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Ricochet Robots Rulebook

pdf https://cdn.1j1ju.com/medias/b8/5e/c3-ricochet-robots-rulebook.pdf

The object of the game is to collect a certain number of target chips. In order to obtain a target chip, you must move a robot to the corresponding target space in fewer moves than any other player. What’s special about this is that you first have to find a solution in your mind.

414.34 Ko - In English 10.95 Ko - In French

Micro Robots Rulebook

pdf https://cdn.1j1ju.com/medias/c1/db/c0-micro-robots-rulebook.pdf

After a few rounds, players can agree on not putting a victory point chip on the target space after rolling the dice. Instead, each player reads the target space directly from the dice. This way, all players can start figuring out a solution route immediately after the roll.

398.78 Ko - In English 550.12 Ko - In French

Take That Rulebook

pdf https://cdn.1j1ju.com/medias/b6/14/e6-take-that-rulebook.pdf

The 79 cards in total show the numbers from 12 to 98. The numbers 20, 30, 40, 50, 60, 70, 80 and 90 are not included. Each Toad Card with identical digits (22, 33, 44 etc.) counts 5 minus points, if you have to remove it from the centre of the table. All other cards always count 1 point per card (either minus or plus).

586.77 Ko - In English 582.83 Ko - In French

Le Jeu aux Mille Titres Règle

pdf https://cdn.1j1ju.com/medias/74/94/e6-le-jeu-aux-mille-titres-regle.pdf

Dans le paysage se cachent 35 couples : à vous de les rassembler. La reine est chez le dentiste, mais ou est le roi ? Chez le fleuriste, à l'église, dans la lune ou en prison ? Le jeu aux mille titres est un jeu de mémoire qui utilise votre imagination autant que vos yeux. Mais c'est également un formidable outil pour rêver et inventer des histoires.

183.16 Ko - In French

Antike Rulebook

pdf https://cdn.1j1ju.com/medias/13/7d/54-antike-rulebook.pdf

Ancient nations found cities, erect temples, sail the seas, do battle, and make scientific progress. Their legions and galleys open new regions for settlement, and defend against the enemy. For action in two different ancient operational theaters, players choose a nation from among the Greeks, Romans, Germanic tribes, Phoenicians, Carthaginians, Persians, Arabs, Egyptians and Babylonians.

825.36 Ko - In English 571.48 Ko - In French

Antike II Rulebook

pdf https://cdn.1j1ju.com/medias/89/f8/27-antike-ii-rulebook.pdf

All of a nation’s military units (legions or galleys) may move to other regions on the board. The units may move in any order. Red borders can be crossed only by legions, and blue borders only by galleys. Combined borders with both red and blue lines may be crossed by both types of units. If a nation owns the Know-How STRATA (Streets), its legions may cross up to two red borders per turn.

8.16 Mo - In English 254.70 Ko - In French

Antike Duellum Rulebook

pdf https://cdn.1j1ju.com/medias/2d/a3/b2-antike-duellum-rulebook.pdf

Two mighty, ancient empires sail the seas, found new cities, erect glorious temples, and develop new technologies. However territories and resources are limited, and soon peaceful coexistence threatens to change to military conflict. Who can best manage their state affairs? Who can benefit their people most when engaging the vagaries of fate?

4.26 Mo - In English 9.21 Mo - In French

Glastonbury Rulebook

pdf https://cdn.1j1ju.com/medias/de/88/65-glastonbury-rulebook.pdf

Players collect Ingredient cards for the magic potions in turn and put them on their discard piles, the "cauldrons." In doing so, each player tries to collect as many cards of the same ingredient as possible. However, you always see only the top ingredient card in your cauldron.

1.12 Mo - In English 212.46 Ko - In French

Siberia: The Card Game Rulebook Multilingue

pdf https://cdn.1j1ju.com/medias/11/39/99-siberia-the-card-game-rulebook.pdf

Shuffle the resource cards and place them face down in a stack on the table. Then draw 8 cards and place them face down in a row beside the stack. Now place the headframe card beside the resource cards in a way that the arrow is directed towards the resource cards.

221.30 Ko - In German 221.30 Ko - In English

Spectaculum Rulebook

pdf https://cdn.1j1ju.com/medias/7b/80/b8-spectaculum-rulebook.pdf

You will determine the paths on which four travelling shows journey through an entire kingdom. On their travels, the entertainers are acknowledged with much applause, but may also get some jeers for poor performances. You will determine which shows are worthy of your financial support, but be careful of which entertainers you sponsor - only those with successful shows can help fill your coffers.

757.18 Ko - In English 3.87 Mo - In French

Taiga Rulebook

pdf https://cdn.1j1ju.com/medias/91/c5/79-taiga-rulebook.pdf

Throughout the great northern Taiga, families of red foxes, porcupines, beavers, snowy owls and caribous are hiding. Help our two zoologists Sarah and Jacob to find the different families, to better study them.

608.40 Ko - In English 612.97 Ko - In French

Masters Gallery Rulebook

pdf https://cdn.1j1ju.com/medias/9a/c1/16-masters-gallery-rulebook.pdf

All museums compete for the works of interDuck, the mysterious duck entity. Will you be able to choose the trendiest works or even better, create the trend that will make your museum the most famous in the world? 95 interDuck works to admire and collect in this wonderful, simple, strategic and exciting game that will take you from antiquity to the Middle Ages and from the Renaissance to pop art.

833.73 Ko - In English 665.70 Ko - In French

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