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pdf https://cdn.1j1ju.com/medias/0e/d6/68-loony-quest-the-lost-city-rulebook.pdf
The Arkadia championship had barely drawn to a close when the contestants were captured by Vadoor - king Fedoor’s exiled evil brother, who will stop at nothing in his quest for the throne. Aided by the fearsome Rhinoboss, Vadoor has stowed the adventurers in the hold of a pirate ship headed for the open ocean.
692.16 Ko - In English 2.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/27/ad/69-exit-the-game-the-polar-station-rulebook.pdf
A wonderfully mild morning in the Arctic — just -15° Celsius! You are part of a large team of researchers divided into several groups. In Group IMB-Q-12, you are researching climate change at the North Pole. It’s all top secret, and you have no idea what the other groups’ missions are. You have seen and heard nothing from Group IMB-Q-13, for example, for weeks.
1.53 Mo - In Englishpdf https://cdn.1j1ju.com/medias/57/c1/95-exit-the-game-the-forbidden-castle-rulebook.pdf
It’s finally vacation time again! This year, it’s a trip to an idyllic village in the mountains. To avoid another breakdown*, this time you’re taking the train! Three hours behind schedule, you arrive at your vacation rental, where you find brochures with ideas for outings.
1.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/94/cd/a9-exit-the-game-the-forgotten-island-rulebook.pdf
The sea is calm. The sun smiles down on you. What a perfect sailing trip! But just then, you notice something dark in the distant sky. Black clouds are moving toward you with unusual speed. Soon the sun has disappeared and you are surrounded by a darkness so deep, it’s like nothing you have never experienced during daytime hours.
2.24 Mo - In Englishpdf https://cdn.1j1ju.com/medias/4b/04/3a-lords-of-xidit-rulebook.pdf
Eons ago, before the world became the world and men began to dream and the first magic was weaved, there existed nothing but chaos and destruction. The just and merciful Old Gods eventually overcame the darkness that reigned the cosmos, sealing it in a sacred urn. On that day, we are told, the reign of men began.
6.77 Mo - In English 6.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/26/3b/1d-seasons-rulebook.pdf
The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new Archmage of the kingdom of Xidit will be chosen from among the competitors.
3.92 Mo - In English 5.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b0/3c/2c-seasons-enchanted-kingdom-rulebook.pdf
Enchanted Kingdom – the first expansion pack for Seasons – features 40 new Power cards compatible with the 100 cards of the base game, 10 Enchantment cards to make every game an even more unique experience, and 12 Special Ability tokens that add a personal touch to your sorcerer. To your places, mages, and prepare to face new challenges!
3.64 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/14/3b/77-troyes-the-ladies-of-troyes-rulebook.pdf
With this expansion, the rules of the base game can be modified in five different ways, and you can mix and match those modifications as you see fit. The ladies of Troyes make an appearance in the form of 3 new Character cards that you can include in your games. A new action allows players to move their guard along the ramparts, in order to access new activities outside the city.
1.64 Mo - In English 2.29 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/09/a3/d3-seasons-path-of-destiny-rulebook.pdf
Path of Destiny is the second expansion pack for Seasons, introducing 21 new Power cards (two copies of each) compatible with all the existing cards. This expansion also contains six additional Special Ability tokens with which to customize your Sorcerer, as well as 10 new Enchantment cards, some of which let you unleash the mysterious powers of the die of Destiny! Approach, mage, and face your destiny!
3.25 Mo - In English 3.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/84/3d/ef-hide-the-kids-rulebook.pdf
There was once upon a time an old goat who had seven little kids, and loved them with all the love of a mother for her children. One day she wanted to go into the forest and fetch some food. So she called all seven to her and said, «Dear children, I have to go into the forest, be on your guard against the wolf;
2.62 Mo - In English 2.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/26/27/c2-timeline-inventions-rulebook.pdf
« Was the can opener invented before or after the light bulb? Well, after glasses for sure... right? And was it created at some point between the telegraph and the telephone?» In Timeline, these are exactly the kind of questions you’ll ask yourself each time you try to play one of your cards. There’s only one objective here: be the first player to play all of your cards correctly.
984.33 Ko - In English 653.46 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1c/93/c9-timeline-discoveries-rulebook.pdf
When it is your turn, you must try to play one of your cards in the correct “point in time.” If you play the card correctly, you will have one less card in front of you. If you play incorrectly, your card is returned to the box and you must draw a new one. If you are the only player in a game round that can correctly play your last card, you are the winner!
243.50 Ko - In English