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pdf https://cdn.1j1ju.com/medias/be/45/db-sword-sorcery-rulebook.pdf
Hail, stranger! These pages will lead you through the fantasy tale of the heroes who awoke from the dead and were made immortal to save the kingdom. Ye intruders beware! Crushing death and grief, soaked with blood of the trespassing thief…
6.03 Mo - In English 13.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b2/e6/9f-sword-sorcery-storybook.pdf
This manual gives detailed instructions on how to set up the quests of this Sword & Sorcery (S&S) game set. Each quest can be played as a standalone game by using the starting values or as a part of the entire story in a unique and legendary campaign. In campaign mode, the suggested mode of play, every achievement modifies the development of future quests, creating a deeper and more immersive experience...
8.74 Mo - In Englishpdf https://cdn.1j1ju.com/medias/00/7b/d1-yellow-yangtze-rulebook.pdf
Yellow & Yangtze, the twin game of the famous board game Tigris & Euphrates, invites you to replay a turbulent period in China's history and lead your dynasty to victory. In Yellow & Yangtze, players build civilizations by placing tiles. The players are given five different leaders: governor, soldier, farmer, merchant and craftsman. The leaders are used to collect victory points in the same categories....
1.55 Mo - In Englishpdf https://cdn.1j1ju.com/medias/30/06/87-barrage-rulebook.pdf
In the dystrophic 1930s, the industrial revolution pushed the exploitation of fossil resources to their limits, and now the only thing powerful enough to quench the thirst for power of massive machines and unstoppable engineering advances is the unlimited hydroelectric power provided by rivers.
12.12 Mo - In English 4.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bc/8d/91-barrage-the-leeghwater-project-rulebook.pdf
A new faction, the Netherlands, which uses Jan Leeghwater's expertise in water management, adding even more water to your dams. The Exterior Works Mechanic, a set of powerful tiles that can be obtained from a new action space. With them, you will be able to perform many actions, but be careful. To unlock the power supply for outdoor work, you will need to burn the required amount of concrete mixers...
1.94 Mo - In English 6.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/36/56/5a-witchs-brew-rulebook.pdf
The players take on the roles of wizards, witches, and druids and try to brew the most valuable potions to earn victory points. In addition, the players will try to get other things like wolf blood, snake venom, herb juice, and gold. Proper planning and a bit of luck will ensure a player victory!
685.99 Ko - In Englishpdf https://cdn.1j1ju.com/medias/c8/1e/8b-broom-service-rulebook.pdf
Players become witches, druids and gatherers, producing powerful potions and delivering them by Broom Service throughout the magical realm. Round after round, enchanted rivals choose four of ten role cards. Each card has a brave and cowardly action.
1.05 Mo - In English 1.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/01/da/df-broom-service-the-card-game-rulebook.pdf
Once again, witches zoom on their brooms delivering colorful potions via “Broom Service”. Once again, the magical question is: are you brave or are you a coward? Should you risk a lot – and lose it all? Or play it safe – and just squeak by? In four fast rounds players must prove their courage and their cunning.
717.18 Ko - In English 669.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2e/f6/79-1960-the-making-of-the-president-rulebook.pdf
All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power under the stewardship of President Dwight Eisenhower and his Vice President, Richard Nixon. Nixon’s humble origins gave him a common touch that appealed to small-town America and encompassed the idyllic spirit...
1.51 Mo - In Englishpdf https://cdn.1j1ju.com/medias/6d/8d/4e-de-cape-depee-guide-strategique.pdf
De Cape et d’Épée est un jeu d’aventures de Lutz Stepponat offrant des parties palpitantes conjuguant bluff, coups bas, retournements de situation et désir de revanche. Basée sur des mécanismes simples, une partie de De Cape et d’Epée comblera aussi bien les débutants que les joueurs expérimentés. Chaque joueur dispose de 25 cartes Personnages avec des pouvoirs spéciaux qui permettent aux joueurs...
600.58 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8a/52/6c-ruse-and-bruise-rulebook.pdf
Each player has the same set of allies in this competition to score points by winning goal cards. The players can employ Alchemists, Fencing Masters, Kings, Queens and others for their raw power. They can also employ others such as Beggars, Wizards, Witches, Traitors, and even the 3 Musketeers for their power and their special abilities to influence the outcome of the various goal card competitions.
693.85 Ko - In Englishpdf https://cdn.1j1ju.com/medias/48/66/5c-felicity-the-cat-in-the-sack-rulebook.pdf
Using their mice as bait, players attempt to capture Felicity, the coveted cat in the sack. During each game round, the player willing to release the most mice will claim ownership of all cats in the sack. Players can try to bluff one another by selecting which cats, both good and bad, are placed in the sack.
186.38 Ko - In English 1.17 Mo - In French