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pdf https://cdn.1j1ju.com/medias/6c/f4/36-tyrants-of-the-underdark-board-game-rulebook.pdf
Tyrants of the Underdark™ is a competitive strategy game for 2 to 4 players in which you take on the role of the leader of a drow house. As a drow (a dark elf) your goal is ascension to greater power through control of the Underdark. During the course of the game, you’ll build and play your own deck of cards that represent the minions of your house and determine what actions you can take on your turn,...
1.86 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d9/5b/43-pandemic-hot-zone-europe-rulebook.pdf
In Pandemic: Hot Zone–Europe, you are members of a specialized disease-fighting team. Using your unique skills, you must work together to stop the spread of diseases across Europe while working to discover the cures.
2.05 Mo - In Englishpdf https://cdn.1j1ju.com/medias/b5/33/70-shipwrights-of-the-north-sea-rulebook.pdf
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters,...
4.76 Mo - In English 2.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/fb/29-the-north-sea-runesaga-rulebook.pdf
The North Sea Runesaga is an epic competition for 2-4 players to collect the most Runestones and earn the highly coveted title of Chieftain. Players will progress through each chapter of the North Sea saga (Shipwrights, Raiders and Explorers). Each chapter offers 3 unique Runestones for players to collect. These are awarded to the first player to achieve a particular objective. Gaining these Runestones...
417.23 Ko - In English 411.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/69/92/de-la-vallee-des-marchands-le-grand-transcontinental-regle.pdf
À toute vapeur ! Alors que le commerce maritime mondial a apporté une grande prospérité, les pays sans littoral ne peuvent pas bénéficier de ses bienfaits. Mais une nouvelle invention a mis en mouvement de grands changements. C'est désormais l'âge du chemin de fer. La Continental Transport Corporation a été fondée avec un objectif ambitieux : développer un réseau ferroviaire qui couvre toute l'Afrique....
2.76 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/4f/9d-the-initiative-guidebook.pdf
The Initiative is a cooperative game for 1 to 4 players. All players are on the same team, and win or lose the game together. In this game, you and your friends take on the role of teenagers in 1994 who have found a mysterious board game called The Key. Not only will you be playing the game as them, but you will be helping them through a pivotal chapter of their lives.
2.52 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ad/8f/be-the-initiative-campaign-log.pdf
To start or continue your game, perform the following steps: 1. Start Chapter: Find the topmost, unchecked row on the chapter tracker. Read the comic on the page specified. 4 Follow any instructions on that page, including playing a mission, gaining secrets, or reading other pages. 2. After Mission: Check the Won or Lost box on the chapter tracker. Then, refer to the chapter tracker to see if you...
307.49 Ko - In Englishpdf https://cdn.1j1ju.com/medias/01/4d/9f-the-initiative-rulesheet-the-key.pdf
You and your friends take on the roles of code breakers for a secret organization known as the ### Initiative. During each game, you are working together to discover the key phrase or code needed ####. If you manage to crack the code, all players win the game together.
2.39 Mo - In Englishpdf https://cdn.1j1ju.com/medias/9b/cc/d5-fallout-learn-to-play.pdf
Welcome to Vault 84, the latest in a series of public defense works from Vault-Tec, your contractor of choice when it comes to the best in nuclear shelters. This document is for the events following a worldwide nuclear war. In such a case, this shall walk you step by step through surviving and eventually thriving in the irradiated wasteland left outside the confines of your Vault-Tec vault.
5.14 Mo - In Englishpdf https://cdn.1j1ju.com/medias/7a/a1/dc-fallout-rulebook.pdf
This document is intended as a reference for all rules queries. It is recommended that players begin playing Fallout: The Board Game by reading the Learn to Play booklet in its entirety. Then, as questions arise during gameplay, players can refer to this reference. The Rules Reference is divided into the following sections.
873.63 Ko - In Englishpdf https://cdn.1j1ju.com/medias/49/80/5b-fallout-new-california-rulebook.pdf
Some game effects reference a card number preceded by an icon. This icon indicates that there are multiple unique copies of that card and that only one of them is to be used. For example, if setup instructions state “: 240,” choose one of the cards numbered 240 at random and shuffle it into the appropriate encounter deck before adding any other cards.
1.19 Mo - In Englishpdf https://cdn.1j1ju.com/medias/e1/f9/05-fallout-atomic-bonds-rulebook.pdf
The Fallout®: Atomic Bonds Cooperative Upgrade Pack allows players to convert all of the competitive scenarios from Fallout: The Board Game and the Fallout: New California expansion into cooperative scenarios. During a cooperative scenario, the survivors work together to complete a scenario-specific objective. Additionally, this expansion contains modifications that survivors can use to enhance their...
2.19 Mo - In English