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pdf https://cdn.1j1ju.com/medias/ad/37/50-ilos-rulebook.pdf
The recent discovery of the lost Ilôs archipelago has inspired much lust for wealth. This ancient cradle of an extinct civilization overfl ows with gold and rare resources that attract merchant lords from the world over.
8.53 Mo - In English 1.39 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f3/04/9c-concept-kids-animals-rulebook.pdf
Concept Kids Animals is a cooperative version of the game Concept, adapted to children aged 4 and up. Use the icons on the board to get other family members to guess as many animals as possible and win together! The following rules are adapted for younger kids, aged 4 and up.
1.39 Mo - In English 1.39 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/57/71-reykholt-rulebook.pdf
In Iceland, you can climb volcanoes, marvel at the aurora borealis, count sheep, and eat delicious tomatoes. Thanks to geothermal energy, Iceland is a vegetable paradise! Players take on the roles of vegetable farmers to build a livelihood in beautiful Iceland.
13.74 Mo - In English 18.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/93/c3/de-samsara-rulebook.pdf
Samsara is a deck-building and pawn-moving game where the goal is to be the first player to reach Nirvana. Tiger, elephant, snake, holy cow or ape, you will play an Indian animal, with unique abilities. Each turn, you will choose which element of your life you want to value. Do you want to have children ? Do you choose to favor your career ?
1.22 Mo - In English 1.22 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/a1/5a-gentes-aide-de-jeu.pdf
Déterminer le nouveau 1er joueur. Nettoyer la piste de temps (les doubles sabliers sont transformés en simple).
294.33 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/73/75/a1-gentes-rulebook.pdf
In the fi rst millennium BC city-states and ethnic groups, sometimes spanning large areas, rose in the Eastern Mediterranean. Through conquest and commerce new states, kingdoms, and peoples rose and had their respective “heyday”.
5.03 Mo - In English 17.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/80/41/3d-architects-of-the-west-kingdom-rulebook.pdf
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce.
1.81 Mo - In English 4.44 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8e/5d/93-clash-of-rage-rulebook.pdf
In man's memory, the world has always been dominated by the Elves. These arrogant Elves, and imbued with themselves. But their hegemony is coming to an end, their empire is on the decline. From the Bohorg tribe to the Steamfield barony, including the Godleif clan and the Tomb army, each clan secretly arms themselves to conquer the elven cities and recover the precious Crystals. Thanks to these, they...
3.27 Mo - In English 3.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0f/64/28-montana-rulebook.pdf
Halfway through the 19th century the first permanent settlements appear in Montana. After this many fortune seekers travel to this region with their caravans in search of work and building a better future for themselves.
2.20 Mo - In English 1.27 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5c/53/53-10-to-kill-rulebook.pdf
In 10 minutes to kill, you are a hitman. Your goal is to kill 3 targets without being discovered. Each time you kill one of your targets or arrest another hitman, you earn prestige points. At the end of the game, the winner is the player with the most prestige points.
2.68 Mo - In English 1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/06/9c/03-invazions-rulebook.pdf
Invazions is an asymmetrical clash game. A player will embody human resistance, while all other players will cooperate and play hordes of zombies. The mechanics and objectives are different depending on the camp.
816.87 Ko - In English 819.86 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6d/8b/11-unearth-rulebook.pdf
Your five dice represent your tribe of Delvers. Every turn you’ll choose one die to roll on a specific Ruin. Your Delver cards can be played before this roll to enhance your efforts.
2.67 Mo - In English