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pdf https://cdn.1j1ju.com/medias/92/59/b7-skull-king-regle.pdf
Batailles navales à coups de canons et de grappins ! Tu parles ! En réalité tout était beaucoup plus inoffensif ! Les pirates respectables préféraient se livrer à des batailles de cartes sur les tables de jeu de minables tavernes. Qui arrive non seulement à piquer la majorité des plis à ses adversaires, mais aussi à les pronostiquer le plus précisément possible, ressort en vainqueur de la compétition.
2.08 Mo - In German 2.08 Mo - In English 2.08 Mo - In French 2.08 Mo - In Italianpdf https://cdn.1j1ju.com/medias/eb/6c/1c-skull-king-regle-2022.pdf
Regardez-vous, bande de marins d’eau douce ! Vos mains délicates indiquent que vous n’avez jamais gravi un mât, récuré un pont ou manié un sabre. Eh bien, j’espère que vous apprenez vite, car j’ai besoin de tous les bras disponibles dans ce voyage périlleux.
1.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c8/2d/75-clash-of-deck-rulebook.pdf
Clash of Deck is a two-player, expandable game with many twist, the biggest of which is: you buy an folded, 8-pages booklet and cut the cards off to build your game. Released on a monthly basis, the game sees the player summon creature on each side of two bridges on two different lanes and attack their opponent to try and destroy first their watchtower, and then their castle. To do so they first must...
2.73 Mo - In English 2.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/54/00/cb-familiar-tales-rulebook.pdf
Players will each take on the role of a wizard’s familiar and play through a story filled with magical adventure. They will attempt to complete each of the chapters within the story while gaining as little misfortune as possible. Their level of success will impact how the story ends! Victory will require the familiars to improve themselves, which they can do by crafting new items and adding new cards...
9.77 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f4/63/e8-little-secret-regle.pdf
Les membres d’une société secrète internationale organisent des réunions dans différentes villes, afin de vérifier l’identité des participants et ce à l’aide d’un mot de passe. Seuls les Disciples ont le bon mot de passe. Des Infiltrés et un Journaliste se cachent parmi eux. À vous de les démasquer, sans vous faire éliminer !
1.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/47/c1/29-reload-rulebook.pdf
The goal of RELOAD is to earn the most fame! Fame is earned through completing achievements, uploading beacons, using and disarming traps, inflicting injuries, helping your teammates, and forcing your opponents to RELOAD!
7.05 Mo - In English 6.56 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/20/19/e3-murano-light-masters-regle.pdf
Avec votre expérience, et votre savoir-faire, vous êtes devenu l’un des grands maîtres verrier de Murano. Votre renommée a attiré la rivalité de vos pairs, et en particulier celle du grand maître Alvise (automate). Il usera de sa ruse pour tirer des ficelles et mettre des obstacles sur votre chemin afin de compliquer vos plans de construction.
1.90 Mo - In English 1.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7c/5a/6c-feralis-obscure-land-rulebook.pdf
Feralis is a dark and brutal plane of existence, populated by numerous tribal communities and civilizations with continuous tension between them. They are under the influence of mysterious and feared archaic deities known as the Aesyr. The card game Feralis calls the player to take on the role of one of these cryptic and extraordinary gods.
2.62 Mo - In Englishpdf https://cdn.1j1ju.com/medias/25/8d/0c-light-hunters-battalion-of-darkness-rulebook.pdf
Mighty Hero from a far-off land, now exiled to this dark forest, you once shone bright amongst your fellow men, but are now doomed to roam the darkness. Surrounded by crooks, you now seek the former glory of your past. Show the true Hero you are, and regain your freedom at last.
6.77 Mo - In English 7.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f4/9c/a3-efemeris-rulebook.pdf
Guided by this thirst for exploration that the Earth has never been able to quench, the empires - mastering navigation by the Stellar Winds - deploy on the celestial vault. Each of them wants to establish its sovereignty over the territories of the firmament.
1.54 Mo - In English 1.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/49/6d/02-efemeris-solstice-rulebook.pdf
Decades have gone by, the ambition and covetousness of other Nations has emerged. The sails filled with the stellar winds, their Ships rise towards the celestial vault... New technologies have allowed the emergence of these new powers. All the comfort and wealth enjoyed by the 3 pioneer Nations may be disrupted by the laws that govern the Heavens.
339.71 Ko - In English 333.06 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e9/51/60-topic-rulebook.pdf
Try not to be the last person to announce a word for a given theme, so you avoid getting cards. The player with the fewest cards at the end of the game wins.
1.25 Mo - In English 775.93 Ko - In French