The Merlin Company introduces a multitude of new characters, including 7 new Knights and Merlin himself, to the epic game of the Knights of the Round Table. The old Enchanter is a fully independent character, represented by a miniature of his own. He moves around the game board, advises the knights and helps them in battle.
Merlin Company also introduces 63 new cards: the all-new Travel Cards (events that can happen when you move from quest to quest), additional Black Cards, including 7 witches allied with Morgana, as well as White Cards that will help players fight the forces of evil. Now offering the possibility of gathering up to 8 players, among whom can hide 2 Félons, this new expansion confronts the Knights with many dangers when they move from quest to quest.
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Rule, Educational Sheet ... 4 Files Available4 Files Available
#Medieval #Cooperative #Hand Management #Secret ObjectiveContents of the box : 1 Merlin figurine and its summary card, 7 new Coat of Arms of Knights, 1 new Allegiance card set including 1 additional Felon card, 16 new Travel cards, 14 Black cards including 7 new Special cards, 23 White cards including 8 new Special cards, 1 bonus figurine of Sire Bédivère accompanied by his Coat of Arms and the die of the appropriate color, 1 rule book of Merlin's Company.