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Ernest et Célestine Règle

pdf https://cdn.1j1ju.com/medias/2f/7a/9a-ernest-et-celestine-regle.pdf

Ernest et Célestine est un jeu coopératif dans lequel, tous ensemble, vous aiderez les deux personnages à rejoindre leur maison située au centre du plateau. Si vous y arrivez avant que les 5 jetons Police ne soient posés, vous gagnez la partie !

938.70 Ko - In French

Erune Heroic Rulebook

pdf https://cdn.1j1ju.com/medias/ee/cc/ef-erune-heroic-rulebook.pdf

Your Adventurer and Master of Shadows Characters evolve when they master a Heroic Class. Mastering a Heroic Class gives your Character new Characteristics and unlocks 3 Class Skills.

932.31 Ko - In English 948.96 Ko - In French

Erune Rulebook

pdf https://cdn.1j1ju.com/medias/98/17/06-erune-rulebook.pdf

The balance between the peoples of Erune is fragile. It is a time of peace, but will it last? From the dark corners of the world, Shadows have started to rise. They will soon spread and try to enslave all life, unless a group of Adventurers manages to fight them off, sending the Shadows back to the world where they came from. The Master of Shadows has risen again. He is the ancient incarnation of...

6.04 Mo - In English 6.11 Mo - In French

Escape Room: The Game Rulebook

pdf https://cdn.1j1ju.com/medias/f6/df/db-escape-room-the-game-rulebook.pdf

Hello, welcome to ESCAPE ROOM by Identity Games. As is the case in many Escape Rooms across the world, you are “locked in” in this game and the object is to find the codes to “escape” within 60 minutes by solving puzzles and riddles. Use your brain! Teamwork, good communication, ingenuity, creativity, logic and attention for detail are also very important. This box contains 4 thrilling adventures...

8.36 Mo - In English 6.91 Mo - In French

Escape Tales: Children of Wyrmwoods Rulebook

pdf https://cdn.1j1ju.com/medias/b2/62/56-escape-tales-children-of-wyrmwoods-rulebook.pdf

Escape Tales: Children of Wyrmwoods is an escape room in a card game form for 1 to 4 players. Apart from challenging puzzles, the game mainly focuses on an engaging storyline, which you will influence as you play. Many puzzles await – each of them requires no more than your heads and maybe some paper and pencils – and along with them, your actions during the adventure will determine the course of...

2.44 Mo - In English

Escape Tales: Low Memory Rulebook

pdf https://cdn.1j1ju.com/medias/eb/6f/24-escape-tales-low-memory-rulebook.pdf

Escape Tale: Low Memory is an escape room in a card game form for 1 to 4 players. Apart from challenging puzzles, the game mainly focuses on engaging storyline, which you will influence as you play. Many puzzles await – and each of them requires no more than your heads and maybe some paper and pencils – and along with them, many tough decisions that will determine the course of your adventure.

2.19 Mo - In English

Escape Tales: The Awakening Rulebook

pdf https://cdn.1j1ju.com/medias/c6/1f/3f-escape-tales-the-awakening-rulebook.pdf

Escape Tales: The Awakening is an escape room card game, for 1 to 4 players, with a strong emphasis on the story. Samuel - the main protagonist, whose story you are going to follow, starts an unusual journey in order to find and save his own daughter. During this trip you will face many puzzles that you will have to solve in order to continue the adventure.

1.59 Mo - In English

Escape: The Curse of the Temple - Big Box Rulebook

pdf https://cdn.1j1ju.com/medias/c5/2d/32-escape-the-curse-of-the-temple-big-box-rulebook.pdf

You must activate the magic gems in the temple chambers in order to banish the curse, and you have only ten minutes to do so before the temple collapses. Don‘t sit still for a second – start running now and you might just escape!

12.17 Mo - In English 12.11 Mo - In French

Escape: The Curse of the Temple - Expansion 1 - Illusions Rulebook

pdf https://cdn.1j1ju.com/medias/ab/b2/bf-escape-the-curse-of-the-temple-expansion-1-illusions-rulebook.pdf

The expansion 1 contains components for a 6th adventurer, a new curse card, a new treasure tile, and two new game modules: Module 3: Illusion chambers. Module 4: Special chambers. Each module can be used individually or combined with any or all of the other modules, providing numerous ways to play, explore and escape. Create your own adventure and get going!

1.39 Mo - In English 1.38 Mo - In French

Escape: The Curse of the Temple - Expansion 2 - Quest Rulebook

pdf https://cdn.1j1ju.com/medias/d1/77/0f-escape-the-curse-of-the-temple-expansion-2-quest-rulebook.pdf

This expansion contains 2 new modules: Module 5: Quest chambers. Module 6: Characters. You may use these modules individually, together, or in any combination with other modules for “Escape”, whether from the basic game, the “Illusions” expansion, or elsewhere. Compose your own adventure, then start exploring!

3.05 Mo - In English 3.05 Mo - In French

Escape: The Curse of the Temple - Expansion 3 - Traps Rulebook

pdf https://cdn.1j1ju.com/medias/d2/d0/a8-escape-the-curse-of-the-temple-expansion-3-traps-rulebook.pdf

Escape: Traps is the third expansion for Escape: The Curse of the Temple, and like the previous Illusions and Quests expansions, Traps contains two modules that can be used individually or in combination with other expansions for the game. Trap Chambers andTime Chambers.

1.72 Mo - In English 1.78 Mo - In French

Escape: The Curse of the Temple Rulebook

pdf https://cdn.1j1ju.com/medias/7d/9b/ec-escape-the-curse-of-the-temple-rulebook.pdf

A game of Escape is even more exciting and varied when you include one or both of the following modules. Module 1: Curses. Module 2: Treasures.

817.50 Ko - In English 832.24 Ko - In French

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