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pdf https://cdn.1j1ju.com/medias/fe/eb/14-mondo-rulebook.pdf
Every player fashions his own world full of exotic animals and a variety of landscapes with the help of tiles and a board. While doing so, it’s important to keep a sharp eye on the time and the other players, because everything happens simultaneously until the timer runs out. Whoever is able to jump out at the right time can reap a couple more bonus points. After three turns, the player who has collected...
2.53 Mo - In English 1.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/58/af/d4-ora-labora-rulebook.pdf
There is prayer. But mostly, there is hard work – both within the cloister walls as well as outside them. The players are cloister heads and send their clergymen (the prior along with two lay brothers) to buildings in which they produce goods.
1.85 Mo - In English 1.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/29/b1/c8-pantheon-rulebook.pdf
The players score Victory Points by collecting the favors of gods and half gods of the Pantheon and building Columns (why build monuments when nothing more than columns will stand the test of time?). The player with the most VP wins the game.
982.48 Ko - In English 1.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2d/33/f6-pelican-cove-rulebook.pdf
Game idea and aim of the game: At night while everyone is asleep, the animals of Australia are transformed in to dream birds that flutter in a wild dance around the sacred mountain Uluru. Each of the eight different birds has a very special dream of what they would like to do. Players try to help each bird fulfill their particular dream to make them happy because birds with unfulfilled dreams will...
196.86 Ko - In English 117.28 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/76/de/22-power-grid-the-first-sparks-rulebook.pdf
As clan leaders, players are responsible for the well-being of their clans during the Stone Age. They need to develop new hunting technologies and get new knowledge to successfully hunt food or to learn to control fire. With the help of these skills, the players will harvest enough food to feed their clans and to spread far enough to reach new hunting areas.
3.80 Mo - In English 1.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/31/89/d1-power-grid-factory-manager-rulebook.pdf
Welcome to the world of the entrepreneurs. In Factory Manager, each player has a factory and tries to earn as much money as he can during the game. Thus, at the end the player with most money wins. To do so, a player must plan carefully, effectively use his workers and acquire the best machines and robots, and operate his factory efficiently. A player must also keep track of his factory’s energy consumption...
580.60 Ko - In English 265.43 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ac/91/56-power-grid-russia-japan-rulebook.pdf
The market for power plants is restricted in Russia. Additionally, the standard rules for exchanging out of date power plants are changed, forcing the leading players to completely rethink their strategies.
695.31 Ko - In English 48.27 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6c/8f/d3-power-grid-the-robots-rulebook.pdf
Two players have a new opponent for their games: the robot acts as an additional player. Thanks to his different actions and special abilities, he is a strong opponent. The players manage the robot‘s »decisions«, and can use him to act against the other player(s). With this expansion, Power Grid is an exciting and fun experience for 2 players!
3.35 Mo - In English 367.26 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8e/ea/b1-power-grid-france-italy-rulebook.pdf
Currently France has an emphasis on nuclear power. This is reflected in the game by a larger supply of uranium and faster access to the first nuclear power plant. The capital city of Paris is the largest metropolis in the country. Paris is represented as a “triple” city, which makes it an interesting target for power plant owners, but too much emphasis on Paris may be an incautious player's undoing!
457.12 Ko - In English 74.49 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b0/c9/53-power-grid-the-new-power-plant-cards-rulebook.pdf
The basic rules for Power Grid are the same. In the following, only the changes and characteristics of the power plant cards are explained. We have added a payment summary card, so that every player in 6 player games will have one. The play order summary was not included, because all cards were printed language neutral.
136.86 Ko - In Englishpdf https://cdn.1j1ju.com/medias/f8/33/90-power-grid-benelux-central-europe-rulebook.pdf
Due to the large coal deposits in Poland, the resource market and supply is quite onesided for the plants in Central Europe. Additionally, Austria and Poland refuse to use nuclear power. Players are only allowed to use this type of plant if their networks are present in at least one of the other three countries.
48.11 Ko - In Englishpdf https://cdn.1j1ju.com/medias/e7/37/94-power-grid-the-stock-companies-rulebook.pdf
The expansion The Stock Companies can only be played with a copy of Power Grid (Rio Grande Games, 2004) or a copy of Power Grid deluxe (Rio Grande Games, 2014). The rules of Power Grid and Power Grid deluxe remain the same, except for the following modifications and special features of this expansion.
1.03 Mo - In English