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pdf https://cdn.1j1ju.com/medias/02/50/8a-break-the-code-regle.pdf
Dans Break the Code, votre but est de deviner les chiffres et les couleurs des tuiles Chiffre ciblées. Au centre de la table sont étalées 6 cartes Question. À votre tour, choisissez-en une pour poser la question inscrite dessus à votre ou vos adversaires.
7.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7c/d6/59-couleurs-de-paris-regle.pdf
Une compétition amicale est lancée au sein du grand atelier parisien d’artistes Peintres « le Bateau-Lavoir » situé à Montmartre afin de déterminer qui en prendra bientôt la tête et dont le nom pourrait devenir aussi célèbre que celui d’un de vos illustres prédécesseurs : Cézanne, Monet, Renoir, Toulouse-Lautrec…
8.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/17/b9/db-a-song-of-ice-fire-tabletop-miniatures-game-rulebook.pdf
The War of the Five Kings officially began in 298 AC, tracing its primary roots to the simmering tension shared by House Lannister of Casterly Rock and House Stark of Winterfell. Scholarly consensus names Lord Eddard Stark’s arrest by King Joffrey Baratheon I as the primary catalyst behind House Stark’s attempted secession and, ultimately, the War of the Five Kings proper.
16.97 Mo - In English 22.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/49/b9/bf-hellboy-the-board-game-rulebook.pdf
Welcome to the B.P.R.D., kid. That’s the Bureau for Paranormal Research and Defence, if you wanna be fancy. Guess what? Your life just got a whole lot weirder… Hellboy: The Board Game lets you step into the shoes of a B.P.R.D. field team. Government agents tasked with investigating and tackling supernatural threats, you’ll be hunting monsters, searching ancient crypts and halting cataclysmic rituals...
8.89 Mo - In Englishpdf https://cdn.1j1ju.com/medias/4f/0e/7b-newton-rulebook.pdf
The Eighteenth Century is a time of great scientific discoveries, as well as exciting research into mysterious and as yet unknown fields. Competition in the academic world is ruthless… above all for young scholars such as yourselves! In order to follow in the steps of the great Newton you must devote yourselves to undertaking new research and increasing your knowledge in order to become the most highly...
5.37 Mo - In Englishpdf https://cdn.1j1ju.com/medias/61/02/e5-black-angel-rulebook.pdf
Humanity, through its irresponsible behavior, has exhausted the natural resources of Earth, making it almost uninhabitable. In a burst of lucidity, pressed by the irreversible degradation of the planet, the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. Thus, the BLACK ANGEL project is launched.
5.82 Mo - In English 5.84 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fb/34/67-warhammer-fantasy-roleplay-introduction.pdf
Perilous adventures await the elected officials of destiny ... The Player's Guide contains the rules and information essential to start playing Warhammer, The Fantastic Roleplay game, including reworked rules of the game that allow you to play, create characters, lead exciting battles, and experience thrilling encounters.
6.00 Mo - In English 2.59 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/76/68/4f-dungeon-roll-rulebook.pdf
In Dungeon Roll, the goal of the players is to collect maximum experience points by defeating monsters, fighting the Dragon and collecting treasure. Using special dice, they must overcome all the obstacles that will stand before them in the depths of the dungeon, and end up facing the ultimate boss: the Dragon!
2.17 Mo - In English 187.63 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/0c/ab/90-thiefs-market-rulebook.pdf
You are all thieves! Each round you will split the loot from the day's heist, and then use your share of the loot to buy useful items, accrue finery, and employ henchmen. Once the last deck has run out of cards, the player who has gained the most notoriety points will be the next king of thieves!
1.26 Mo - In English 945.60 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/12/8c/5f-the-lord-of-the-rings-journey-to-mordor-rulebook.pdf
Players assume the roles of the ring bearers. They want to bring the One Ring to Mordor and destroy it in the flames of Mount Doom. But the Nazgul are hot on their heels. Who will reach Mordor first?
94.06 Ko - In Englishpdf https://cdn.1j1ju.com/medias/3f/2a/89-ninja-dice-rulebook.pdf
In Ninja Dice the players are Ninjas competing to see who is the mightiest Ninja of them all. Each turn, you’ll create a house filled with challenges and use your Ninja skills to beat them. You earn treasure for challenges that you beat and earn bonus treasure for beating all challenges in the house. Move Quick! The other Ninjas are also rolling dice to steal from you, and each other, because the...
428.14 Ko - In English 76.75 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1a/2c/58-zombie-dice-rulebook.pdf
Eat brains. Don’t get shotgunned. This game includes these rules, 13 dice, and a cup to hold them. You’ll need some way to keep score. Two or more can play. The first player is the one who won the last game, or the one who can say “Braaaaains!” with the most feeling.
888.97 Ko - In English 236.01 Ko - In French