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pdf https://cdn.1j1ju.com/medias/b9/39/7a-asteroyds-rulebook.pdf
The creators would like to thank all those who dedicated their time in order to test the game and contributed to its constant improvement, in particular: Pierre Pinault, Olivier Caïra, Matthieu D’Epenoux, Franck Plass, Guillaume Bouilleux, Matthieu Blayo, Nicola Labianca, Charly Cazals, Madia Camara, Selma Blossier, the Cellules Grises team (Evry), the members of the Alpha association, the protonight...
524.62 Ko - In English 530.37 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1b/05/6a-atheneum-mystic-library-rulebook.pdf
In Atheneum: Mystic Library, you must study for the exam while cleaning up the library! During the game, you can score points for objectives by placing books on your shelves in specific configurations. At the end of the game, you score points for full shelf compartments, decorative candles, and shelved books of your favorite subject. Whoever collects the most points wins!
9.03 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ff/4f/5d-a-thiefs-fortune-rulebook.pdf
You are a thief, always on the lookout for the next target to hit. You decide to sneak into the Royal Palace, break in its treasure room, and look for the mythical treasures rumored to be hidden there. Among piles of gold, emeralds, and precious jewelry, you stumble upon a chest containing a mysterious hourglass. As soon as you touch it, you are filled with mystical energy and realize its true power:...
5.29 Mo - In Englishpdf https://cdn.1j1ju.com/medias/b1/6d/e3-athletic-games-rulebook.pdf
Getting the game ready: Shuffle the cards and deal 7 to each player. Place 5 cards in a circle, face up, at the centre of the table. Place the rest of the cards next to this in a pile, face down. Medals are placed to the side.
226.20 Ko - In English 227.48 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a6/21/a9-atlandice-rulebook.pdf
Visit Atlantis areas using the open gates. Use the infrastructures of the city to your advantage in order to get as many resources as you can. Keep an eye on the Districts, emptying themselves of their resources, and on the clock, as it shows how much time is left before the end of the game.
2.02 Mo - In English 2.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2f/d7/bf-a-toi-de-deviner-regle.pdf
Qui suis-je ou que suis-je ? Un boulanger, un lion ou un arrosoir, peut-être ? Pour le deviner, il faut être futé ! Il faudra poser les bonnes questions et savoir bien les combiner pour trouver la solution et conserver le plus grand nombre de jetons... L‘objectif du jeu est d‘avoir le plus de points possible à la fin du jeu.
1.03 Mo - In German 1.03 Mo - In English 1.03 Mo - In Spanish 1.03 Mo - In French 1.03 Mo - In Italian 1.03 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/04/4d/8d-aton-rulebook.pdf
The game board is fitted together and placed between the two players. Each player is given 29 counters in the colour of their choice, the set of cards in the same colour and a white “exchange” counter.
365.12 Ko - In Englishpdf https://cdn.1j1ju.com/medias/4e/84/c3-a-toute-vapeur-regle.pdf
Tchou-tchou ! Tout le monde en voiture, s’il vous plaît ! Mais, avant de partir, vous devez accrocher un maximum de wagons derrière votre locomotive. Et ce n’est pas si simple, car certains types de wagons ne peuvent être remorqués que lorsqu’ils sont en nombre suffisant. N’oubliez pas non plus les passagers ! A la fin de la partie, le joueur qui a le train le plus long remporte la victoire !
2.69 Mo - In German 2.69 Mo - In English 2.69 Mo - In Spanish 2.69 Mo - In French 2.69 Mo - In Italian 2.69 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/81/7c/87-attack-of-the-jelly-monster-rulebook.pdf
A big thank you to Gaspard Fontanille and Clément Cadinot for their precious help and support since the beginning. Thank you to the “Le Clétopard” association for all the playtests. To Roméo for his patience when proofreading the rules. Thank you to Max, Arthur, Rodrig, as well as Tapimoket and Linomoket. Last but not least, thank you to all my family for accompanying me on my projects.
814.24 Ko - In English 815.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/0a/78/6b-attention-monstres-gloutons-regle.pdf
Pourquoi la pancarte indique-t-elle en majuscule : « ATTENTION ! MONSTRES GLOUTONS ! » ? Des bruits mystérieux nous proviennent du grenier, comme si une créature s’y cachait. Vous décidez courageusement d’aller inspecter le grenier pour voir ce qui fait ce raffut. Avec assurance, vous déplacez tout le vieux bric-à-brac... Mais qu’est-ce que c’est que ça ? Soudain, des yeux écarquillés se braquent...
1.62 Mo - In German 1.62 Mo - In English 1.62 Mo - In Spanish 1.62 Mo - In French 1.62 Mo - In Italian 1.62 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/70/6d/e3-attila-rulebook.pdf
45 ans plus tard, en 451, dirigez les troupes des vieux amis et adversaires, le noble Flavius Aetius et le terrible Attila, dans la bataille des champs catalauniques, près d’Orléans.
4.44 Mo - In German 4.44 Mo - In English 4.44 Mo - In Spanish 4.44 Mo - In French 4.44 Mo - In Italian 4.44 Mo - In Dutch 4.44 Mo - In Portuguese 4.44 Mo - In Russianpdf https://cdn.1j1ju.com/medias/68/c8/5a-attrape-reves-regle.pdf
Dans Attrape Rêves, soyez le premier joueur à remplir votre plateau avec 12 jetons Rêve ! Pour cela et à votre tour, vous devez choisir un doudou qui recouvre complètement le cauchemar situé au centre de la table. Ainsi, vous remporterez de beaux jetons qui vous feront rêver !
989.27 Ko - In French