Did you like Colt Express? You'll love Colt Super Express. It's even more fun and dynamic. The goal is no longer to finish the richest but to finish it all! Be the last one on the train to win the game, but watch out for explosives that reduce the number of cars and sharp shots from other Bandits. One train, 7 Bandits... that's 6 too many! To win it's simple, you have to be the last one on the train...
Each player has the same 4 Action cards: move one wagon, get on or off the roof of the train, turn around and draw. Each player programs 3 Action cards and places them in front of him face down in the order he wants to reveal them. Then each player plays his cards, one by one and in the order of the turn starting with the first player. The bandits move, turn around, shoot each other... The shot puts the targeted bandit down and propels him into the next wagon. Beware if you were in the last wagon you can say goodbye, you are ejected and lose! The victim of a shot still on board will have to use his next Action to get up. At the end of each round, when each player's 3 Action cards have been revealed, the tail car filled with dynamite explodes with all the bandits on board! The game ends when there are no more cars, only one bandit left on the train, or when there are no more bandits. Two extensions corresponding to two additional Actions, Reflex Shooting and Riding, are included. They can be played together or separately.
Rule, Educational Sheet ... 2 Files Available2 Files Available
#Locomotion and Travel #Eliminations #Hand Management #Memory #ProgrammingContents of the box : 7 meeples, 52 cards (8 cars, 1 locomotive, 1 first player card and 6x7 Action cards), 1 rule.