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pdf https://cdn.1j1ju.com/medias/cd/50/22-save-the-dragon-regle.pdf
La légende est formelle … le prince ou la princesse qui arrivera à libérer le dragon rendra sa gloire au royaume. Mais ce dragon est retenu par des mages diaboliques qui lancent d’énormes rochers pour les empêcher de monter. Zigzaguez, protégezvous derrière un bouclier et soyez le premier à délivrer le dragon !!!
1.01 Mo - In English 1.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/82/19-unmatched-battle-of-legends-volume-one-rulebook.pdf
Unmatched is a miniatures dueling game featuring fighters of all kinds — from the page to the screen to the stuff of legends. Each hero has a unique deck of cards that fits their fighting style. You can mix and match fighters from any Unmatched set. But remember, in the end, there can only be one winner.
8.28 Mo - In English 9.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b5/ad/ee-unmatched-robin-hood-vs-bigfoot-rulebook.pdf
Unmatched is a miniatures dueling game featuring fighters of all kinds — from the page to the screen to the stuff of legends. Each hero has a unique deck of cards that fits their fighting style. You can mix and match fighters from any Unmatched set. But remember, in the end, there can only be one winner.
7.46 Mo - In English 8.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3e/4a/8b-unmatched-jurassic-park-ingen-vs-raptors-rulebook.pdf
Unmatched is a miniatures dueling game featuring fighters of all kinds — from the page to the screen to the stuff of legends. Each hero has a unique deck of cards that fits their fighting style. You can mix and match fighters from any Unmatched set. But remember, in the end, there can only be one winner.
6.88 Mo - In Englishpdf https://cdn.1j1ju.com/medias/2b/fa/31-ettin-rulebook.pdf
From the mists of war, a pair of great nations rise together like a two-headed giant. They march across the land crushing their foes. As one, they combine their strengths, thwart their enemies, and achieve a triumphant destiny.
8.04 Mo - In Englishpdf https://cdn.1j1ju.com/medias/28/c3/c1-alone-hero-compendium-rulebook.pdf
This manual is to be read by the Hero player, after all players have read the Intro Rulebook. It will explain the game rules from the Hero player’s perspective, while also giving the information related to the Evil side of things that the Hero player also needs to know.
5.79 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f2/d6/a8-alone-intro-rulebook.pdf
Year 2417. After the discovery of the ORCS space-contraction technology, that enables ad-hoc space stations to compress the vast emptiness of space, acting as a sort of “star gate” that allows ships to travel over the span of light years in mere instants, humanity has been colonizing new planets for the last couple of centuries.
7.66 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a5/58/ef-alone-evil-compendium-rulebook.pdf
This manual is to be read by the Evil players, after all players have read the Intro Rulebook. It will explain the game rules from the Evil players’ perspective, while also giving them information related to the Hero’s side of things that also the Evil players need to know.
8.09 Mo - In Englishpdf https://cdn.1j1ju.com/medias/cf/ac/3f-one-small-step-rulebook.pdf
Play as either the USA or USSR space agencies on a Team of one or two players. Compete against the opposing nation’s Team to develop your space program, launch missions, and be the first to land a man on the Moon. Each Team has four Workers of two different types: Administrators and Engineers.
8.33 Mo - In Englishpdf https://cdn.1j1ju.com/medias/27/1c/5c-the-magnificent-rulebook.pdf
The game is played over 3 rounds. In each round, the players take 4 turns each. The players try to gain the most tickets (points) for their shows, which are mainly gained by setting up shows and by scoring their master cards. The players must expand their CAMPS (to recruit performers), travel (gaining special effects, raising tents and marketing their shows with posters) and set up shows (gaining...
2.71 Mo - In English 2.46 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/b2/aa-12-gangsters-rulebook.pdf
Your 12 gangsters must participate in 12 heists in order to prove themselves to the Boss. The Boss will be in charge of one team of gangsters in each heist. The rules are clear: your gangster cannot steal more money than the Boss’! It is up to you to send out the right gangster at the right time. The more money your gangsters collect, the happier the Boss will be.
3.44 Mo - In English 3.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a4/59/15-kiki-va-sortir-les-poubelles-regle.pdf
Le jeu des excuses bidons ! Les joueurs sont en coloc' et il faut désigner Kiki va sortir les poubelles ? Pour éviter la corvée, chacun s'invente une belle excuse avec 1 action et 1 objet… à combiner dans un des lieux de la coloc ! T'as la pire excuse ? La poubelle est pour toi !
147.99 Ko - In French