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Nomades Rulebook

pdf https://cdn.1j1ju.com/medias/e1/f9/7a-nomades-rulebook.pdf

A mysterious message in a bottle and a fantastic sea monster have brought you—intrepid adventurers— to a new world: Luma. After rummaging through the Nukha's den and meeting the Nomads (cf. Oh Captain!, the first game of the Legends of Luma), you have explored the city of Kokota. The few clues you found lead you to head South.

995.36 Ko - In English 1,022.49 Ko - In French

Nomades The Story

pdf https://cdn.1j1ju.com/medias/29/d2/37-nomades-the-story.pdf

Specialty: Protecting Red and first mate on the Intrepid. Favorite Weapon: His sword with a dragon tooth in the hilt. Secret Passion: The insufferable she-devil called Siana. Motto: “Let’s smash it first and discuss it later.”

615.34 Ko - In English 630.39 Ko - In French

Oh Captain! Rulebook

pdf https://cdn.1j1ju.com/medias/3d/6a/1a-oh-captain-rulebook.pdf

As a fearless adventurer, you have set sail for a great journey to the unknown, in order to find the origin of a mysterious message in a bottle. But a dreadful storm has wrecked your ship. A providential sea monster, the Nukha, has rescued you and your companions. You are now taking refuge in its den.

3.36 Mo - In English 2.57 Mo - In French

Oh Captain! The Story

pdf https://cdn.1j1ju.com/medias/7b/64/2a-oh-captain-the-story.pdf

For the past three moons, the Intrepid had been sailing across the seas. Leaning against the bulwark, Red was scanning the horizon, grumbling to himself: “Darned glowing jellyfish…” In his right hand, suspended above the water, he was holding the bottle containing the mysterious message that started them on this adventure.

890.28 Ko - In English 989.80 Ko - In French

Clank!: The Mummy's Curse Rulebook

pdf https://cdn.1j1ju.com/medias/cc/5f/8d-clank-the-mummys-curse-rulebook.pdf

Untold riches await you inside the pyramids of the Ancients—but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?

495.53 Ko - In English

Clank!: Sunken Treasures Rulebook

pdf https://cdn.1j1ju.com/medias/25/15/96-clank-sunken-treasures-rulebook.pdf

The challenge to prove your thieving skills has moved to new environments. You’d better know how to swim, as several rooms you’ll face have been completely flooded with water. Plus, of course, there’s always an angry dragon to avoid...

279.73 Ko - In English

Kitty Bitty Rulebook

pdf https://cdn.1j1ju.com/medias/cf/74/18-kitty-bitty-rulebook.pdf

Whether it's published under the name Froggy Boogie or Kitty Bitty or under another name, the set and gameplay of the game remain the same: it's nap time, but the baby creatures just want to play. Your job is to make this happen, by helping animals move around without being seen by adults. Players must remember which adults are looking in which direction in order to avoid their looks and keep moving!

328.22 Ko - In English 354.91 Ko - In French

Cartagena Rulebook

pdf https://cdn.1j1ju.com/medias/32/53/33-cartagena-rulebook.pdf

Our Game represents the great 1672 jailbreak from the fortress of Cartagena. In this legendary story, it is told that the pirates managed to escape, running through an underground passage that led them to the beach where a sloop was waiting for them. Once on board, the pirates reached Tortuga Island and there they followed a secret path through its dense jungle and safely reached a cove.

3.43 Mo - In English 24.74 Ko - In French

Cartagena Ravensburger Rulebook

pdf https://cdn.1j1ju.com/medias/d2/4c/b9-cartagena-ravensburger-rulebook.pdf

Cartagena is a game of course that leads from prison to freedom. To go through the undergrounds represented by six sections, it will be necessary to use the cards that one has in hand. By playing a card with a given symbol (there are six different ones), a player moves one of his six pirates to the first free box with that famous symbol. This sometimes allows to advance several sections in one go,...

1.52 Mo - In English 3.38 Mo - In French

The Game Rulebook

pdf https://cdn.1j1ju.com/medias/cb/9b/f3-the-game-rulebook.pdf

In an ascending row of cards the card number of each card laid must always be greater than the card laid before it. How much space left between the cards does not matter, e.g. 3, 11, 12, 13, 18, 20, 34, 35, 51. Or 2, 7, 19, 25, 28, 29, 49, etc. The smaller the space left between cards the better, so that you can lay as many cards as possible.

564.69 Ko - In English 187.75 Ko - In French

The Game: Extreme Rulebook

pdf https://cdn.1j1ju.com/medias/e6/ce/02-the-game-extreme-rulebook.pdf

The rules of the original game stay the same and apply in this version, too. The order of play and game setup are also the same: Each player receives 6 cards per hand (for 3, 4 or 5 players), 7 cards for a 2-player game and 8 cards when playing solo. On your turn, you have to play at least 2 cards, just like in the original game. Once the draw pile has been used up, only 1 single card must be played.

536.37 Ko - In English 537.88 Ko - In French

The Game: Face to Face Rulebook

pdf https://cdn.1j1ju.com/medias/b6/c7/a5-the-game-face-to-face-rulebook.pdf

Each player receives 60 cards of the same color (silver or gold). Both players lay down the row cards in front of them on the table. Both players shuffle their own 58 number cards thoroughly (!) and put them into a draw pile. Each player then picks up the first 6 number cards from his own respective draw pile, which make up his hand. Draw to see who goes first.

838.94 Ko - In English

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