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pdf https://cdn.1j1ju.com/medias/0f/8d/b5-catane-junior-rulebook.pdf
“Land ho!” screeches Coco the parrot. He is on the lookout, circling high above your ships. In front of you lie the islands of Catan: many small islands with lush forests, golden yellow sugar cane fields, and volcanic cliffs studded with mysterious caves—an ideal home for adventurous pirates! You immediately build your first pirates’ lairs and your first ship, and since the islands abound with goods...
5.14 Mo - In English 1.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/05/66/f7-smash-up-big-in-japan-rulebook.pdf
Your goal is nothing short of total global domination! Use your minions to crush enemy bases. The first player to score 15 victory points (VP) wins!
1.51 Mo - In English 20.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c0/ea/a9-onirim-rulebook.pdf
You are a Dreamwalker, lost in a mysterious labyrinth… Your goal: find the eight oneiric doors! Onirim is a solo/cooperative game for two players. You play against the game, alone, or with a partner.
1.54 Mo - In English 3.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/63/92/46-sylvion-rulebook.pdf
The Ravage, a terrifying fire entity, has raised an unstoppable army of fire Elementals. Scorching everything in its path, the ash trail it leaves behind clearly points toward its destination: the heart of Sylvion. As the sole guardian of the forest, you must stop this incendiary power!
2.01 Mo - In English 4.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/da/22/bf-keyflower-the-merchants-rulebook.pdf
Keyflower - the Merchants is the second expansion for the game Keyflower. In Keyflower each player develops their own unique village over four seasons by successfully bidding for a range of village tiles (specialised buildings and boats) and collecting skills, resources and workers (‘keyples’).
1.04 Mo - In English 1.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b3/67/65-keyflower-the-farmers-rulebook.pdf
Keyflower - the Farmers is an expansion for the game Keyflower. In Keyflower each player develops their own unique village over four seasons by successfully bidding for a range of village tiles (specialised buildings and boats), skills, resources and workers (‘keyples’).
1.00 Mo - In English 979.25 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/bb/c7/06-castellion-rulebook.pdf
The terrifying Menace, an entity of many faces wants nothing more than to ravage everything in its path. Only you can stop it, as commander of Castellion, the majestic shape-changing fortress. But, before you encounter the Menace itself, you may wish to learn what is taught at the School of Architects, or submit to training at the Admiral ’s Academy…
1.85 Mo - In English 2.81 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f1/52/4f-pandemic-the-cure-experimental-meds-rulebook.pdf
This expansion adds 8 roles, 11 events, and 2 challenges to Pandemic: The Cure. To get started, play the base game with the new roles and events. You may also add a challenge to vary the game some more. We suggest you try the two challenges in this order.
767.88 Ko - In English 1.61 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/66/fd/f9-beat-the-buzzard-rulebook.pdf
Initially the players all have the same cards in hand. Each turn, a Meerkat (positive value) or a Vulture (negative value) is put into play. All players then place a card from their hand, face down, and then return it simultaneously.
515.45 Ko - In English 281.90 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6d/be/98-quoridor-junior-regle.pdf
Carottes à volonté pour notre ami lapin, lait à gogo pour le mignon chaton... les petits gourmands ont hâte de traverser le champ pour rejoindre leur univers plein de douceurs.
411.61 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/82/2b/7b-saboteur-the-lost-mines-rulebook.pdf
After you have played or discarded cards, you may move your dwarf up to 3 cards. You can only move your dwarf along existing pathways. Example: After she has played a card, the player moves her blue dwarf 3 cards along the path.
2.31 Mo - In English 1.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ad/b5/5e-sunflower-valley-rulebook.pdf
Your goal is to settle a mountain valley using special dice. Place houses in the valley and connect them with railroads to gain victory points. You will gain additional points for cheering up villagers by planting sunflowers at the base of the mountains. Remember that the villagers also need sheep.
1.11 Mo - In English 907.74 Ko - In French