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Arkham Horror (Third Edition): Dead of Night Rulebook

pdf https://cdn.1j1ju.com/medias/96/8b/f8-arkham-horror-dead-of-night-rulebook.pdf

Kate Winthrop pulled the collar of her long coat tight against her neck to ward off the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.

706.36 Ko - In English

Arkham Horror (Third Edition) Rulebook

pdf https://cdn.1j1ju.com/medias/bc/92/1d-arkham-horror-2019-rulebook.pdf

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at...

5.03 Mo - In English

Arkham Horror (Third Edition): Secrets of the Order Rulebook

pdf https://cdn.1j1ju.com/medias/8e/56/95-arkham-horror-third-edition-secrets-of-the-order-rulebook.pdf

The stone figure glowered at Agatha Crane while she adjusted the dials on her portable radio receiver. No plaque or record revealed the subject’s identity, but the statue excavated from the burned ruin of Bayfriar’s Church was deemed important enough for pride of place in the conservatory that stood where the church once did. As crackling static gradually gave way to a thin, incoherent voice, she...

2.45 Mo - In English

Arkham Horror (Third Edition): Under Dark Waves Rulebook

pdf https://cdn.1j1ju.com/medias/3e/39/bf-arkham-horror-third-edition-under-dark-waves-rulebook.pdf

Wending her way along the shoreline road, Stella Clark tightened her grip on the cool steering wheel. The pale beams of her headlamps did little to reveal the path ahead, obscured as it was by the thick, briny fog that rolled off of the bay below her. The tense knot deep in Stella’s stomach wouldn’t allow her to wait for clearer weather.

3.96 Mo - In English

Arkham Noir: Case #1 – The Witch Cult Murders Rulebook

pdf https://cdn.1j1ju.com/medias/18/73/ba-arkham-noir-case-1-the-witch-cult-murders-rulebook.pdf

Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter.

1.35 Mo - In English 795.80 Ko - In French

Ark Nova Rulebook

pdf https://cdn.1j1ju.com/medias/59/24/4c-ark-nova-rulebook.pdf

In Ark Nova you plan and build a modern, scientifically managed zoo. You build enclosures according to the animals’ way of life and support conservation projects to ensure the preservation of animal species. Gathering diverse animals increases the attractiveness of your zoo, advancing you on the Appeal track and generating higher revenues.

50.05 Mo - In English 26.31 Mo - In French

Arkwright: The Card Game Rulebook

pdf https://cdn.1j1ju.com/medias/5d/87/f7-arkwright-the-card-game-rulebook.pdf

In the 18th century, the Industrial Revolution began. In a major shift away from hand produced goods, businessmen such as Richard Arkwright founded the first factories, factories that relied heavily on mechanized production of goods.

7.21 Mo - In English 7.32 Mo - In French

Armadöra Rulebook

pdf https://cdn.1j1ju.com/medias/9f/a8/0d-armadora-rulebook.pdf

True to their reputation, Dwarfs amassed a large amount of gold. Armadora thus became a highly coveted land for Elves, Orcs, Goblins and Mages who are all now assembling their respective forces. Let the siege of Armadora begin!

1.61 Mo - In English 64.61 Ko - In French

Armageddon Rulebook

pdf https://cdn.1j1ju.com/medias/91/93/d7-armageddon-rulebook.pdf

As survivors of the Armageddon, the players try to re-establish civilization. Each player will rebuild a city, using their survivors' talents to their best to let it grow and prosper. But their citizens will need housing, because otherwise they will be prone to join forces with the marauders who are a constant threat to the new-born city. The Chris Marling David Thompson players need to search for...

7.62 Mo - In English

Around the World in 80 Days Rulebook

pdf https://cdn.1j1ju.com/medias/e3/b9/fd-around-the-world-in-80-days-rulebook.pdf

The first lady or gentleman to return to London wins the game. However, since you left the British capital suspected of stealing from Her Majesty’s bank, you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather, in your hand) in order to prove your innocence in the eyes of the world!

572.24 Ko - In English 2.39 Mo - In French

Around the World Rulebook

pdf https://cdn.1j1ju.com/medias/17/34/52-around-the-world-rulebook.pdf

On a journey around the world, you’ll visit 1,001 unforgettable cities. Share your trip with your friends by sending them postcards! Who will have the best adventure?

662.31 Ko - In English 661.28 Ko - In French

Arrakis: Dawn of the Fremen Rulebook

pdf https://cdn.1j1ju.com/medias/57/3a/a5-arrakis-dawn-of-the-fremen-rulebook.pdf

Arrakis: Dawn of the Fremen is a brutal, cutthroat game about tribal control of Arrakis, more than a hundred generations before the Atreides come to Arrakis. In the game, you control a tribe of Fremen warriors who are struggling to gather the scarce resources of Arrakis, develop the weapons and sietches you need to survive, and harness the power of sandworms for battle. Gameplay is split into three...

6.66 Mo - In English

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