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pdf https://cdn.1j1ju.com/medias/6c/16/2f-cinco-linko-regle.pdf
Nous aimons décrire ce jeu comme étant un Puissance 4 tout-terrain pour deux à quatre joueurs. Le principe est simple : faites une ligne verticale ou horizontale de cinq jetons de votre couleur pour gagner. Pas de plateau de jeu, de dés ou de pions qui peuvent se perdre – c’est un jeu solide, étanche et portable. De plus, il peut aussi s’attacher à votre sac !
1.07 Mo - In English 1.07 Mo - In French 1.07 Mo - In Italianpdf https://cdn.1j1ju.com/medias/e7/40/81-dinogenics-rulebook.pdf
In 2056, a breakthrough in genetic reconstitution allowed a research institute in a small South American country to recreate once extinct lifeforms from preserved genetic material. In hopes of attracting new benefactors through name recognition, the institute rebranded itself as DinoGenics IOM. A new venue for greed was born as industry leaders from around the world flocked to the nation in hopes...
4.71 Mo - In English 4.73 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bb/db/c8-dinogenics-controlled-chaos-rulebook.pdf
IntelliGen Designs has partnered with DinoGenics to bring prehistoric aquatic life forms back from extinction. The partnership makes use of IntelliGen’s proprietary technology, as well as exotic DNA specimens from the newly acquired “Site D” dig site. IntelliGen Designs promises that the species made available from this partnership will be extremely profitable for local industries....
4.26 Mo - In English 4.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/54/ab/99-catacombs-conquest-rulebook.pdf
In the far future, the world of Cimathue has been transformed by the sweeping changes of the Event Horizon. One of the survivors, the Witch Lenore, dreams of the legendary champions from ages past. In the alternate reality of the Event Horizon, their spirits are given a final chance to conquer their darkest fears, to reconcile with each other, and to find lasting peace.
3.92 Mo - In English 1.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e1/85/97-ricochet-regle.pdf
30 énigmes successives vous présentent l’aventure loufoque d’une équipe d’agents secrets. Chaque énigme est constituée d’un dialogue dont il faut découvrir la dernière phrase pour comprendre l’histoire, Pour la trouver, le ou les joueurs (en collaborant) doivent résoudre une grille de 25 mots dont la plupart doivent être cachés par des «galets». Pour les placer, les joueurs doivent trouver des couples...
403.46 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/26/4f-the-voting-game-rulebook.pdf
ASSIGN Each player gets one Player ID card and places it in front of them. This identifies each player as a number for the remainder of the game. DEAL Each player gets a deck of numbered voting cards (1-10) with every number except the one on their player ID card.
20.97 Ko - In Englishpdf https://cdn.1j1ju.com/medias/c4/8f/81-tea-for-2-rulebook.pdf
Once they have performed their action, the winning player can spend any number of Hourglasses to move the Pocket Watch hand that many spaces clockwise. If the player spends at least 1 Hourglass, they apply the effect of the space on which the Pocket Watch hand finishes its movement.
2.16 Mo - In English 2.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/79/a3/1d-holmes-sherlock-mycroft-rulebook.pdf
At dawn on the 24th of February, 1895, the sound of thunder woke up London. A big column of smoke foreshadowed the catastrophe: a bomb had exploded in the Houses of Parliament. The security forces reacted immediately and arrested Michael Chapman, a young worker linked to anarchist groups, near the place of the attack.
1.11 Mo - In English 1.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/ad/20-imperial-settlers-empires-of-the-north-japanese-islands-rulebook.pdf
Welcome to the world of brave and resourceful sailors that came from the distant islands where the sun is rising! They’re here to trade high quality goods and enrich their own ports with exotic merchandise. Most of all, they’re here to gain glory and honor by discovering new islands. You might have passed their ships on the open seas before, as they have reached even the furthest and most chilling...
707.25 Ko - In Englishpdf https://cdn.1j1ju.com/medias/7b/25/81-in-the-hall-of-the-mountain-king-rulebook.pdf
Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key...
4.80 Mo - In English 4.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/84/a2/b4-paris-la-cite-de-la-lumiere-rulebook.pdf
The bottom side of these tiles shows the color of the player who will use them (8 for each player). Each tile is divided into four spaces which can be the tile’s color, the rival’s color, or mixed-colors, or they can be Streetlight spaces.
748.14 Ko - In English 1.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/75/81/fb-jaws-rulebook.pdf
One player takes on the role of the Shark. The other players take on the roles of Quint, Chief Brody, and Hooper, who work together as a Crew to eliminate the Shark. A full game is played over two Acts, in which success in Act 1 provides advantages going into Act 2. However, either Act may be played separately for a shorter game (see page 12).
1.15 Mo - In English 2.09 Mo - In French