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pdf https://cdn.1j1ju.com/medias/22/3a/53-zombie-15-rulebook.pdf
Your house is no longer safe; they are on the verge of breaking down the door to your bedroom. It’s time to improvise and to find other survivors so you can make it out alive. But the zombie Horde haunts the streets...
11.88 Mo - In English 11.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/74/d9/97-zombie-15-campaign.pdf
You were living a normal teenager’s life in a quiet, uneventful suburb of Los Angeles… until the epidemic broke out. Within a week, everyone over 18 had turned into shambling corpses, hungering for fresh meat. The youngsters have served as mere nourishment for their ravenous appetites.
22.11 Mo - In English 10.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/df/55/87-zombie-15-scenarios-16-20.pdf
The death of the Alpha made the Horde mad! Zombies appear at every street corner, surging over you. Joining Professor Arlin is not immediately possible; you must find a safe place to hide. The only option you have is to find the Teen and his band who helped you.
6.87 Mo - In English 6.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/23/bf-kabuki-rulebook.pdf
You are giving masks to different actors in a Japanese theater. Avoid giving the same Mask to an Actor twice! If someone realizes your mistake, she takes one of your Victory Point tokens. On the other hand, if you realize another player’s mistake, you take one of his.
874.86 Ko - In English 868.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d8/c3/57-pingo-pingo-rulebook.pdf
Camp cards represent other players’ Treasure stashes. If a Camp card is accessible, you can steal other players’ Treasure cards. A Camp card works just like a Treasure card: If it is accessible (right time of day, and not trapped), you must tap it first.
3.45 Mo - In English 1.61 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/c6/5a-legends-of-andor-rulebook.pdf
The heroes are trying to protect the land of Andor from evil creatures and complete other exciting quests. The game is played in 5 Legends. For each Legend, there is a set of large Legend cards.
1.03 Mo - In English 1.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/fa/49-andor-chada-thorn-rulebook.pdf
Note: This is the complete translation of the Chada & Thorn rules, including a translation of all the cards in the game. Neither English nor German is my native language so I apologize for any small mistakes in this translation. I am pretty confident though, that any textual mistakes I may have made should be minor, and not have any impact on the gameplay.
239.72 Ko - In English 1.63 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a8/15/bc-agent-hunter-rulebook.pdf
Eliminate all of your opponent’s safe houses while having as few of your own eliminated as possible. The game ends when all three of a player’s safe houses have been eliminated. The player who scores the most victory points (VPs) at the end of the game wins!
198.46 Ko - In English 1.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0e/ae/a8-pina-pirata-rulebook.pdf
You are captain of a pirate crew on a quest for the most fabulous treasure: the Golden Pineapple. The map that leads to it has been cut up and scattered all over the Caribbean, but each location is an adventure waiting to happen.
3.33 Mo - In English 1.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/66/23/66-qwirkle-travel-rulebook.pdf
Associate tiles of identical shapes or colors. But if the rules are simple, the victory goes through a tactical audacity and a well-developed strategy. The goal is to make tile lines with the same shape or color (for example, a line of yellow tiles or a line of square tiles).
296.76 Ko - In Englishpdf https://cdn.1j1ju.com/medias/fd/7f/11-qwirkle-rulebook.pdf
Associate tiles of identical shapes or colors. But if the rules are simple, the victory goes through a tactical audacity and a well-developed strategy. The goal is to make tile lines with the same shape or color (for example, a line of yellow tiles or a line of square tiles).
372.55 Ko - In English 380.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c5/d7/93-ghooost-rulebook.pdf
Each player is the proud owner of a haunted mansion and must drive away all the inhabiting ghosts by dawn. And how does one drive a ghost away? By scaring it off with an even more frightening ghost!
2.14 Mo - In English 2.45 Mo - In French