Play as the damned soul of John Pott or Opchanacanough, the murdered Indian chief and don't miss the wonderful opportunity to finally close the cycle of revenge. Haunt the old residence of Williamsburg. Summon the ghosts of the past and win the duel. (And so much the worse for the unfortunate inhabitants of the house!)
The playground is divided into two camps on either side of the four areas of the house - Garden, Basement, Ground Floor, First Floor. Each player controls one of the two sides. He must make spectra, ghosts, ghosts and other spirits appear in front of the different areas of the house in order to scare its inhabitants before the opposing player. In turn, you can place a card - Ghost or Place - in your camp opposite each of the four zones in order to increase the level of terror of the corresponding appearance. Each Location card must be placed opposite the area(s) to which it corresponds. Phantom cards can be placed in front of any area and each one has a different effect.
At the end of the game turn, the terror levels of the apparitions in the different zones are compared to the fear threshold of the Characters who may be there. When a player's Ghost terror level is higher than the scare threshold of a Character present alone in the corresponding area, the player in question wins that Character and the corresponding victory points. After your turn, you draw Phantom and/or Location cards until you have 5 cards in your hand.
The 4 adults score 3 victory points, the two children 2 victory points, the baby 4 points and the exorcist 1 additional point to the player who won the last character. As soon as a player has 11 or more victory points, the game ends. He is declared the winner.
Rule, Educational Sheet ... 2 Files Available2 Files Available
Contents of the box : 74 cards.