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pdf https://cdn.1j1ju.com/medias/2f/7a/9a-ernest-et-celestine-regle.pdf
Ernest et Célestine est un jeu coopératif dans lequel, tous ensemble, vous aiderez les deux personnages à rejoindre leur maison située au centre du plateau. Si vous y arrivez avant que les 5 jetons Police ne soient posés, vous gagnez la partie !
938.70 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ee/cc/ef-erune-heroic-rulebook.pdf
Your Adventurer and Master of Shadows Characters evolve when they master a Heroic Class. Mastering a Heroic Class gives your Character new Characteristics and unlocks 3 Class Skills.
932.31 Ko - In English 948.96 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/98/17/06-erune-rulebook.pdf
The balance between the peoples of Erune is fragile. It is a time of peace, but will it last? From the dark corners of the world, Shadows have started to rise. They will soon spread and try to enslave all life, unless a group of Adventurers manages to fight them off, sending the Shadows back to the world where they came from. The Master of Shadows has risen again. He is the ancient incarnation of...
6.04 Mo - In English 6.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f6/df/db-escape-room-the-game-rulebook.pdf
Hello, welcome to ESCAPE ROOM by Identity Games. As is the case in many Escape Rooms across the world, you are “locked in” in this game and the object is to find the codes to “escape” within 60 minutes by solving puzzles and riddles. Use your brain! Teamwork, good communication, ingenuity, creativity, logic and attention for detail are also very important. This box contains 4 thrilling adventures...
8.36 Mo - In English 6.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b2/62/56-escape-tales-children-of-wyrmwoods-rulebook.pdf
Escape Tales: Children of Wyrmwoods is an escape room in a card game form for 1 to 4 players. Apart from challenging puzzles, the game mainly focuses on an engaging storyline, which you will influence as you play. Many puzzles await – each of them requires no more than your heads and maybe some paper and pencils – and along with them, your actions during the adventure will determine the course of...
2.44 Mo - In Englishpdf https://cdn.1j1ju.com/medias/eb/6f/24-escape-tales-low-memory-rulebook.pdf
Escape Tale: Low Memory is an escape room in a card game form for 1 to 4 players. Apart from challenging puzzles, the game mainly focuses on engaging storyline, which you will influence as you play. Many puzzles await – and each of them requires no more than your heads and maybe some paper and pencils – and along with them, many tough decisions that will determine the course of your adventure.
2.19 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c6/1f/3f-escape-tales-the-awakening-rulebook.pdf
Escape Tales: The Awakening is an escape room card game, for 1 to 4 players, with a strong emphasis on the story. Samuel - the main protagonist, whose story you are going to follow, starts an unusual journey in order to find and save his own daughter. During this trip you will face many puzzles that you will have to solve in order to continue the adventure.
1.59 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c5/2d/32-escape-the-curse-of-the-temple-big-box-rulebook.pdf
You must activate the magic gems in the temple chambers in order to banish the curse, and you have only ten minutes to do so before the temple collapses. Don‘t sit still for a second – start running now and you might just escape!
12.17 Mo - In English 12.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ab/b2/bf-escape-the-curse-of-the-temple-expansion-1-illusions-rulebook.pdf
The expansion 1 contains components for a 6th adventurer, a new curse card, a new treasure tile, and two new game modules: Module 3: Illusion chambers. Module 4: Special chambers. Each module can be used individually or combined with any or all of the other modules, providing numerous ways to play, explore and escape. Create your own adventure and get going!
1.39 Mo - In English 1.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d1/77/0f-escape-the-curse-of-the-temple-expansion-2-quest-rulebook.pdf
This expansion contains 2 new modules: Module 5: Quest chambers. Module 6: Characters. You may use these modules individually, together, or in any combination with other modules for “Escape”, whether from the basic game, the “Illusions” expansion, or elsewhere. Compose your own adventure, then start exploring!
3.05 Mo - In English 3.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d2/d0/a8-escape-the-curse-of-the-temple-expansion-3-traps-rulebook.pdf
Escape: Traps is the third expansion for Escape: The Curse of the Temple, and like the previous Illusions and Quests expansions, Traps contains two modules that can be used individually or in combination with other expansions for the game. Trap Chambers andTime Chambers.
1.72 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7d/9b/ec-escape-the-curse-of-the-temple-rulebook.pdf
A game of Escape is even more exciting and varied when you include one or both of the following modules. Module 1: Curses. Module 2: Treasures.
817.50 Ko - In English 832.24 Ko - In French