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Kingdom Builder: Crossroads Rulebook

pdf https://cdn.1j1ju.com/medias/41/56/1d-kingdom-builder-crossroads-rulebook.pdf

New locations and new challenges are what this land needs! Four new landscapes, each with two different location spaces, provide new options for shaping the kingdom. What‘s more, the task cards challenge players to build their settlements in a certain way in order to gain even more gold at the end of the game.

553.08 Ko - In English 562.71 Ko - In French

Kingdom Builder: Marshlands Rulebook

pdf https://cdn.1j1ju.com/medias/a2/41/a8-kingdom-builder-marshlands-rulebook.pdf

The third Kingdom Builder expansion: Marshlands posts new challenges for the players. New bonus actions, that players acquire, once they take two of the same location tile, give them even more possibilities to shape their Kingdom the way they want. The swamps, a new terrain hold more ways to place your settlements once you draw the new terrain cards. Six Kingdom Builder cards make the chase for Gold...

720.43 Ko - In English 2.24 Mo - In French

Kingdom Builder: Harvest Rulebook

pdf https://cdn.1j1ju.com/medias/8b/b2/45-kingdom-builder-harvest-rulebook.pdf

Four game board sections with two new locations each give plenty of exciting possibilities to manipulate your settlements. Six new Kingdom builder cards pose interesting combinations for how to score during the game. In addition, a new terrain type – farmland – is introduced, which lets players build one additional settlement each turn on farmland at any time during their turn.

2.14 Mo - In English

Kingdom Builder: Big Box Rulebook

pdf https://cdn.1j1ju.com/medias/d9/f1/13-kingdom-builder-big-box-rulebook.pdf

By skillful building of settlements players create their own kingdoms, aiming to earn the most gold at the end of the game. The 3 Kingdom Builder cards specify the conditions which must be met in order to earn the desired gold.

1.96 Mo - In English 6.75 Mo - In French

Shogun Rulebook

pdf https://cdn.1j1ju.com/medias/4c/13/3d-shogun-rulebook.pdf

As warlords in 16th-century Japan, the players attempt to secure a position of dominance for their respective clans. The most successful Daimyo at the end of the game will become SHOGUN. To succeed, a player will need not only to control as many provinces as possible, but also to develop his realm by building castles, temples, and theaters.

796.63 Ko - In English 799.15 Ko - In French

Shogun: Tenno's Court Rulebook

pdf https://cdn.1j1ju.com/medias/6f/39/a5-shogun-tennos-court-rulebook.pdf

Japan during the Sengoku-Period: The Shoguns are still fighting over the distribution of the empire’s provinces while peasant revolts and famines do not encourage ruling the country. But none other than the disempowered Tenno might tip the scales for some of the sovereigns: Ensuring the favor of the Tenno by using your diplomatic skills will help you win precious gifts and highly rated privileges.

1.47 Mo - In English 1.49 Mo - In French

Wallenstein Rulebook

pdf https://cdn.1j1ju.com/medias/d4/e1/d3-wallenstein-rulebook.pdf

During the times of the Thirty Years’ War, each player tries to gain dominance as a military leader and to secure the best of everything for themselves. In order to be successful, it is not just suffi cient to control as many counties as possible, but a player’s empire should be well developed by building palaces, churches and trading posts.

2.19 Mo - In English 1.23 Mo - In French

Immortals Rulebook

pdf https://cdn.1j1ju.com/medias/18/b8/e8-immortals-rulebook.pdf

Each game is another chapter in the eternal cycle of war between the light and dark realm. Armies defeated in one realm are resurrected in the other, ready to fight again. Each player aims to control areas in both realms and make efficient use of the available resources (energy, gold, inhabitants).

1.71 Mo - In English 1.77 Mo - In French

Treasure Hunter Rulebook

pdf https://cdn.1j1ju.com/medias/af/73/90-treasure-hunter-rulebook.pdf

The players are treasure hunters on a quest for legendary treasures. Their journey leads them to three locations: up to the icy peaks of the Frosty Mountain, into the thicket of the Tangled Jungle, and down to the depths of the Lava Cave. At the beginning of each of the 5 game rounds, the players assemble their hand of 9 cards, comprising adventurer, watchdog, coin and action cards. Thus well equipped,...

2.09 Mo - In English 1.07 Mo - In French

Super-Vampires Rulebook

pdf https://cdn.1j1ju.com/medias/ef/80/f3-super-vampires-rulebook.pdf

The players take turns assuming the role of the Super-Vampire. During their turn, the Super-Vampire tries to collect as many garlic cloves as possible and thrust them into the slot of their vampire tower, thus feeding their garly. While the Super-Vampire does this, the other players roll their six sun dice, trying to make sunrise happen as soon as possible to end the Super-Vampire’s turn. Whoever...

2.26 Mo - In English 2.25 Mo - In French

Spooky Castle Rulebook

pdf https://cdn.1j1ju.com/medias/a8/7b/04-spooky-castle-rulebook.pdf

It is shortly before midnight! Little Spooky, a bold junior ghost, wants to join the circle of the grand haunting ghosts today. To succeed, he must pass a spooky admission examination before the witching hour begins! Can you help Spooky and skillfully see him through the Spooky Castle?

2.06 Mo - In English 2.06 Mo - In French

Captain Silver Rulebook

pdf https://cdn.1j1ju.com/medias/95/f4/cf-captain-silver-rulebook.pdf

Pirates ahoy! Captain Silver has a piratetastic challenge for you: All players act simultaneously and try to fumble for the wanted pirate items in their pirate pouches. As soon as a player feels a wanted item, they draw it quickly from their pouch, and put it on the game board. A player gains precious gold coins for any matching items or may set sail with their pirate ship to the Treasure Island in...

843.23 Ko - In English 901.22 Ko - In French

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