englishpdf https://cdn.1j1ju.com/medias/1c/f5/58-rattlesnake-rulebook.pdf
The youngest player begins the game by rolling the die. He then places one of his rattlesnake eggs on any snake on the board that matches the color depicted on the die. The center of the egg must rest on the snake. But, be careful! The rattlesnake eggs are magnetic and attract each other. If the eggs are placed too close to each other, they will clash.
343.86 Ko - In English 588.46 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/76/b1/bb-age-of-empires-iii-the-age-of-discovery-rulebook.pdf
It is the late 15th century and a new age is dawning. While searching for a new trade route to India, European explorers have discovered a new land. The first reports tell of strange people, exotic creatures, and fabulous wealth. Captains and adventurers flock to these new lands in search of gold.
1.09 Mo - In English 1.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4b/6a/63-credo-rulebook.pdf
Each player represents a Church with a set of doctrines (Creed). The object of the game is to have: 1) the flock with the greatest number of Followers when the Creed is complete; OR 2) a flock of 11 million Followers; OR 3) 117 votes amongst your Bishops and Laity. The first person to realise one of these conditions wins.
58.58 Ko - In Englishpdf https://cdn.1j1ju.com/medias/42/be/eb-deadlands-reloaded-core-rulebook.pdf
Many of you have written over the past year to express your consternation at the disappearance of the Epitaph’s own Lacy O’Malley. Some believed I had fired Mr. O’Malley for his flights of fancy, while others wondered if perhaps one of the many horrors of which he writes had finally claimed him.
12.23 Mo - In English 43.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e0/21/46-fading-suns-la-geste-du-futur-livret-dintroduction.pdf
A l’aube du sixième millénaire, les cieux s’obscurcissent, tandis que les soleils eux-mêmes se meurent. Les humains ont depuis longtemps déjà gagné les étoiles, bâtissant une République centrée sur la haute technologie et l’émancipation universelle – tout cela pour la saborder, la combattre, puis la perdre.
877.91 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/34/19/03-fading-suns-rulebook.pdf
Dearest Uncle, It has been long since I last wrote you. I apologize for not doing so sooner, but the dangers involved were too great. I’m sure you will scoff at such a remark, but I tell you it is true. How dangerous, I hear you ask, to write to the Archbishop of Byzantium Secundus? No one would dare delay delivery of such a missive, and none would dare break its seal to read it.
5.99 Mo - In Englishpdf https://cdn.1j1ju.com/medias/42/6c/7b-reve-de-dragon-livre-de-regle.pdf
Rêve de Dragon est un jeu de rôle médiéval onirique créé par Denis Gerfaud. La première version fut publiée par la NEF en 1985, la seconde par Multisim en 1993. Une version simplifiée de la seconde version sorti sous le nom d'Oniros en 1994. Une nouvelle impression de la deuxième version est sortie en avril 2004, éditée par Ubik ; elle a été traduite en anglais sous le titre Rêve: the Dream Ouroboros...
696.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/03/3c/6d-the-one-ring-rulebook.pdf
... my friend, I wish I could persuade you to come here and see for yourself that what we accomplished together was not wasted in idleness. We have done much good since the slaying of the Dragon and the liberation of the Lonely Mountain. The splendour of our works far surpasses Thorin’s grandest dreams of what we would accomplish, back when we were planning our little adventure.
3.39 Mo - In English 1.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/55/b1/42-anima-beyond-fantasy-introduction.pdf
Anima: Beyond Fantasy is a Role Playing Game developed in parallel by Japanese and European writers, which attempts to unite the playing style of these two cultures to create a new gaming experience in Gaia mode. The atmosphere of Anima: Beyond Fantasy is inspired by elements of the well-known fantasy oriental sagas, while being based on a totally original background.
806.67 Ko - In English 4.62 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/27/1b-adventures-in-middle-earth-basic-rules.pdf
The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games of make-believe. Like those games, D&D is driven by imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents.
6.60 Mo - In English 2.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a3/0d/de-dark-heresy-introduction.pdf
You are a sidekick in the service of the Inquisition. You stand in the front line of a great secret war, where your duty is to hunt down the abominable stench of heresy, the vile xenos and the perverse influence of Chaos. You walk where others dread to venture, on distant planets, inside ancient space hulks and in the grumbling depths of undergrowth.
1.16 Mo - In English 5.76 Mo - In French