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What's Missing? Rulebook

pdf https://cdn.1j1ju.com/medias/ef/ac/37-whats-missing-rulebook.pdf

What’s Missing? is an imagination game in which players have to draw so that their friends can guess a picture. But instead of drawing the actual picture... they will draw everything around it! If you want to win, being smart is more important than being a good artist.

1.08 Mo - In English 1.08 Mo - In French

Dominion: Menagerie Rulebook

pdf https://cdn.1j1ju.com/medias/3f/64/f0-dominion-menagerie-rulebook.pdf

Dominion, that's what you're trying to achieve. This time with animals! They each have a lesson to teach, whether it's how to spit really far, or what kind of grass tastes the best. It's a lot to keep track of, but you're like an elephant: you remember everything. And you're afraid of mice. You've taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven't managed...

28.95 Mo - In English

Seals Rulebook

pdf https://cdn.1j1ju.com/medias/ec/14/c8-seals-rulebook.pdf

In Seals, you take turns collecting cards of Asian royal seals to make a precious set. Be faster, smarter or luckier than your opponents to have the most valuable collection of the seals!

760.40 Ko - In English

Super Fantasy Brawl Rulebook

pdf https://cdn.1j1ju.com/medias/f6/b9/5e-super-fantasy-brawl-rulebook.pdf

It’s hard to imagine now, but a few generations ago Fabulosa was a world of war. Then came magic, and everything changed. Sure, it created more problems at first, but eventually the wizards of Fabulosa saw the bigger picture. Dispute over land? Simply create more! Hungry? Magic yourself an apple.

924.74 Ko - In English 1.83 Mo - In French

The Isle of Cats Rulebook

pdf https://cdn.1j1ju.com/medias/b0/ce/2c-the-isle-of-cats-rulebook.pdf

City legends have always told of a fabulous island where a race of ancient, wise, fierce and playful cats made their home. Recent scouts from Squall’s End have revealed that it is real! But it is threatened by the approaching armies of Vesh Darkhand, who will stop at nothing to destroy the island and the rest of the world. Trees will burn, and the ancient rocks will be broken – but there’s a chance...

3.90 Mo - In English 17.28 Mo - In French

Watergate Rulebook

pdf https://cdn.1j1ju.com/medias/63/c7/7c-watergate-rulebook.pdf

In June 1972, five men are arrested in Washington’s Watergate Building. What looks like a third-rate burglary attempt on the headquarters of the Democratic National Committee induces journalists Bob Woodward and Carl Bernstein of the Washington Post to start a thorough investigation. Over the following two years, they discover that the five men were directed from within the White House to spy on political...

2.47 Mo - In English 4.66 Mo - In French

Zone-A: Le Secret de Tchernobyl Rulebook

pdf https://cdn.1j1ju.com/medias/8e/0d/ef-zone-a-le-secret-de-tchernobyl-rulebook.pdf

In 1986, a tragic failure of the Chernobyl Nuclear Power Plant occurs within the territory of the Ukrainian Soviet Socialist Republic. An exclusion zone is created inside a 30-kilometer radius—the population is evacuated in haste as they leave all of their belongings behind. This area is colloquially (lovingly) called Zona.

11.13 Mo - In English

Dale of Merchants 2 Rulebook

pdf https://cdn.1j1ju.com/medias/e3/fd/e2-dale-of-merchants-2-rulebook.pdf

The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities, Yengzuh, is now looking for a new ruler – a new Trade Master. The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s...

1.99 Mo - In English 1.95 Mo - In French

Downforce: Wild Ride Rulebook

pdf https://cdn.1j1ju.com/medias/0d/9e/15-downforce-wild-ride-rulebook.pdf

The ramps are NOT a space and a car may not end its turn on a ramp. When a car uses a ramp, move it directly to the ramp’s landing space. This counts as 1 space of movement. If the car has additional movement remaining, it continues moving as normal. Cars may use multiple ramps in one turn.

1.11 Mo - In English

Through the Ages: New Leaders and Wonders Rulebook

pdf https://cdn.1j1ju.com/medias/c6/d5/5e-through-the-ages-new-leaders-and-wonders-rulebook.pdf

Dear Players, This expansion was planned and developed over several years. The original goal was just to add these new leaders and wonders. During development, we had many more candidates, most of them in various versions. The people and monuments that made it into our final selection are those we felt enhance gameplay the most – those that are most fun and interesting to play.

3.38 Mo - In English 3.67 Mo - In French

Yozu Rulebook

pdf https://cdn.1j1ju.com/medias/13/73/ba-yozu-rulebook.pdf

Shuffle the cards and create a deck, face down, in the middle of the playing area. Give each player a card he or she places in front of themselves, face up. Be the first to collect and complete a «YOZUKA»: The 4 different animals in the same season or a «YOZUMI»: an identical animal in the 4 different seasons.

201.26 Ko - In English 190.02 Ko - In French

Encore et Encore ! Règle

pdf https://cdn.1j1ju.com/medias/3a/02/93-encore-et-encore-regle.pdf

Encore et Encore ! consiste à cocher des cases sur sa propre feuille jeu de manière à remplir le plus rapidement possible le plus grand nombre de colonnes, de lignes ou de cases de la même couleur. Pour cela, il s’agit de combiner toujours un dé de couleur et un dé chiffré, afin de pouvoir cocher les cases attenantes de la couleur choisie. Faites le bon choix pour prendre la combinaison de dés voulue...

2.98 Mo - In French

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