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pdf https://cdn.1j1ju.com/medias/2f/c3/f8-exit-the-game-the-abandoned-cabin-rulebook.pdf
You and your friends are in the car on your way to a well-deserved vacation. Your spirits are high as you talk about spending a few relaxing days on the beach and lively evenings playing games in your vacation rental. The last thing you need is for your car to break down ...
1.72 Mo - In English 2.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/57/c1/95-exit-the-game-the-forbidden-castle-rulebook.pdf
It’s finally vacation time again! This year, it’s a trip to an idyllic village in the mountains. To avoid another breakdown*, this time you’re taking the train! Three hours behind schedule, you arrive at your vacation rental, where you find brochures with ideas for outings.
1.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/94/cd/a9-exit-the-game-the-forgotten-island-rulebook.pdf
The sea is calm. The sun smiles down on you. What a perfect sailing trip! But just then, you notice something dark in the distant sky. Black clouds are moving toward you with unusual speed. Soon the sun has disappeared and you are surrounded by a darkness so deep, it’s like nothing you have never experienced during daytime hours.
2.24 Mo - In Englishpdf https://cdn.1j1ju.com/medias/06/e3/ff-exit-the-game-the-pharaohs-tomb-rulebook.pdf
You are traveling with a tour group in Egypt. Your visit to the Valley of the Kings is the highlight of your vacation. You find the tomb of Tutankhamun especially spellbinding. Inside, you notice that you have lost the rest of the group. As you wander through the passageways, your fascination gradually turns to panic.
1.72 Mo - In English 2.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/27/ad/69-exit-the-game-the-polar-station-rulebook.pdf
A wonderfully mild morning in the Arctic — just -15° Celsius! You are part of a large team of researchers divided into several groups. In Group IMB-Q-12, you are researching climate change at the North Pole. It’s all top secret, and you have no idea what the other groups’ missions are. You have seen and heard nothing from Group IMB-Q-13, for example, for weeks.
1.53 Mo - In Englishpdf https://cdn.1j1ju.com/medias/d6/d1/ee-exit-the-game-the-secret-lab-rulebook.pdf
“Easy money,” you probably thought to yourselves when you discovered the newspaper ad seeking subjects for a medical study. So you signed right up for the next available appointment.
1.76 Mo - In English 2.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/53/6e/81-expedition-altiplano-rulebook.pdf
Bob lowers his rifle and lets out a sigh of relief, as Ramuncho appears noisily slashing his way through the dense brush of the forest.
2.82 Mo - In English 2.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/92/89/61-expedition-luxor-rulebook.pdf
On their expedition, players explore magnificent temples and pyramids in Luxor. The players deploy their adventurers to claim the locations they discover. However, they must be careful, because the adventurer that is placed last will be the one that claims the discovery and earns vital points at the game's climax.
574.12 Ko - In English 575.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/66/94/47-expedition-northwest-passage-rulebook.pdf
In 1845, Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage, regardless of the cost. The Royal Navy gave Franklin two heavy Ships (HMS Terror and HMS Erebus), filled with scientific equipment, 1000 books, a crew of 128 men, and enough food to last for three years.
1.81 Mo - In English 1.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/01/82-expedition-to-newdale-rulebook.pdf
The “Oh my Goods!” saga continues—this time, as a board game. Immerse yourselves over the course of several scenarios in an overarching story full of adventure. Each game represents one chapter. You can play the chapters in sequence—as a campaign or on their own. Various maps with different events, game elements, objectives, and actions challenge you to adapt your strategy to the given conditions...
2.27 Mo - In English 5.08 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e7/ec/08-exploding-kittens-rules.pdf
In the deck of cards are some Exploding Kittens. You play the game by putting the deck face down and taking turns drawing cards until someone draws an Exploding Kitten.
3.05 Mo - In English 3.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/eb/89/d1-explore-la-foret-regle.pdf
Explore the forest est un dispositif d’apprentissage HEADU. Le système Headu permet aux jeunes enfants de jouer, d’apprendre et de développer leur intelligence dans une perspective d’apprentissage qui dure tout au long de la vie. Explore the forest est un jeu conçu dans le but de stimuler la pensée scientifique, afin d’aider les enfants à développer leur « mentalité scientifique ». Posséder une mentalité...
253.07 Ko - In French