Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/ad/7b/24-herrlof-rulebook.pdf
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as 'first among equals'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king?
1.16 Mo - In English 1.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/97/12/e7-hot-potato-rulebook.pdf
Give each player a set of six Potato cards, these are your handcards. Don’t show them to anyone else. When you are playing with less than four players, leave the leftover sets in the box. Then shuffle the Encounter cards to form a face down deck.
260.87 Ko - In English 278.73 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/32/04/4a-telos-rulebook.pdf
The word "télos" is an old Greek word, meaning "end" or "purpose", so it's no surprise that in the game Télos the last part of a round is what matters. Télos is a trick-taking game in which you need to save your lowest card for the last trick. Winning the last trick gives you points, and in this case the points are negative. The first player to gain 32 points loses the game.
373.54 Ko - In Englishpdf https://cdn.1j1ju.com/medias/11/7c/ae-clockworker-rulebook.pdf
In the year 2XXX, mankind’s overdeveloped scientific technology totally devastated Mother Earth. Resources were depleted and all habitable areas were destroyed. Mankind is doomed and must abandon Earth, hoping to find a new planet to inhabit. All kinds of robots are left behind, waiting for their battery to deplete.
5.75 Mo - In English 8.93 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f6/e3/2a-sidereal-confluence-rulebook.pdf
Nine species came together during the great Confluence. Not to wage war or bicker, but to commit themselves towards building a single joint society where every species would be the equal of the others and every new innovation would be shared between them all.
4.14 Mo - In Englishpdf https://cdn.1j1ju.com/medias/af/10/10-architects-of-the-west-kingdom-works-of-wonder-rulebook.pdf
In Architects of the West Kingdom: Works of Wonder, builders from far and wide have travelled to partake in the King’s latest endeavour - five glorious monuments to beautify the city. However, not just any architect can be entrusted with such a task. Only those of influence and charitable reputation shall receive this great honour. Will you accompany the Princess as she surveys the projects, or rally...
1.11 Mo - In Englishpdf https://cdn.1j1ju.com/medias/fb/d3/9c-taco-back-goat-cheese-pizza-rulebook.pdf
If a player has gotten rid of all their cards, they must keep saying “Taco, Cat, Goat, etc…” on their turn and be the FIRST player to slap their hand on the central pile when there is a match or special card to win. If they do not slap the central pile FIRST then a new round begins and they keep playing until they manage to slap the pile FIRST.
1.14 Mo - In English 1.13 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/57/10/6d-bubble-stories-rulebook.pdf
In each adventure you take part in, choose the places you want to explore. Take the card that corresponds to a bubble, open your eyes wide to carefully examine each image and gather all the Star cards together to successfully reach your objective!
1.21 Mo - In English 1.22 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6b/53/7d-ttmc-tu-te-mets-combien-regle.pdf
TTMC - Tu te mets combien ? est le nouveau quiz de culture générale où c'est toi qui choisis le niveau de difficulté de ta question de 1 à 10 sur plus de 500 sujets comme les volcans, les chansons hommages, les applications mobiles et même les animaux imaginaires ! Selon la note choisie, les questions seront plutôt marrantes, abordables, un peu dures ou d'un niveau expert. Dépoussière tes jeux de...
736.24 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/94/47/8e-viscounts-of-the-west-kingdom-keeper-of-keys-rulebook.pdf
In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take the future into your own hands?
2.51 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a7/be/5a-viscounts-of-the-west-kingdom-gates-of-gold-rulebook.pdf
In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendour of our great city. While most are traders and labourers eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do they truly desire peace? The King has sent his orders, but we will decide who may stay and who must...
1.96 Mo - In Englishpdf https://cdn.1j1ju.com/medias/79/d6/b9-circadiens-chaos-order-rulebook.pdf
The initial quakes were only minor tremors, but as the land began to unravel, so did our sense of security. We watched the Cliffs of Hytazch fall into the sea. Mighty trees of old, swallowed up by the caverns below. As the waters rose, a great roar was heard across the plains. This was no cry of disbelief or heartache, but of jubilance.
2.14 Mo - In English