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pdf https://cdn.1j1ju.com/medias/9c/5c/1f-the-lord-of-the-rings-the-card-game-cycle-06-dream-hunt-rulebook.pdf
The Dream-chaser and her fleet departed at once from the Grey Havens, sailing swiftly on a fortuitous wind. Calphon’s men toiled with renewed vigor, filled with fire and vengeance over the death of their lord. Their foe had a considerable lead, but the heroes swore that the Corsairs would not escape justice.
6.40 Mo - In English 25.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cc/86/00-the-lord-of-the-rings-the-card-game-cycle-07-the-haradrim-rulebook.pdf
The great jungle of Harad was unlike any forest the heroes had ever entered before. It was hot and the air was humid. Beads of sweat rolled down their legs as they made their way through the dense undergrowth. Leaves of every shape were packed together so closely that they could not see more than a few feet in front of them, and the forest canopy blotted out the sky leaving them with almost no way...
4.43 Mo - In English 7.62 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8c/42/73-the-lord-of-the-rings-the-card-game-cycle-08-ered-mithrin-rulebook.pdf
The heroes had already been traveling for days when they reached the first foothills of the Grey Mountains. Their journey across the barren lands between the Iron Hills and the Ered Mithrin had been uneventful except for the weather. It had rained in torrents, soaking the travelers’ heavy cloaks and leaving them wet and miserable.
2.27 Mo - In English 7.43 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/34/27/f6-dinner-in-paris-rulebook.pdf
The restaurant industry in Paris is buzzing after the inauguration of a new pedestrian square in a very popular district for Parisians and tourists from all around the globe. It is a golden opportunity for you, restaurant owners, to open one of the addresses that will contribute to the culinary diversity and the reputation of the French capital. However, there isn’t space for everyone and your opponents...
6.28 Mo - In English 6.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/69/a8/60-the-few-and-cursed-rulebook.pdf
The Few and Cursed is a deckbuilding adventure game that takes place in a post-apocalyptic earth where most of the water on the planet has been gone for seventy years. Without water, civilization halted leaving the world’s inhabitants with technology reminiscent of the old west.
7.27 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a3/a3/14-altiplano-the-traveler-rulebook.pdf
A traveler wanders through the South American highlands, bringing new ideas and assets from his journeys to anyone who meets him. At his public trading point, you can acquire rare goods in exchange for precious pink opals.
1.80 Mo - In English 1.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9e/18/16-connecteam-regle.pdf
Bienvenue dans Connec'Team, un jeu de coopération mêlant création et déduction. Rassemblez votre équipe et connectez-vous au mieux pour remporter, ensemble, la partie. Une équipe, un esprit ! Agilité d’esprit, coopération et bonne humeur autour d’un jeu d’association de mots dynamique et coopératif !! Bienvenue dans Connec'Team, un jeu de coopération composé de deux phases.
4.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c5/00/55-kibrul-regle.pdf
Moi, le Roi Tenkin, vient de me faire dérober ma précieuse couronne par Titus le fourbe ! Aussi cruel que voleur, ce vil dragon se terre à présent au fond de sa sombre caverne. J’offre, à qui osera défier ses f ammes, une place de choix dans mon armée de chevaliers.
2.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fd/89/a9-genesia-regle.pdf
Avoir le plus de points en fin de partie, prouvant ainsi la suprématie de votre peuple. Pour cela, choisissez le bon deck de cartes lors du draft au début des 3 Âges. Puis grâce à vos cartes et au choix de vos actions, prenez possession des Régions qui vous feront gagner le plus de points, sans négliger de développer de nouveaux progrès technologiques. Ce faisant, adaptez votre stratégie de conquête...
22.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5f/9d/22-herissons-tourbillons-regle.pdf
Aujourd’hui, les petits hérissons se déguisent en papa et maman hérissons ! Chacun chausse une paire de lunettes de sa couleur préférée... mais pour l’instant, le costume n’est pas vraiment convaincant ! « Maman et papa ont de si beaux piquants », s’écrie un des enfants hérissons en voyant son duvet de piquants tout doux. Il leur vient alors une idée formidable : ils hérissons se jettent dans le tas...
1.57 Mo - In German 1.57 Mo - In English 1.57 Mo - In Spanish 1.57 Mo - In French 1.57 Mo - In Italian 1.57 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/8d/e4/1f-menestrels-regle.pdf
Les 2 cartes Aide de jeu sont mises à disposition des joueurs. Chaque joueur reçoit une carte Noble. Les cartes peuvent être attribuées au hasard, ou choisies par les joueurs. Chacun révèle sa carte et en présente le pouvoir aux autres joueurs. Les cartes Nobles non attribuées sont retirées du jeu.
3.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5c/3b/25-a-fistful-of-meeples-rulebook.pdf
It’s Mancala meets worker-placement in this Wild West board game! On your turn you’ll grab a Fistful of Meeples and place them around the street. Take actions such as: mining for gold, building businesses, dueling in the street, and setting off explosive jail breaks! After the dust has settled, the player with the most points wins!
4.00 Mo - In English 6.27 Mo - In French