July 11, 1899, 10 a.m. The Union Pacific Express had just left Folsom, New Mexico, with 47 passengers on board. A few minutes later, rushing footsteps were heard on the roof, followed by the first shots. Armed bandits ruthlessly robbed the passengers of their belongings. But will they be able to keep their cool and avoid the bullets? Who will succeed in seizing the briefcase containing the Nice Valley Coal Company's payroll, even though it is under the supervision of Marshal Samuel Ford? Only one bandit will achieve his goal: to become the richest outlaw in the gang.
Each player chooses a character, takes the corresponding character card and places it in front of him. He places the 6 Bullet cards of his colour, in ascending order of number of bullets, to the left of his Character card. He shuffles the 10 Action cards of his colour and places them face down to the right of his Character card: this forms his personal draw pile. Each player also takes a $250 purse and places it on his card, keeping its value hidden.
In the centre of the table, form a train with as many Wagons as there are players. Choose or randomly pick the Wagons and place them in any order you like. Then add the Locomotive to one end. Place the number and types of Loot Chits shown on the floor of each Wagon in the Wagon. The Purses are drawn at random and arranged with their value hidden. Place the Marshal Chit and a Pool in the Locomotive. Unused Loot Chits are returned to the box except for the second Pool, which is placed next to the Locomotive. Randomly take 4 cards from the 7 cards corresponding to the number of players (2-4 players or 5-6 players) and shuffle them. Then take one card at random, without revealing it, from the 3 Arrival at Station cards. Form a 5-card deck by placing the 4 Hand cards face down on top of the Arrival at Station card. Put all the other Hand cards back in the box. Place the 13 neutral Ball cards next to the Locomotive.
This Big Box contains the base game Colt Express as well as the many modules of the two expansions that you can add to the base game as you wish. You will also find a new additional bandit. Silk, the new villain... For which you can choose the power! You can choose one and only one of the three powers below... or invent one of your own: Movement power : Move 1 or 2 Wagons, as you choose, on the roof or inside the train. Dodge power: When you encounter a lawman (Marshal or Shotgun), give the Neutral Ball to the player of your choice and change position as indicated in the rule. Blocking Power: You block entry through the back door of your Wagon. No Character (Bandit or Marshal) can enter the Wagon through this door while you are inside the Wagon.
Since its release, Colt Express: Big Box has won numerous awards and has been particularly well received by players. If you don't put it down or haven't played it yet, you absolutely need it in your game library, with Colt Express: Big Box, you'll have a great time with your friends, below the reward obtained by the game : 2015 (As d'Or - Jeu de l'Année).
Rule, Educational Sheet ... 6 Files Available6 Files Available
#Locomotion and Travel #Eliminations #Hand Management #Memory #ProgrammingContents of the box : 132 cards, 1 locomotive and 6 wagons to ride, 10 scenery elements, 26 markers, 6 Bandit counters, 1 Marshall counter, 6 character cards, 1 rule booklet. Marshal & Prisoners: 1 Prison Wagon, 1 Marshal counter, 2 Character cards, 1 Horse, 2 Mailbags and 1 Purse, 92 cards. Horses & Stagecoach: 1 3D Stagecoach, 1 Shotgun counter, 6 Horse counters, 5 Flasks of Classic Whisky, 1 Flask of Old Whisky, 1 $1000 Kitty, 6 Ride Action cards, 8 Hostage cards, 3 Neutral Bullet cards, 13 Round cards.