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pdf https://cdn.1j1ju.com/medias/8e/56/95-arkham-horror-third-edition-secrets-of-the-order-rulebook.pdf
The stone figure glowered at Agatha Crane while she adjusted the dials on her portable radio receiver. No plaque or record revealed the subject’s identity, but the statue excavated from the burned ruin of Bayfriar’s Church was deemed important enough for pride of place in the conservatory that stood where the church once did. As crackling static gradually gave way to a thin, incoherent voice, she...
2.45 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3e/39/bf-arkham-horror-third-edition-under-dark-waves-rulebook.pdf
Wending her way along the shoreline road, Stella Clark tightened her grip on the cool steering wheel. The pale beams of her headlamps did little to reveal the path ahead, obscured as it was by the thick, briny fog that rolled off of the bay below her. The tense knot deep in Stella’s stomach wouldn’t allow her to wait for clearer weather.
3.96 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d0/c9/99-mystic-vale-vale-of-the-wild-rulebook.pdf
Simply shuffle the new advancements and vale cards into their corresponding decks. Then follow the standard setup rules for the base game. Setup rules for the new leader cards are explained on the following page.
766.15 Ko - In Englishpdf https://cdn.1j1ju.com/medias/58/9d/ec-paper-dungeons-a-dungeon-scrawler-game-rulebook.pdf
In Paper Dungeons, each player controls a classic group of heroes of medieval fantasy stories in a great seek for power and glory. They adventure in a dungeon full of monsters and traps in order to fulfill their dangerous mission. During eight rounds, they will upgrade their skills, fight terrible villains and their tenebrous minions, while trying to retrieve valuable treasures.
2.71 Mo - In English 2.33 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ea/5c/04-paper-dungeons-une-mine-daventures-variants.pdf
Comme décrit, pour chaque mission, les dégâts infligés aux monstres sont doublés pour leur ennemi juré respectif (par exemple, l’ennemi juré du Guetteur est le Magicien) Chaque donjon fait appel à 3 monstres et donc 3 ennemis jurés parmi les 4 personnages de votre groupe. Le 4ième personnage sera là pour défendre votre groupe contre ceux des adversaires !
328.99 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9c/77/2f-oh-my-brain-regle.pdf
Oh My Brain est un jeu de défausse dans lequel vous tenterez de vous débarrasser de vos cartes, représentant les Zombanimaux, plus rapidement que vos adversaires. Alors que vous étiez en train de griller des Marshmallows au coin du feu, les Zombanimaux eux, tenteront de vous grignoter le Marsh…..cerveaux ! Vous devrez vous débarrasser des cartes de votre main ainsi, plus compliqué, que celles de cotre...
2.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/63/55/9f-merv-the-heart-of-the-silk-road-rulebook.pdf
Each player chooses a colour. Give each player all the meeples, buildings, and discs of that colour 1. If there are fewer than four players, return all the unused player pieces to the box. Place all the players’ master meeples in the queue in the north-west corner of the city in a random order 2. Place a disc from each player on the first space of the favour 3 , influence 4 , and score track 5.
4.84 Mo - In Englishpdf https://cdn.1j1ju.com/medias/af/f0/59-kemet-blood-and-sand-rulebook.pdf
In the mythical age of ancient Egypt, powerful gods deploy their forces into battles for dominance of the land! Deep in the vast desert, and in the shadows of enormous temples, they use their many powers to build their armies, summon mythological creatures, and fight to gain control over Kemet! The goal of these battles is to crush all rival gods, and through the resulting fame, win the eternal devotion...
17.45 Mo - In English 31.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2a/73/ef-top-ten-18-regle.pdf
TOP TEN est un jeu coopératif : tous les joueurs sont dans la même équipe. Prendre 5 cartes Thème au hasard et les empiler sur la table. Placer autant de jetons qu’il y a de joueurs dans la zone licorne du tapis. Le joueur le plus drôle est le CAP’TEN pour la 1re manche (à la 2e manche, ce sera son voisin de gauche, etc). C’est parti ! Une partie dure 5 manches.
1.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/34/8c/bd-forgotten-waters-rulebook.pdf
In Forgotten Waters, players are the senior crew of a pirate ship embarking on a shared adventure. Together they will all serve under the same colorful pirate captain, and work together to successfully complete that captain’s adventure. But each player will also seek their own glory by filling in stars on their personal player sheet. Once players reach the end of the adventure, their fate will be...
3.40 Mo - In Englishpdf https://cdn.1j1ju.com/medias/1b/57/39-lockup-a-roll-player-tale-rulebook.pdf
When King Taron’s loyal soldiers put down the Dragul Invasion of Nalos, they threw the captured minions into Kulbak Prison, where the enchanted gates and ruthless Construct guards make escape all but impossible. Once every year, the king releases the toughest gang of prisoners into the royal colosseum. You play as a squadron of minions — Gnolls, Kobolds, Bugbears, Goblins, or Insectoids — that were...
872.18 Ko - In Englishpdf https://cdn.1j1ju.com/medias/55/d7/17-martial-art-rulebook.pdf
After many days of traveling through the heart of China, your journey has come to an end: you have finally found the mythical Sanctuary of Equilibrium! You have been invited by the Guardian of the Temple, together with the best martial art fighters the world has ever seen. Your purpose in this holy shrine? To become the new Guardian by defeating all your opponents in a grueling tournament of skill,...
3.35 Mo - In English 5.32 Mo - In French