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Nicht die Bohne! Rulebook

pdf https://cdn.1j1ju.com/medias/bf/ca/bb-nicht-die-bohne-rulebook.pdf

Each player lays a card open and must take a fellow player’s card each round. He thus collects cards during the game and sorts them into colors. At game end, cards of each color are scored. A color can have a positive or negative point or no value if it has the “Nicht die Bohne“. Who has highest score at the end, is winner.

117.41 Ko - In English 86.37 Ko - In French

Mamma Mia! Rulebook

pdf https://cdn.1j1ju.com/medias/b6/cb/0d-mamma-mia-rulebook.pdf

Here is a Pizza Salami, here is a Pizza Bombastica. And then, the cheese, when does it happen? Players put their pizza toppings on the table. From time to time an order is added on the fly - is it good? ... or maybe not? Mamma Mia is a simple card game but full of resources that makes you want to chain the parties.

568.04 Ko - In English 173.84 Ko - In French

Turn the Tide Rulebook

pdf https://cdn.1j1ju.com/medias/63/47/b3-turn-the-tide-rulebook.pdf

Turn the Tide is played out over a series of rounds equal to the number of players in the game. Each round consists of 12 hands. In each hand, players bid for two Tide Level cards with the aim of not winning the higher tide. Whoever has the highest Tide Level card showing at the end of each hand loses a life preserver. Every life preserver counts for one point. The player with the most points at the...

525.57 Ko - In English

Avalam Bitaka Rulebook

pdf https://cdn.1j1ju.com/medias/cc/07/70-avalam-bitaka-rulebook.pdf

Some words from Stephen Taverner's review - [...] after a couple of games, you realise that most of the time you want to move your opponent's counters on top of each other rather than move your own pieces - this reduces your opponent's available moves, and at the same time, you can attempt to draw your opponent's counters away from your own.

30.20 Ko - In English 49.68 Ko - In French

Galloping Pigs Rulebook

pdf https://cdn.1j1ju.com/medias/33/5c/31-galloping-pigs-rulebook.pdf

The starting player begins and the others follow in clockwise order, the same direction that the pigs race around the track. On a player’s turn, he plays one card face up in a stack next to the food cards. He then moves the pig that matches the color of the background of the card played to the next empty space (clockwise) on the track. Once played, the race cards remain in the discard pile for the...

198.34 Ko - In English 1.03 Mo - In French

Can't Stop Rulebook

pdf https://cdn.1j1ju.com/medias/d8/88/07-cant-stop-rulebook.pdf

The goal of this game is to “claim” three of the game board’s numbered columns. You claim a column if you can move one of your cubes from the bottom of that column to the top, according to the rules of the game. As soon as any player claims three columns, they win the game.

27.60 Ko - In English 123.87 Ko - In French

La Boca Rulebook

pdf https://cdn.1j1ju.com/medias/b0/bc/be-la-boca-rulebook.pdf

In a team of two players, different from one round to the next, two partners must combine their sense of observation in order to recreate a given construction. And since time is of the essence, you must complete your challenge as quickly as possible in order to score as many points as possible. Once the challenge is over, a new team is formed and another challenge begins.

777.34 Ko - In English 273.20 Ko - In French

Glass Road Rulebook

pdf https://cdn.1j1ju.com/medias/87/27/ce-glass-road-rulebook.pdf

The Glass Road is a 150-mile long path through the Bavarian Forest near the border to the Czech Republic. It reminds of the great times of glass production. When you travel along the Glass Road today, you can still feel the heat of this handcraft that was omnipresent in many arborous areas in the Early Modern Age.

5.67 Mo - In English 3.47 Mo - In French

Rococo Rulebook

pdf https://cdn.1j1ju.com/medias/ee/19/3c-rococo-rulebook.pdf

Welcome to the Rococo era. Louis XV rules in France and it is bon ton to hold lavish balls. Important personages wrap up in distinguished coats and dresses, anxious to outshine one another. The biggest event is coming up in just a few weeks, and everyone is turning to you with their requests: an elegant coat here, a stunning dress there, or even a donation to help fund the fireworks. Soon you realize...

1.68 Mo - In English 4.46 Mo - In French

Africana Rulebook

pdf https://cdn.1j1ju.com/medias/c5/3f/fe-africana-rulebook.pdf

You can pay 5 silver coins to the bank in order to change the color of a travel or assistant card. It can then replace any travel card. You are allowed to change the color of multiple cards on your turn as long as you can pay for them.

1.79 Mo - In English 2.18 Mo - In French

Le Havre Rulebook

pdf https://cdn.1j1ju.com/medias/98/d1/2f-le-havre-rulebook.pdf

The principle of the game is simple. A player’s turn consists of two parts: First, distribute newly supplied goods onto the Offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an Offer space or to use one of the available buildings. Building actions allow players to upgrade goods.

3.19 Mo - In English 1.07 Mo - In French

Le Havre: The Inland Port Rulebook

pdf https://cdn.1j1ju.com/medias/86/02/60-le-havre-the-inland-port-rulebook.pdf

Le Havre: It is now time to build the city’s inland port. The players build and use 31 different buildings while growing their supplies of the 4 types of goods in order to be the richest player at the end of the game.

1.37 Mo - In English 508.25 Ko - In French

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