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pdf https://cdn.1j1ju.com/medias/93/03/db-the-lord-of-the-rings-the-card-game-the-lost-realm-rulebook.pdf
Peace and freedom, do you say? The North would have known them little but for us. Fear would have destroyed them. But when dark things come from the houseless hills, or creep from sunless woods, they fly from us. What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?
2.14 Mo - In English 9.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c3/0a/03-the-lord-of-the-rings-the-card-game-the-treason-of-saruman-rulebook.pdf
Nothing that we have endured of late has seemed so grievous as the treason of Isengard. Even reckoned as a lord and captain Saruman has grown very strong. He threatens the Men of Rohan and draws off their help from Minas Tirith, even as the main blow is approaching from the East. Yet a treacherous weapon is ever a danger to the hand.
4.58 Mo - In English 16.59 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0c/53/23-the-lord-of-the-rings-the-card-game-the-land-of-shadow-rulebook.pdf
It’s my doom, I think, to go to that Shadow yonder, so that a way will be found. But will good or evil show it to me? What hope we had was in speed. Delay plays into the Enemy’s hands-and here I am: delayed. Is it the will of the Dark Tower that steers us? All my choices have proved ill.
5.10 Mo - In Englishpdf https://cdn.1j1ju.com/medias/4d/85/1b-the-lord-of-the-rings-the-card-game-the-grey-havens-rulebook.pdf
Welcome to The Grey Havens, an expansion to The Lord of the Rings: The Card Game. This expansion explores the vast oceans of Middle earth, the ruins of ages past, and those Elves and Men who brave the high seas. Three original scenarios take players on a journey from the Elven refuge of the Grey Havens to the ancient ruins of Númenor, and back.
5.76 Mo - In English 14.94 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ae/ed/87-the-lord-of-the-rings-the-card-game-the-flame-of-the-west-rulebook.pdf
We must press our Enemy, and no longer wait upon him for the move. See my friends, when I had mastered the Stone, I learned many things. A grave peril I saw coming unlooked-for upon Gondor from the South that will draw off great strength from the defense of Minas Tirith. If it is not countered swiftly, I deem that the City will be lost ere ten days be gone.
4.30 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f1/8d/08-the-lord-of-the-rings-the-card-game-the-sands-of-harad-rulebook.pdf
Tis said that there were dealings of old between Gondor and the kingdoms of the Harad in the Far South; though there was never friendship. In those days our bounds were away south beyond the mouths of Anduin, and Umbar, the nearest of their realms, acknowledged our sway.
2.09 Mo - In English 6.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ae/83/0b-the-lord-of-the-rings-the-card-game-the-wilds-of-rhovanion-rulebook.pdf
Dwarves had not passed that way for many years, but Gandalf had, and he knew how evil and danger had grown and thriven in the Wild, since the dragons had driven men from the lands, and the goblins had spread in secret after the battle of the Mines of Moria. Even the good plans of wise wizards like Gandalf and of good friends like Elrond go astray sometimes when you are off on dangerous adventures...
3.15 Mo - In English 5.16 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d3/5d/e9-the-lord-of-the-rings-the-card-game-score-sheet.pdf
The Lord of the Rings: The Card Game Score Sheet.
143.41 Ko - In English 772.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/19/bd/12-the-lord-of-the-rings-the-card-game-cycle-02-kingdom-of-cavenain-rulebook.pdf
Arwen wishes to visit her father Elrond, and Celeborn has bid the heroes to escort her over the Misty Mountains and safely to Rivendell. But the season grows late, and a sudden chill has descended on the three peaks that guard the Redhorn pass.
2.01 Mo - In English 1.65 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/0a/2b-the-lord-of-the-rings-the-card-game-cycle-03-facing-the-shadow-rulebook.pdf
The heroes arrive in Minas Tirith with news of victory at Cair Andros and a message for Lord Alcaron from Faramir. Upon arriving at the city, they learn that Lord Alcaron is traveling on important business north in Anórien. Even so, the heroes are soon furtively summoned to the White Tower by none other than Denethor, the Steward of Gondor himself.
2.86 Mo - In English 5.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/91/c6-the-lord-of-the-rings-the-card-game-cycle-04-the-ring-creator-rulebook.pdf
In the circle of Isengard, the heroes were preparing themselves for the journey to Tharbad. The leader of the White Council, Saruman, had tasked them with an important quest: to find the hidden forge of Celebrimbor, the master Elf-smith who forged Rings of Power in the Second Age.
1.34 Mo - In English 12.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a5/17/8d-the-lord-of-the-rings-the-card-game-cycle-05-the-awakening-of-angmar-rulebook.pdf
The battle at Fornost was fierce and bitter, and left many of the Dúnedain wounded. The sight of the wraiths had very nearly broken their spirit, and had it not been for the valiant efforts of Iârion’s companions, the Rangers would not have withstood the attack. Once dawn had finally arrived, the Dúnedain recuperated their strength, shoring up the defenses of Deadmen’s Dike and tending to the wounded.
1.85 Mo - In English 18.81 Mo - In French