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Zombie 15' Rulebook

pdf https://cdn.1j1ju.com/medias/22/3a/53-zombie-15-rulebook.pdf

Your house is no longer safe; they are on the verge of breaking down the door to your bedroom. It’s time to improvise and to find other survivors so you can make it out alive. But the zombie Horde haunts the streets...

11.88 Mo - In English 11.85 Mo - In French

Zombie 15' Campaign

pdf https://cdn.1j1ju.com/medias/74/d9/97-zombie-15-campaign.pdf

You were living a normal teenager’s life in a quiet, uneventful suburb of Los Angeles… until the epidemic broke out. Within a week, everyone over 18 had turned into shambling corpses, hungering for fresh meat. The youngsters have served as mere nourishment for their ravenous appetites.

22.11 Mo - In English 10.54 Mo - In French

Zombie 15' Scenarios 16-20

pdf https://cdn.1j1ju.com/medias/df/55/87-zombie-15-scenarios-16-20.pdf

The death of the Alpha made the Horde mad! Zombies appear at every street corner, surging over you. Joining Professor Arlin is not immediately possible; you must find a safe place to hide. The only option you have is to find the Teen and his band who helped you.

6.87 Mo - In English 6.90 Mo - In French

Kabuki Rulebook

pdf https://cdn.1j1ju.com/medias/32/23/bf-kabuki-rulebook.pdf

You are giving masks to different actors in a Japanese theater. Avoid giving the same Mask to an Actor twice! If someone realizes your mistake, she takes one of your Victory Point tokens. On the other hand, if you realize another player’s mistake, you take one of his.

874.86 Ko - In English 868.81 Ko - In French

Pingo Pingo Rulebook

pdf https://cdn.1j1ju.com/medias/d8/c3/57-pingo-pingo-rulebook.pdf

Camp cards represent other players’ Treasure stashes. If a Camp card is accessible, you can steal other players’ Treasure cards. A Camp card works just like a Treasure card: If it is accessible (right time of day, and not trapped), you must tap it first.

3.45 Mo - In English 1.61 Mo - In French

Legends of Andor Rulebook

pdf https://cdn.1j1ju.com/medias/f2/c6/5a-legends-of-andor-rulebook.pdf

The heroes are trying to protect the land of Andor from evil creatures and complete other exciting quests. The game is played in 5 Legends. For each Legend, there is a set of large Legend cards.

1.03 Mo - In English 1.24 Mo - In French

Andor: Chada & Thorn Rulebook

pdf https://cdn.1j1ju.com/medias/2b/fa/49-andor-chada-thorn-rulebook.pdf

Note: This is the complete translation of the Chada & Thorn rules, including a translation of all the cards in the game. Neither English nor German is my native language so I apologize for any small mistakes in this translation. I am pretty confident though, that any textual mistakes I may have made should be minor, and not have any impact on the gameplay.

239.72 Ko - In English 1.63 Mo - In French

Agent Hunter Rulebook

pdf https://cdn.1j1ju.com/medias/a8/15/bc-agent-hunter-rulebook.pdf

Eliminate all of your opponent’s safe houses while having as few of your own eliminated as possible. The game ends when all three of a player’s safe houses have been eliminated. The player who scores the most victory points (VPs) at the end of the game wins!

198.46 Ko - In English 1.45 Mo - In French

Piña Pirata Rulebook

pdf https://cdn.1j1ju.com/medias/0e/ae/a8-pina-pirata-rulebook.pdf

You are captain of a pirate crew on a quest for the most fabulous treasure: the Golden Pineapple. The map that leads to it has been cut up and scattered all over the Caribbean, but each location is an adventure waiting to happen.

3.33 Mo - In English 1.53 Mo - In French

Qwirkle Travel Rulebook

pdf https://cdn.1j1ju.com/medias/66/23/66-qwirkle-travel-rulebook.pdf

Associate tiles of identical shapes or colors. But if the rules are simple, the victory goes through a tactical audacity and a well-developed strategy. The goal is to make tile lines with the same shape or color (for example, a line of yellow tiles or a line of square tiles).

296.76 Ko - In English

Qwirkle Rulebook

pdf https://cdn.1j1ju.com/medias/fd/7f/11-qwirkle-rulebook.pdf

Associate tiles of identical shapes or colors. But if the rules are simple, the victory goes through a tactical audacity and a well-developed strategy. The goal is to make tile lines with the same shape or color (for example, a line of yellow tiles or a line of square tiles).

372.55 Ko - In English 380.76 Ko - In French

Ghooost! Rulebook

pdf https://cdn.1j1ju.com/medias/c5/d7/93-ghooost-rulebook.pdf

Each player is the proud owner of a haunted mansion and must drive away all the inhabiting ghosts by dawn. And how does one drive a ghost away? By scaring it off with an even more frightening ghost!

2.14 Mo - In English 2.45 Mo - In French

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