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pdf https://cdn.1j1ju.com/medias/81/5b/7a-magic-the-gathering-comprehensive-rulebook.pdf
This document is the ultimate authority for Magic: The Gathering® competitive game play. It consists of a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is...
1.19 Mo - In English 1,009.14 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/7c/b2/7b-magic-the-gathering-basic-rulebook.pdf
In the Magic™ game, you are counted among the elite spellcasters of the Multiverse—the Planeswalkers. Some are friends and others are foes. All wield terrifying magic and command armies of creatures torn from the endless planes of reality. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you. Customize your...
2.87 Mo - In English 2.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/de/f8/55-magic-the-gathering-quick-start-guide.pdf
Welcome to Magic: The Gathering®, the world’s premier trading card game. You’re about to discover why millions around the world play Magic™: its deep strategy, its beautiful worlds and strong characters, and its worldwide community.
3.22 Mo - In English 3.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/60/f1/f6-black-skull-island-rulebook.pdf
Place the Coin Cards in a face-up pile within easy reach of all players. Each player should now take 1 Coin Card and place it face down in front of them. Shuffle the Treasure Cards, and place them in a face-down pile within easy reach of all players.
1.08 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ef/21/fb-superfly-regle.pdf
La partie se déroule en plusieurs manches. À chaque manche, tu vas devoir collectionner au maximum 5 cartes Mouche pour créer la collection la plus longue (avec le plus grand nombre de cartes) et obtenir un jeton Chasseur de mouches.
6.59 Mo - In German 6.59 Mo - In English 6.59 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/38/73/b3-for-sale-2020-regle.pdf
Enchérissez habilement pour acheter les bâtisses les plus prestigieuses sans vous ruiner. Une fois toutes les maisons distribuées, revendez vos acquisitions au bon moment pour empocher les plus gros chèques et forcez vos adversaires à payer le prix fort pour devenir le roi de l'immobilier ! Le jeu se déroule en deux phases : la phase d'Achat et la phase de Vente, qui se déroulent chacune en plusieurs...
2.65 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ad/d7/4d-call-to-adventure-rulebook.pdf
The lowly squire becomes a knight of legend. An orphan girl claims her birthright as queen of the realm. A noble turns vigilante when his parents are tragically killed. The stories change, but the themes are timeless… and every hero’s journey begins with a Call to Adventure!
2.57 Mo - In English 3.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b2/ef/ef-call-to-adventure-name-of-the-wind-rulebook.pdf
The Kingkiller ChronicleTM, by Patrick Rothfuss, is a story within a story. Over the course of The Name of the Wind and The Wise Man’s Fear, a narrative unfolds as the protagonist tells the tale of his life. These books were a key source of inspiration for Call to Adventure, a game about character development and storytelling. So it’s fitting that the game’s first expansion takes you to the Four Corners,...
3.02 Mo - In English 1.99 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/45/3b/3c-pandemic-hot-zone-north-america-rulebook.pdf
In Pandemic: Hot Zone–North America, you are members of a specialized disease-fighting team. Using your unique skills, you must work together to stop the spread of diseases across North America while working to discover the cures.
1.86 Mo - In Englishpdf https://cdn.1j1ju.com/medias/1c/6c/82-ticket-to-ride-amsterdam-rulebook.pdf
Cart on each of those spaces. Most Routes require a specific set of cards. For example, a pink Route must be claimed by discarding pink Transportation cards. The grey Routes, on the other hand, can be claimed with a set of cards of any one color.
1.21 Mo - In English 1.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7f/d6/2c-revolution-regle.pdf
La Révolution ne se fait jamais seul et surtout pas les mains vides. Réunissez de 3 à 6 camarades, comptez environ 30 minutes et suivez ce petit livre noir. Vous avez à votre disposition une boîte contenant un matériel ludique et subversif à ne pas mettre entre toutes les mains. En plus de ce livret de règles, vous trouverez 1 dé de répression, 36 cubes de vie et 120 cartes.
970.77 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8f/13/09-the-crew-the-quest-for-planet-nine-rulebook.pdf
Astronauts wanted! Scientists say there is a mysterious ninth planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine.
1.85 Mo - In English 2.19 Mo - In French