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pdf https://cdn.1j1ju.com/medias/dd/95/aa-unlock-secret-adventures-rulebook.pdf
The first room of the game is on the back of the start card. In this room, there are numbers and letters that match cards in the deck (the numbers and letters that are written on the back of the cards). Each time players see a number or a letter on the room card or any other card, they must take the matching card from the deck and reveal it (flip it over to see the other side).
4.62 Mo - In English 9.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/eb/a0/2c-unlock-exotic-adventures-rulebook.pdf
The first room of the game is on the back of the start card. In this room, there are numbers and letters that match cards in the deck (the numbers and letters that are written on the back of the cards). Each time players see a number or a letter on the room card or any other card, they must take the matching card from the deck and reveal it (flip it over to see the other side).
10.74 Mo - In English 7.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/34/7d/1a-unlock-heroic-adventures-rulebook.pdf
The first room of the game is on the back of the start card. In this room, there are numbers and letters that match cards in the deck (the numbers and letters that are written on the back of the cards). Each time players see a number or a letter on the room card or any other card, they must take the matching card from the deck and reveal it.
16.33 Mo - In English 5.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/01/f9/4c-fresco-rulebook.pdf
The bishop awaits very high-ranking visitors, but unfortunately the large fresco - the painting at the ceiling of the cathedral - is in urgent need of being restored. The most renowned fresco painters of the renaissance are hired and now have to prove their skillful mastership.
3.54 Mo - In English 3.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fd/36/00-fresco-expansion-modules-4-5-and-6-rulebook.pdf
In this rulebook, you will find the rules for the expansion modules 4, 5, and 6. Only rules changes and amendments are explained here. The players should be familiar with the rules of the basic game, which remain unchanged by and large. These modules can be played only in combination with the basic game.
1.08 Mo - In English 2.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/91/14/3d-fresco-expansion-module-7-the-scrolls-rulebook.pdf
The bishop presents the painters with some extraordinary scrolls. With the help of these chronicles of the elder masters, the players now can restore the fresco according to his fancies and earn extra victory points.
241.18 Ko - In English 273.58 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/60/34/10-fresco-expansion-modules-8-9-and-10-rulebook.pdf
The bishop plans to acquire a new bell for the cathedral and is therefore looking for donors with deep pockets. The fresco painters want to contribute as well by investing their money in so-called “bell certificates”. By doing so, they gain prestige (victory points) immediately, and at game’s end players gain additional victory points depending on how much they contributed relative to everyone else.
1.08 Mo - In English 873.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9a/25/21-legends-of-andor-the-star-shield-rulebook.pdf
An exuberant celebration followed the defeat of the dragon. Men and women danced in the streets and children laughed and sang. The final battle had cost the people dearly. But now it was time to celebrate! Prince Thorald named the heroes honorary princes and princesses of Andor…
2.40 Mo - In English 797.39 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5f/83/50-legends-of-andor-journey-to-the-north-rulebook.pdf
Carefully remove all the pieces from the 6 die-cut boards. Insert the 38 game figures into their plastic holders. Make sure the colored bar at the bottom of the figure matches the color of the holder. Get all the figures ready next to the game board along with the other pieces.
1.53 Mo - In English 1.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/09/84/98-legends-of-andor-new-heroes-rulebook.pdf
The heroes’ colored time markers will not be used. Instead, place the 4 black wooden disks in the sunrise box and use them as neutral time markers. Also get the sunrise token ready.
1.47 Mo - In English 1.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/66/65/02-legends-of-andor-dark-heroes-rulebook.pdf
Important: If you are playing Legends of Andor for the first time, you should begin with the base game’s Quick-Start Guide and Legend 1. You should definitely not play Legend 1 with more than four heroes. Use the heroes from the base game. If you do not have the base game, but only own The Last Hope, then begin with its Quick-Start Guide and Legend 11. In that case too, only play with up to four heroes...
605.83 Ko - In English 1.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/82/eb/32-andor-le-coffret-bonus-regle.pdf
Bienvenue, chers Andorains ! Pour les cinq ans du jeu “Andor”, nous avons préparé spécialement pour vous : le coffret bonus Retrouvez à l’intérieur deux des Légendes les plus appréciées jusqu’à présent disponibles en ligne seulement, deux autres Légendes inédites et bien d’autres surprises encore. Nous vous souhaitons beaucoup de plaisir à les découvrir, Votre équipe Andor.
7.20 Mo - In French